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Spacemanspark

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Posts posted by Spacemanspark

  1. I would argue that the mental health of volunteers for a 2D sprite game has more cause for consideration--and detriment for the community at large when poorly addressed--than being completely open about every decision. The current system as Arc has pointed out appears to work well in this regard, if how they explain it is true. Much better than what came before it, at the least. 

  2. 56 minutes ago, Bmon said:

    but I just don't think many people would go out of their way to harass the maintainer team for voting on PRs.

    I have seen enough people do exactly this, many times over. There is a reason why the Paradise maintainer team has (or at least at one point had) a reputation for being in a sort of turtle shell, and it's exactly because people constantly went after them. The PR creator also definitely gets flak too, of course--but they aren't the ones with the power to add their proposed feature into the game (or refuse to). 

    I am 100% all for communication, but you do need to look both ways before crossing the road here. It's a two way street, and I would take burnout into serious consideration when making these sorts of suggestions. 

  3. 2 hours ago, Bmon said:

    If someone is going out of their way to harass a maintainer for voting a certain way then they should be banned, simple as that

    Banning someone does not prevent them from being a toxic twat in the first place. You cannot solve every administrative issue by playing whack-a-mole, and burnout is a very really concern when it comes to being a part of any SS13 community staff team. I've always been fully on board with having development team communication with PRs, but I dont think opening their chats to the public solves the issue you've made note of. A simple comment on a closed PR doesn't take terribly long to write up (in most cases) and goes miles in alleviating a lot of anger some might have (in most cases).

    • Like 1
  4. There isn't much to be gained by targeting a player maliciously with admin shenanigans--if a player is deemed a problem, they'll generally be spoken to in PMs. Not sure what the cat emoji shenanigans was about tho, as I think there's some context missing here. 

  5. 45 minutes ago, Warriorstar said:

    would either of you describe your roboticist characters as "mischievous" or "impulsive"?

    Unfortunately that's the last thing the character I've tossed in would be (pacifist who's enjoyment comes from helping others). If need be they can be bumped down to assistant, or I can throw in another character entirely. 

  6. I have opted to do both JSON data and screenshots, since I know how finicky JSON shenanigans can be at times. Thanks for letting me tack this on :P

    1. Roboticist/ Biomechanical Engineer

    2. 

