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ZN23X

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Everything posted by ZN23X

  1. Maybe this one can stop flooding the board now lol
  2. My goal here is to make all security camera computers work the same. Anyone who uses these already knows it's cumbersome. A big box pops up that covers your entire screen with an enormous list of every camera on the station and you have to scroll through, pick a camera, scroll back to the top, drag the box out of the way and take a look. Wash rinse repeat. Currently, the computer on the bridge and in the HOS office are what I would call the "advanced" computers. They populate a list of all cameras just like the rest of the compurers BUT also have a sub list of locations at the very top. Like if I just want to look at the mining outpost, I can close all sub lists aside from mining outpost and ONLY the mining outposts cameras come up. This makes the camera system much less cumbersome as there are less cameras to scroll through. The rest of the computers just get a huge list with no sub list which makes it much more difficult especially if you are looking at cameras towards the bottom of the list. I'm not sure if this is an access thing or if they are just slightly differently coded computers, but is it possible to make it so ALL camera computers have the sub list?
  3. REALLY GOOD idea @Dinarzad! Sorta like how the engine always has to be set up. Love it.
  4. A station wide tube system like the Cyberaid currently has on the research outpost possibly? Travel around like it's Futurama. Not sure how complicated that is to add but the resources obviously already exist. Or a "Disposals" transportation system like some engineers/atmos techs sometimes already make for fun. Can be either positive or negative depending on your view but the potential for sabotage on either is tremendous.
  5. I work sec mostly and agree that reload able energy guns would be a bit OP and I'll explain. My favorite most effective weapon to have is the pistol from the gamma armory. It fits in my bag like a laser rifle and I can constantly reload it on the fly. It's unbelievably powerful compared to my lasers because of that. Giving lasers magazines would make them as (or more) effective than this pistol. There is a reason that pistol is in the gamma armory. Needing to recharge guns doesn't hurt vs nuke ops, it's more based on how skilled the nuke ops are vs the people fighting them on the station. A good wizard isn't easy to deal with regardless of your weapons. If you make energy guns have magazines you may as well remove the Blob from the game cuz they'll never win again. Blob rounds have a "tug of war" feel to them and energy guns make a huge dent in the blob but need to be used sparingly due to the method they are currently reloaded. It's why emitters are used...they are essentially infinite ammo energy guns. Adding what @Rurik pointed out. You'd also have to add alot of resources to the game to make this happen....and yes the sprites are awesome...so I feel bad shooting it down
  6. I feel like the goals just give engineers something else to do. In reality many jobs entail repeating the same tasks over and over again every shift. I rarely play engineer (like...I haven't since these objectives have existed) so if I was an engineer I'd be super psyched to build whatever the station objective is cuz I've never done it before. I enjoy playing chemist but all I'm doing every shift is filling the fridge with the same stuff I did last time. BUT I only play chemist a few times a week so I don't start hating it. I do the same with genetics. Also depends on command. I work Blueshield alot and some command staff are very invloved and care about every aspect of the station, some just do as much as is needed to l̶e̶t̶ ̶t̶h̶e̶ ̶s̶t̶a̶t̶i̶o̶n̶ ̶f̶a̶l̶l̶ ̶i̶n̶t̶o̶ ̶c̶h̶a̶o̶s̶ keep the station functioning.
  7. Yea...aside from antags who have abilities to break stuns, or if sec is lucky enough to get adrenals from sci, stuns pretty much decide who wins the fight in general, telescopic baton or otherwise
  8. Hate using telebatons personally but the only command I play is HOS so I'd just pew pew pew or bash you with my shield anyways (or die when you EMP my mechanical heart) I store it in my box to use in a pinch. I've never had to except just to take it for a spin. I could see the need to add a longer cool down to the telescopic so it can't chain stun. Don't think it needs to be outright removed.
  9. I meant to ask about the gateway cuz I'm not familiar with it and assumed it might be helpful there.
  10. Where does the breathing under water thing help? Not saying they don't need it or anything...just wondering how it helps...maybe it could be something more...useful? This thread also made me look up the unique traits of other races that I was unaware of. Apparently my Unathi can eat mice. Neat!
