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Spacemanspark

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Posts posted by Spacemanspark

  1. 1 hour ago, Sonador said:

    God those old firelocks date this pretty accurately. I sprited those for Baystation many moons ago. Different times. Not great times, ahah.

    It's always nice to look back over the years and see how things have changed.

    I actually prefer those airlock sprites over our current ones, if I'm honest! 

    • Like 1
  2. Just now, SabreML said:

    One thing that should probably be noted (although admittedly I've never seen one do this) is that the AI can be an antagonist too, and a malfunctioning AI would benefit greatly from maintenance cameras. They actually have an IC reason to build them as well.

    There are a few small instances where cameras in maintenance would be fine, this technically being one such situation. However, by doing this in an environment where this sort of thing typically wouldn't be allowed would likely only end up with the AI being meta'd.

    • Like 2
  3. Yesterday, I was reminiscing in the discord about old features, and I remembered that I had a few videos from back in 2014-2015. The following is one of them; a somewhat bland blob round. Yet the amount of changes made to the game since then present themselves within the first thirty or so seconds. 

    If you skip to approximately twenty minutes in, you will begin to see glimpses of how the station used to look. Mostly the brig, bridge, EVA and a small bit of cargo. Eventually, it moves towards the right side of the station. Yes, we had a DJ room. 

    Keep in mind this video was made back when I was still attending high school, lmao. I am no professional game streamer nerd. 

    • Like 1
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  4. I personally feel it should fall under the powergaming rules. Especially for maintenance drones, as this sort of thing violates the spirit purpose behind them being a thing. 

    It's done explicitly to prevent antagonists from 'winning' and is fairly poor form. The only exception I can see is if an antagonist has obliterated security and the last line of defense is the AI. 

    • Like 3
  5. ===NANOTRASEN RECORD #41256===

    !!!SPECIAL NOTE: BISHOP CYBERNETICS SUBCONTRACTER. STILL REQUIRED TO FOLLOW ALL NT STANDARDS WHILE ABOARD ANY NT VESSELS/ WORKPLACES!!!

    ===GENERAL INFORMATION===

    DESIGNATION: ANGELICA

    HEIGHT: FOUR FOOT AND NINE INCHES.
    WEIGHT: ONE HUNDRED AND FIFTEEN POUNDS.

    RACE: SYNTHETIC; BISHOP CYBERNETICS CHASSIS

    APPEARANCE: WHITE BISHOP CYBERNETICS CHASSIS WITH A CUSTOM HEADPIECE AND SYNTH-FLESH COATING, PINK SYNTH-HAIR, AND CYAN STANDARD ISSUE ANTENNAE. CHASSIS IS COMPLIANT WITH ALL NT-SYNTHETIC REGULATIONS AS OF 6/20/2563

    Date of Creation: N/A
    MENTAL AGE: TWENTY SIX YEARS OF AGE

    CURRENT RESIDENCE: MARS, SPECIFIC ADDRESS WITHHELD

    EMPLOYEE PHOTO:

    Annnngelica.thumb.png.d536740a9793aabf52e54b617a84ddd4.png

    ===NEXT OF KIN===
    1.
    DESIGNATION: SPARK 5.5
    RELATIONSHIP: CLOSE FRIEND
    CONTACT INFORMATION: [5364-8921-0824-FU]

    2.
    DESIGNATION: MALPHAS ROBERTS
    RELATIONSHIP: SIGNIFICANT OTHER
    CONTACT INFORMATION: "SAY THEIR NAME." NO OTHER CONTEXT PROVIDED.

    3.
    DESIGNATION: SLADE WILLIAMS
    RELATIONSHIP: CLOSE FRIEND
    CONTACT INFORMATION: [8675309]

    ===QUALIFICATIONS===

    DOCTORATE DEGREE IN ROBOTICAL ENGINEERING; SPECIALIZING IN CYBERNETIC TECHNOLOGY AND ANDROID CREATION/ MAINTENANCE. EMPLOYEE IS AUTHORIZED TO PERFORM ANY AND ALL WORK WITHIN THE ROBOTICS DEPARTMENT ONBOARD NT-WORKPLACES. 

    ===SPECIAL NOTES===

    -SUBCONTRACTED FROM BISHOP CYBERNETICS. PASSED ALL REQUIRED TESTS FOR SPECIALIZED WORK ABOARD THE NSS CYBERIAD.

    -MONITOR THIS ONE CLOSELY AND OBSERVE THEIR WORK.

    • Like 3
  6. I always redesign robotics to suit my needs. 

    pTIgsHg.thumb.png.50be567e7a68b8f1339639a3b6fd03f0.png

    However, I sort of like that many roboticists redesign robotics when they take the role, and even combine their designs with each other if two veterans are working it. I wouldn't change much about the current default map, personally. 

    • Like 1
  7. The lawset and context is very important. 

    If I'm on corporate and one or more people are shooting up the joint and running around, I'll definitely seek out non lethal options first... but if that doesn't work and they're still going nuts, I'm going to start going on the offensive. 