    {"type":"/mob/living/carbon/human","icon":null,"name":"ANGELICA","limbs":{"chest":{"type":"/obj/item/organ/external/chest/ipc","dir":4,"icon":"","name":"Bishop Cybernetics upper body","status":2,"company":"Bishop Cybernetics"},"groin":{"type":"/obj/item/organ/external/groin/ipc","dir":4,"icon":"","name":"Bishop Cybernetics lower body","status":2,"company":"Bishop Cybernetics"},"head":{"type":"/obj/item/organ/external/head/ipc","name":"Unbranded head","status":2,"company":"Unbranded"},"l_arm":{"type":"/obj/item/organ/external/arm/ipc","dir":4,"icon":"","name":"Bishop Cybernetics left arm","status":2,"company":"Bishop Cybernetics"},"r_arm":{"type":"/obj/item/organ/external/arm/right/ipc","dir":4,"icon":"","name":"Bishop Cybernetics right arm","status":2,"company":"Bishop Cybernetics"},"l_leg":{"type":"/obj/item/organ/external/leg/ipc","dir":4,"icon":"","name":"Bishop Cybernetics left leg","status":2,"company":"Bishop Cybernetics"},"r_leg":{"type":"/obj/item/organ/external/leg/right/ipc","dir":4,"icon":"","name":"Bishop Cybernetics right leg","status":2,"company":"Bishop Cybernetics"},"l_hand":{"type":"/obj/item/organ/external/hand/ipc","dir":4,"icon":"","name":"Bishop Cybernetics left hand","status":2,"company":"Bishop Cybernetics"},"r_hand":{"type":"/obj/item/organ/external/hand/right/ipc","dir":4,"icon":"","name":"Bishop Cybernetics right hand","status":2,"company":"Bishop Cybernetics"},"l_foot":{"type":"/obj/item/organ/external/foot/ipc","dir":4,"icon":"","name":"Bishop Cybernetics left foot","status":2,"company":"Bishop Cybernetics"},"r_foot":{"type":"/obj/item/organ/external/foot/right/ipc","dir":4,"icon":"","name":"Bishop Cybernetics right foot","status":2,"company":"Bishop Cybernetics"}},"iorgans":{"positronic brain":{"type":"/obj/item/organ/internal/brain/mmi_holder/posibrain","status":2},"microbattery":{"type":"/obj/item/organ/internal/cell","status":2},"optical sensor":{"type":"/obj/item/organ/internal/eyes/optical_sensor","status":2},"APC-compatible power adapter implant":{"type":"/obj/item/organ/internal/cyberimp/arm/power_cord","status":2},"microphone":{"type":"/obj/item/organ/internal/ears/microphone","status":2}},"equip":[{"type":"/obj/item/storage/backpack/satchel","content":[{"type":"/obj/item/clothing/shoes/black"},{"type":"/obj/item/storage/box/survival","content":[{"type":"/obj/item/clothing/mask/breath"},{"type":"/obj/item/tank/internals/emergency_oxygen"},{"type":"/obj/item/reagent_containers/hypospray/autoinjector"},{"type":"/obj/item/flashlight/flare/glowstick/emergency","color":"#6496fa"}],"slots":7,"max_w_class":2,"max_c_w_class":14},{"type":"/obj/item/clothing/gloves/furgloves"}],"slots":21,"max_w_class":3,"max_c_w_class":21},null,null,null,null,{"type":"/obj/item/storage/belt/utility/full","content":[{"type":"/obj/item/screwdriver","icon_state":"screwdriver_green","pixel_y":10},{"type":"/obj/item/wrench"},{"type":"/obj/item/weldingtool"},{"type":"/obj/item/crowbar"},{"type":"/obj/item/wirecutters","icon_state":"cutters_red"},{"type":"/obj/item/stack/cable_coil/random","color":"#ffff00","pixel_x":-1,"pixel_y":2}],"slots":7,"max_w_class":2,"max_c_w_class":14},{"type":"/obj/item/card/id/roboticist","name":"ANGELICA's ID Card (Roboticist)","sex":"Female","age":26,"btype":"None","dna_hash":"3f1e6802f9083c4aa4f234517dbff0fe","fprint_hash":"04edf2f24ac8945b0be8fec93bc975d2","access":[29,7,8,23,6,47,76],"job":"Roboticist","account":0,"owner":"ANGELICA","mining":0},{"type":"/obj/item/radio/headset/headset_sci"},null,null,{"type":"/obj/item/clothing/head/beret"},{"type":"/obj/item/clothing/shoes/winterboots"},{"type":"/obj/item/clothing/suit/jacket","icon_state":"bomber_open"},{"type":"/obj/item/clothing/under/pants/blackjeans","accessories":[]},null,null,null,null,null,null,{"type":"/obj/item/pda/roboticist","name":"PDA-ANGELICA (Roboticist)"},null,null],"implant_list":[],"dna":{"UE":"3f1e6802f9083c4aa4f234517dbff0fe","SE":[613,636,263,172,799,595,124,44,528,124,285,345,971,554,436,249,460,299,62,333,66,424,666,132,365,884,757,347,175,413,961,607,271,257,502,499,580,934,533,200,293,526,341,111,184,1006,436,256,770,207,834,365,445,693,166],"UI":[3275,16,3275,16,16,16,16,16,16,16,16,16,651,1910,1910,1910,16,2456,3275,16,16,16,16,16,16,16,16,16,16,16,16,891,67,404,409,157,2843,2843,2843,3266],"species":"/datum/species/machine","blood_type":"None","real_name":"ANGELICA"},"age":26,"ushirt":"Heart Shirt","socks":"Knee-high Rainbow","uwear":"Nude"}

    3. Made 2/25/2023 (side note, object tab --> switch strap side still needs to be done, datums can't handle that)

    4. s2BFiCS.png

    5. CeW2lcr.pngmcGoE5w.png7B60XB1.pngR9E4KZk.png

    6. lOrDVen.png

     

  7. I've brought up the topic of removing cloning several times within the Para discord, and each time it was a clusterfuck. My (albeit now very irrelevant) opinion still stands; Paradise would do well to remove cloning and strange reagent entirely from the game. Leave defibs, FBPs and borgification as the remaining methods in which someone returns to life. 

    • Like 4
  8. I suggested this in an unofficial capacity at a few points, and each time was generally told that IRCs need to be identifiable at a glance. 

    Personally I'd just have given IRCs the ability to change their identity once upon having a robotic brain inserted to the chassis for the first time. 

    If you want my lore opinion (which I'm totes sure you do :p) keep the posi/ robotic name the same as the original name it was made as regardless of the name of the chassis changing. 

  9. 34 minutes ago, Charliminator said:

    i would support a system that allows ipcs to mod themselves out, similar to genetics. 

    While you're at it, integrate this idea with abductors. Rather than implanting odd organic body parts into IPCs, have them experiment with ancient alien tech on them instead. 

  10. 8 hours ago, Bmon said:

    it was instead an art style change, even if it was unintentional. I also don't think there is anything else as cartoonish as the old headphones

    We may have to agree to disagree on this point. I'm personally not bought that any one SS13 server must absolutely stick to one art direction, unless it's a server with a specific theme--which Paradise is not. I do not believe the 'artwork direction' should impede features from being added, particularly features the playerbase enjoys. I don't think either of us will convince the other party of their respective side, however. 

