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Plotron

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Everything posted by Plotron

  1. Because then we wouldn't have thumpy thumps with people panicking and repeatedly requesting AI to find the cause of the explosion. But to be honest: toxins testing is a one-time affair. Once you put a hole in there, it becomes kinda useless.
  2. Yeah, and I was AI that round. Khar the security officer? Does it even fit your bio? Sorry, it's TL;DR.
  3. Adding this would probably satiate most people. The issue is this limits our abillity to customize our characters. We want those machines so we can stand out. Amen. Stand out in a world of SS13 pixel art. Pretty hard to do without proper tools.
  4. Gas canisters. Release gas into the air to overpressurize the room.
  5. The point is that the game in its current state is way too silly to go after little clothing vendors. It's not supposed to be like that. Logically speaking, the removal would be irrelevant to the overall feel/character of the game. It would do no good. Like a drop in the sea.
  6. Yes, of course they deprive you of oxygen, but they do not blind anybody currently, right? That's what I meant.
  7. Plastic bags should be a cheap alternative if you want to execute someone.
  8. That's friggin' true. I hate getting useless command. I hate getting useless cargo technicians. And AutoDrobe is not the cause of this problem. They're simply filthy pubbers!
  9. The security camera list on the laptop works fine. It's just that the camera names seem to be displayed in random order, unlike any other camera list in the game. Of course you can CTRL+F to find what you need, but it'd be great if we could have some more consistency here, so that switching between cameras in Medbay or Research could be faster.
  10. Khar (the Tajaran) was found there in that glass case shortly before the shuttle's arrival. And I was like "Oh shit, no wonders we had no security!" Thanks for the info.
  11. The Wish Granter? Had him twice when I was captain, once when I was AI. As Captain I simply call him "The Devil", as AI I call him "illegal immigrant" and "illegal alien".
  12. It would be unrealistic for NanoTrasen to have clowns and mimes on a high security interstellar space station for their workers to be bothered with antics. I vote no to clowns and mimes. You want the station to have some fun? Well, if you need clowns to have fun working on a station you never had any fun in your life. If you want to remove hilarious/idiotic features, clothing machines would have to be the last things to go.
  13. May we get the reasoning behind this removal? Feels like a stab in the back.
  14. Simple and lovely. All glory to NanoTrasen!
  15. Where can I find fedoras and waistcoats now? Cy Roberts needs more clothing options.
  16. If only we had sane cargo techs most of the time... Yeah, that's a cool idea. Running around with lockboxes sure is annoying. I just wonder where you will place these new toys, since most departments are running low on space.
  17. Yeah, I've seen Hold Breath verb in some guides. It'd be a cool little feature to introduce.
  18. The closest to what you're describing was Cy Roberts using a chem sprayer filled with water in escape so that people would slide all over the place. He'd never lube a thing! On the topic: I like this idea. For instance using the wirecutters on harm intent could clip them immediately and deal some brute damage as a bonus.
  19. The introduction of a medalbox made me a bit sad. Now we not only have a duplicate Captaincy Medal (balance reasons? okay) that we have to keep track of, but also the good old awards (Robust Security Award, Medal of Exceptional Heroism, Nobel, Gold Medal) were replaced by two additonal bronze (and ugly, mind you) distinguished conduct ones. You may say I am nitpicking, but I miss those and as such I don't feel like I can reward the best people adequately anymore. I'd like to see them back in the game.
  20. Good reason is good reason. And if you don't want to change it for everything, declare another constant.
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