  11. Exactly. Again I know all this can already be accomplished by conversations IC, but having the titles will help coordinate. It will show what you'd PREFER to be doing and help organize who's doing what without as much foot work. It's not like if all doctors spawn as coroners they have a party in the mourge and ignore medbay, you just have alot of doctors running around medbay in black jumpsuits.
  12. This idea spawns from me working both medical and sec primarily (sometimes a barfly and/or mime?) This also came to mind due to other posts I've seen suggesting new security roles. Medical Doctor has several variants. They technically all have the same access and can perform all the same tasks but for both keeping things organized and RP purposes, the variants help. I could see a use for a similar system in security. To start, anyone who works security alot knows that the Warden is overworked. Officers SHOULD be helping the warden with all the duties they are capable. Processing, keeping an eye on prisoners, and updating records. My ideas (or ideas I've gotten from others): Officer (primarily front line and patrols...the role most officers currently play) Dispatcher (sits at the front desk making sure records are up to date, keeps an ear on comms as well as security inquiries in the lobby, helps coordinate officers when there are calls for help) Guard (make sure prisoners aren't breaking out or killing themselves and assist with processing) I'm aware this will sometimes lead to rounds where you have several dispatchers and guards and no officers. Just like medical has rounds with several coroners. In those rounds the coroner's obviously split off and perform doctor and surgery duties because they all can't be in the mourge. It'd just be the HOS and Warden to see who they've got and coordinate appropriately. I'm not saying make a new class, just variants of a class that already exists. I know that all this stuff can already be done by officers without variants but so can all the stuff in medbay. It still helps keep medbay organized and run smoother. It can do the same for sec. ...and please save the "Guard and Dispatcher is the wardens duty" crap. Try playing warden in a busy high pop round and then tell me the warden doesn't need help. It's the equivalent of if they CMO was responsible for all cloning, chemistry, and surgery while the doctors just sit around waiting for patients to treat for lesser injuries.
  13. Now we start a new post to make autopsies more useful. Well done @Shadeykins! You suggested this and helped it happen with the quickness.
  14. I don't think IAAs that are unimaginably annoying are bad IAAs I actually in a wierd way they are the best IAAs. They cause disruption in an already volatile environment. They take departments that would normally run a vanilla routine and throw a wrench in it (most of the times to my detriment as I work sec primarily) but standing back and looking at it as a whole, they make it more interesting. ...and that's what we are here for. Or at least what I'm here for. Interesting.
  15. From my experience IAA is going to take the side of the prisoner and make security as miserable as possible regardless of thier title. But I still agree the titles are unecessary. Not complaining about annoying IAA...it's sort of thier job to be a pest and lead to more conflict.
  16. There is a survey up asking for new jobs people want. If you wanna see this job exist as much as I do, go take the survey! Click blue text below. Medbay Guard under both Security and Medical. Show your support! Let's make this happen!
  17. Another old story...this one probably deserves it's own topic but it fits in with "Tales from Shitcurity"...the story of the "PIMP WARDEN" I'm playing as sec and we don't have a warden long enough for me to volunteer. I get my ID changed from pilot to warden, but the HOP doesn't close the warden slot so within 10 minutes another warden shows up. Can't remember his last name but his first name was Ricky. I meet him in the wardens office to give him a rundown of what's been happening, he opens his locker, points at me and says "BITCH! GIVE ME MY PIMP GLOVES!" I'm thinking great...another asshole warden who just wants to be a glorified officer with cool gloves. I give him the gloves and beg him not to be bad at his job. He's just like "BITCH I KNOW WHAT I'M DOING, DON'T ORDER ME AROUND, I OWN YOU" Oh lord...I go to the HOP and revert to pilot. This warden is acting very questionable. I run into him walking around the ship and his title has been changed to "Pimp" and he points at me as says "Hoe, how are you supposed to service customers in all that armor?" (Was wearing my EVA) I'm like "Are you fucking kidding me?" Tell him to get back to the brig and do his damned job. I inform the HOS and captain of his antics and the round proceeds with him continuing this routine, butting heads with everyone in Sec, various complaints about him doing a bad job to which he argues "You bitches may not understand my methods, but I'm really INSPIRING you to work harder" HOS either dies or cryos...can't remember, Captain asks me to come be promoted to acting HOS, Ricky argues it's his job per SOP. I'm mortified by the notion of this fool being HOS so I protest, but IAA gets involved and the Pimp is now our HOS. He does this routine where he literally refers to officers as his "product" and criminals as "customers" and keeps complaining that he shouldn't have to service customers (process prisoners) and that his hoes (officers) aren't doing thier job. At this point I've had enough and I AHELP because this is just absurd. I explain a routine like this would be sort of acceptable for a greytide but we can't have something as important as the warden and especially the HOS acting like this. I was fairly new at the time so wasn't aware something like this could be handled IC. I beleive the captain was one of the admins so we end up going through a process IC where he gets demoted...forcefully...and that's pretty much that..