    I do not see the problem with cartoon natured aesthetics, which Paradise has had some of over the years, regardless of whether it's been removed now. As well, removing one small thing doesn't cause problems per se, but this does play into an overarching issue. 

    8 hours ago, Bmon said:

    my point was that it doesn't really matter where it came from, that's neither here nor there since it's not our server. 

    When you port features from other servers, you should consider a few things; namely whether that feature fits within the server you're porting it to, and what the ideology was from the other server. 

    8 hours ago, Bmon said:

    As an addendum to that we shouldn't take whatever a HRP server does as gospel. God knows, HRP servers have added some really dumb stuff over the years.

    This is an extreme. If I treated HRP servers as gospel, I would have left Paradise years ago, and I most certainly wouldn't be playing on a blatant LRP server now. Lord knows I have my own complaints about many of the other HRP servers around today. An unholy amount of them. 

    Yet, it doesn't hurt to consider the thinking process behind some of their features--particularly when the argument being put forth is that it damages immersion, which is something HRP servers pride themselves on. I may also mention here that TG has also made many, many poor decisions over the years, yet Paradise ports from them quite frequently. I would argue that treating tg as 'gospel' would also do more harm than good. 

    9 hours ago, Bmon said:

    I am not shy about arguing my points, I just don't want this thread to be only me going back and forth with people when this is really more of a subjective opinion of mine. 

    Presently, you're about the only person presenting counter arguments and dissent to a feature that many others appear to have interest in. If you express such, you should be ready and expecting to defend your viewpoints. I don't think it's bad that you're positing your own thoughts, mind, on the contrary. But you can't be surprised when others push back against you. 

    • Like 1
  11. 14 hours ago, Bmon said:

    put on some headphones in real life and play some music. do you see giant music notes flying around your head

    Realism != good gameplay. The notes aren't overbearing, either. Often times you'll hardly notice them. They add a subtle touch. 

    If we wanted to remove many of the subtle touches akin to this, the game would become rather soulless.

    14 hours ago, Bmon said:

    I would if I played there, but not too interested in playing on a dead server tbqh

    Missing the point of my statement and fitting in a snarky reply, but sure, why not. 

    My point was largely that HRP servers think a good deal more about these sorts of things than most other server. If they're willing to put in something like this, it's generally because it's small, subtle, and non instrusive--while also bringing something else to the table. I'm one of the biggest 'muh immersion' players around, and I certainly can't find a problem with the notes. 

    13 hours ago, Bmon said:

    It's an art style thing and well again just my opinion which doesn't really mean much, don't know why you're trying to argue with me.

    This is a suggestion thread, where people discuss and debate ideas. If someone disagrees with you, they may engage with you on that point--particularly when you appear to hold the more 'controversial' viewpoint within this thread.

    • Like 3
  12. 11 hours ago, Bmon said:

    I personally think the old earphones were anything but immersive, more so cartoonish and out of place

    You're free to go tell that to the HRP server the feature originally came from :P

     

    This feature was something I greatly missed when it vanished. It was subtle, but added a nice touch. 

    • Like 3
  13. 8 hours ago, ID404NotFound said:

    I disassemble the robot control console, the circuit printers, protolathes, stuff them into my circuitboard dimension and then have my malf AI lord enact their plan

    Have an exceptions list that blocks these specific boards, then. Alternatively, have the boards fall out if the borg is flashed or otherwise disabled. 

  14. 6 hours ago, Bmon said:

    not to mention KS13 expects drones to do a lot more than Bay drones are capable of.

    I expect you could make a new lawset, and a new subtype of drone and/ or drone fab that could spawn in with said lawset. 

     

    As for capability, while bay drones don't have hands, they are still very adept at most construction tasks.

    • Like 1
  15. IPCs can already easily recharge from any nearby APC, there's very little need to have upgraded cells for them. Perhaps the ability to drain power from power cells could be implemented, but even that is a bit iffy. 

     

    Truth be told I don't actually have any issue with IPCs being impacted by radiation... although, I'd recommend not going the route of 'eternal flash effect'. I doubt player's eyes would thank you for that, especially if you're a gremlin like me that keeps the light off while playing. 

    Perhaps it could be as simple as incurring burn damage over time to exposure, as well as internal component damage. You could potentially do this for lawed synths too, not merely IPCs. 

    A shield that helps against radiation with the above in mind... ehhhh, maybe. Perhaps some form of plating that could be installed which would reduce oncoming damage, perhaps even nullify component damage. I'd imagine it would be expensive to manufacture, as well--perhaps even requiring multiple parts to be installed internally, one for each limb (and a general upgrade for lawed chassis). 

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