Jump to content

Landerlow

Members
  • Posts

    1,101
  • Joined

  • Last visited

  • Days Won

    36

Everything posted by Landerlow

  1. UPDATE: Sprites work in-game, only a bit differently than I thought. The only thing I do NOT have is a growing sprite, which won't work for some reason. I might want to tweak maturation values. Also ..
  2. I am well on my way to completing the cucumber in all its states and glory! Hope to have it in the game perhaps, soon. Not counting recipes involving cucumber yet, but first things first.
  3. I just don't know NTSL so far, otherwise I'd make a PR of my own
  4. cucumber slice decreased in size Thoughts? Would it be hard to put in?
  5. cucumber sandwich image (modified sandwich dmi image)
  6. Possible recipes: Cucumber salad: Bowl + Cucumber -- Cucumber sandwich: 2x cucumber slice, 1x bun -- Cucumber juice/cocktail: Grind cucumber in the all-in-one grinder AS FOR NUTRIMENT VALUE: Same as other regular vegetables/fruits
  7. Ah yes, the SLICE might be a bit big, I'll see about resizing that, a bit. As for the other info: It would be grown using cucumber seeds. I have not made a sprite for the cucumber seed package, but a generic green package would be fine, perhaps? As for the actual seeds, just use a seed sprite. Traits: Growing speed, 2 or 3 Potency: 2 Other than that, they'll need much watering, so the water frequency should be high
  8. Cucumber sprite isn't that big, I kind of based it on the current bagette sprite. Is there a way to test out this sprite somewhere?
  9. Hello. I have made sprites for cucumber. Cucumber Cucumber slice Cucumber seeds .. haven't thought about that yet.
  10. Also note, the white is because of screenshot I made from the image. The actual image files have been properly gamma'd.
  11. Cucumber slice would be something like this (again 16x16 zoomed in)
  12. Do note that this image is obviously zoomed in.
  13. This would be the 'cucumber' sprite. I'm thinking of 'cucumber slice' that could be gained through cutting a 'cucumber' with a kitchen knife. I used 16x16 px for this cucumber. How would that look in-game? Is it too small? IDK
  14. Do note, at the end, there was a drone who ignored his laws and made it super easy for the crew to destroy the AI when the AI activated the doomsday device. But it was a good round!
  15. This is what LUNA-AI got for opening that attachment from NT's email ... The ransom of 200.000 was paid. Other objectives not achieved. NT survived.
  16. Wow. Just wow. I'm really impressed. Also I agree, " Welcome to Paradise " ... put that as new lobby screen pls. Or alternate between our current one and that one. Pls?
  17. I've been playing as Lawyer/IAA for quite some times, and I have been imprisoned some times also, and not always permabrigged of course. I have read the Legal SoP and I would like to point out some things and suggest some changes: Long trials should stay reserved for capital crimes. However, I would like to see more lawyer roleplay, more legal representation for prisoners. Currently, this is almost never done, because of mostly a single sentence in the legal SoP. I quote: "Security is not obliged to provide legal representation". The above quote is written in the SoP in relation to trials, however, I feel that it extends to, or is applied to, by security as a whole, getting lawyers for criminal defense in general. Even if I, as lawyer, 'lose' a case, even a short one over a non-perma sentence, it is still nice to see roleplay being carried out. And let's face it, even if it isn't permanent, 30 minute sentences, etc, or even 15 minutes, are quite 'long' sentences, because all the prisoner is is stuck in a cell. Often they go SSD or kill themselves. I would like to scrap "Security is not obliged to provide legal representation" and change it to "Security is not obliged to provide legal representation if there is sufficient proof of a crime having been committed by [said prisoner]." I would like to put more emphasis and detail on the processing part of the suspect/prisoner process. Processing is where most things happen. Even interrogations. While we have interrogation rooms for that specific purpose. I would like to see security actually take lawyers/IAA seriously instead of just dismissing any and all legal representatives. Thoughts? Ideas?
  18. @necaladun What about making an ability to make ghosts visible for like, 10 seconds or so, like a proper haunt ability? Just a visual effect. Would that be doable? Would still make people dead though.
  19. I still think that ghosts could respawn as shades, a mere shade of their existence, and roam dark areas. Shouldn't be a problem. But yeah .. if people don't like it, then they don't.
  20. This is more of an addition. You can spawn as a mouse who can't do anything, why not a shade with restrictions? I really don't see why you are all against it, lest I would think that EVERYONE WILL ABUSE IT.
  21. Does everyone here have something against me, my suggestions, or against fun gimmick, non-invasive, non-round altering-funstuff? D:
  22. Pls no revs. My suggestion is jsut simple: 1. Give people the ability to spawn as shadow person from roundstart. Shadow people: - Cannot do damage, or if they can, VERY LITTLE - Have the following power(s): ----Shadowstep ----BOOOO! -- Manipulate lights (flicker/turn off shortly, etc) -- Talk to other shadows -- cloak in darkness (possibly) RESTRICTIONS: -- Do not interfere with business on the station -- POSSIBLY: Unable to speak to living people on the station? They would be more restricted than drones, but just something to keep ghosts 'busy'. Perhaps the ability to return to the afterlife, if you get bored? It's just for !!FUN!!.
  23. This is why we have admins. Also if we have to forbid everything because people COULD be shitters, we might as well shut down the server. If this were implemented I would abide by all laws. Also, LIMITATIONS to as to what can or cannot be done is the key to this idea.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use