  18. I'll try to think of some ideas on how to make autopsies more important and make a separate post. Didn't mean to hijack ?
  19. I'll even volunteer myself to create the wiki page for this class as long as someone who is capable of adding it to the game does it. I'll do anything I'm capable of to help make this happen. I'm aware this isn't something that can happen overnight I'm just trying to keep it alive till someone says they are working on it lol Do I need to start a topic in code discussion or do I just cross my fingers and hope? Who do I have to befriend? I need to know where to start lol
  20. Bumping this due to playing in the test runs on Metastation. The resources to create this class already exist: Take the locker and it's contents from the sec checkpoint in Metastation medbay. Take the current map used for Paradise and change the northern most isolation room (which are *NEVER* used) from Medbay into a sec checkpoint. (They just completely overhauled all of maint so I imagine one little room isn't that much work) Take the code for brig doc (which already has all the necessary access), copy and paste, change the name and some appearance gear. For a uniform I've tried a few things but my favorite has been white jumpsuit, white cap, jackboots and black/fingerless gloves. Done deal. Medbay guard is then born. Overextended security force on the overpopulated server gets some relief. Antags get a bit more of a challenge. It's not just antags job to make the game interesting, thier opposition is meant to make it more interesting for them as well It'd even give antags another potential location to steal gear from like they already do with the arrivals checkpoint.
  21. Is there a way to preview this map using the links provided and I'm just too dumb to figure it out? It sounds like it from other people's posts...
  22. I'd just like to see how the autopsy will help the investigation. Let's take this example: Dead body is found. Detective scans it. Fibers from medical hardsuit and black gloves. No DNA, no fingerprints. Not much to go off. So we know we are looking for someone potentially in a medical hardsuit with black gloves. Autopsy reveals the additional info that the death was caused by an energy sword. What additional info was revealed that will help determine who did it? If someone was seen with a real energy sword we would arrest them anyways even if they hadn't used it to kill anyone. Security pretty much only has a strong lead to go off if they get DNA or fingerprints. The type of weapon that killed someone doesn't really help unless someone is walking around waving the weapon around. If the weapon is a common item (hatchet, fire extinguisher, etc) anyone could get thier hands on one, if it's uncommon it's already contraband and illegal if we find someone who has it. Most of the time sec already has a name and it's just a matter of finding the person wherever they are hiding, especially because cloning sickness isn't mandatory (which I wish it was...but let's face it admins got enough crap to deal with and this would be one more thing they'd have to police). Half of victims wake up and are like "SO AND SO KILLED ME!" Don't get me wrong I'd LOVE for autopsies to be more important. If they could reveal DNA of the attacker they'd help. Or something more? Dunno...
  23. Honestly Birdtalon was probably somewhat right when I first posted this. Not that I had just died to it right before posting but I had recently experienced it alot. I've died to stupid crap so many times at this point I don't even care anymore. I've also gotten much better at dealing with the stupid crap. Bring it on I'm willing to admit when I'm a bit salty. Pretty sure I'm fueled by salt ???
  24. I'm from the USA and we are the teenagers of the world. Much younger than most other countries and naive enough to think we are smarter and better than everyone else...and the obsession with that notion is actually our greatest downfall. We are the spoiled rich kid who gets nearly everything they want but still complains they don't have everything with complete disregard and unawareness of those who are truly needy.
  25. I'd be a fan of something different from Metastation. Paradise did a few Metastation tests yesterday and it has some aspects to it that are good but I feel it has alot of flaws, and I don't mean bugs, I mean design flaws. Overall I still feel like the current map is a superior design to Meta so I'd love to see a completely different design.
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