     

    If it's just someone running around doing something stupid, I'll generally call them out and leave it at that until they escalate further--there's probably something more important to deal with. 

     

    Some say that crewsimov alleviates the problem of 'validhunting' as an AI, yet they forget that validhunting doesn't just pertain to killing an antagonist--it means to stop an antagonist. Crewsimov more or less forces an AI to act on this element more than corporate or many other lawsets. NT default is often a little better about this. Crewsimov also has the issue of boiling down to "AI law 2 open X" in regards to crew interaction with the AI, which feels more than a little boring and repetitive. 

    • Like 2
  8. Spark's pet peeves, robotics edition

    1. Roboticists that take the autolathe board from engineering at the start of the round. We can print one out in like... ten minutes? 

    2. Roboticists that build combat mechas the moment they legally can, without any regard for the station's actual threat level. 

    3. Research Directors that stumble on into robotics and just start printing out mechas for themselves.

    4. Actually, Research Directors that walk into robotics and take over the department entirely. 

    5. Research Directors and HoP's that hire additional roboticists. Two is already a crowd sometimes--three is often just overkill. At least ask us, ya? 

    6. Roboticists that complain I don't have X thing. I'm getting by just fine without the IMS... make or get one if you want it, I'm not stopping you! 

    7. Random civilians that beg for implants. I don't mind giving out a toolset implant or doing some augmentations... but why do you need thermals, surgical toolsets, a secHUD and rebooters?

    8. More of a personal thought as opposed to a peeve, since this is server culture more than anything else--someone randomly snapping their fingers and deciding to have their brain shoved into a metal slave cyborg shell.

    9. People that run in with broken IPCs and just immediately repairing them. If I'm mega busy, this is more acceptable--but otherwise it's just like someone taking over a medical doctor's job randomly. I got this, yo. 

    10. Elf

    • Like 2
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  9. IPCs really don't need roundstart welding tools/ cable coil/ beneficial chemicals. 

    IPC is meant to be hard mode, and you most certainly can put use to the internals box you start with in helping your fellow coworkers (provided that's something your character would do lmao) 

    It's not hard to obtain these items anyways, just ask cargo. Or science (robotics is literally dedicated to you). Or even engineering.

  10. Honestly I'd leave it as is, I get use out of the box not for myself, but for those pesky organic things that 'breathe oxygen'. I don't know why anyone would want to 'breathe' instead of converting to glorious synthetic race, but they do. 

  11. 1 minute ago, Red966 said:

    Would the fault not land on someone sharing the classified information in a public place, instead of someone in a public place overhearing the information shared? 

    The bridge is not a public area. Again... it has terrible positioning, but it is by no means public. The bridge is also not a soap opera, and most times heads don't have the time to run into the conference room for full on meetings--as much as I would love for that room to be used more often.

    • Like 1
  12. 1 hour ago, Red966 said:

    Could an IC reason that they would sit in front of the bridge be that they are simply curious about what's going on with the command staff?

    You mean stuff that's well above their pay grade, none of their business and perhaps even classified? 

    The bridge is, admittedly, in a VERY terrible spot on Boxstation. However... this is a mentality we've been wanting to break for quite some time. Many command players find it quite obnoxious, and while, yes, you can say "Just close the front shutters!" (a feature we specifically added to try and curb bridge hoboing) there's a few problems with that. 

    A) Only the captain really has the authority to close it. This is a smaller issue, granted. 

    B) If you, as captain, do decide to close them, you will be met with even worse issues. Between other command staff walking in, going "wtf" and opening them again for next to no reason (research directors do this in robotics too and it annoys the shit out of me if I'm busy), and people spam knocking/ banging/ BREAKING the windows down because their opera curtains just shut on them... it's even more of a headache. 

     

    This isn't getting into some of the other issues. Part of the reason we had to crack down on meta cliques after a while was because it screws over antagonists--large groups of people congregating in maintenance or public areas often denies antagonists a remote chance of taking on their objectives or converting people. The only solutions often end up being "wait until the leave", which they often won't until its too late, or "attack and kill ALL of them at once, in public". Do any of these sound ideal to you? I don't think so. The same problems apply to bridge hoboing, a problem debatably even worse because it's in full view of command staff, a hop-skip-and-jump away from the brig, and jam packed with other people. 

    There are several other places to hang around in, that aren't as public or secure, and don't cause as many problems. Some of those areas could certainly stand to be made more interesting, perhaps... and I hope that's something we look into, alongside disencouraging people from hanging around the front of the bridge. Perhaps the bridge could be moved somewhere else, with windows only looking out into space. If command wants to interact with crew, they very much have the means to do so on their own terms, and there are many situations where that is a must. 

    • Like 4
    • Thanks 1
    • honk 1
  13. 45 minutes ago, Gatchapod said:

    Though realistically speaking, dchat will instead salt at maintainers and heads of staff for removing the ability in the first place. Hardly a win, but as people get used to it, they should stop salting. People who were here during introduction of newcrit know this firsthand.

    My friend the ban hammer will be happy to talk to the most toxic of these fools. 

    Screaming and bitching at the coders in a non productive manner solves nothing. 

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