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alexpkeaton

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Everything posted by alexpkeaton

  1. Basically I was hijack antag clown... I wrote myself a little note as if I was a Clown Planet Ambassador and proceeded to try to get all access (As is only appropriate...) HoP asked me to wait, got the CE to weld the firelock, then start spamming his flash on me.... because I asked for all access. Totes approps. Alex Rockwall decided I must be an antag 15 mins in, and decided he'd chuck my ID into the hallway, as HoS or Captain, I forget which, I think HoS. The greytide rallied behind the clown due to the obvious injustice the clown was serving. One of the new tide who weren't witness showed up and stole it in the end... Alex then spent the rest of the shift brigging me for not having an ID or being upset that I didn't have an ID. He was getting fired. To steal the Clowns ID and throw it. Clown then started climbing over the desk to honk the HoS in person for that slight. See previous answer. Demotion. Who knows what Greys are thinking... A member of sec who was chanting ClownLivesMatter Antag hop doesn't recognise syndicate greeting words. Also denies Clown all Access... it kinda spiraled. I wish this forum had upvotes. You would have gotten one for this.
  2. I have so many questions looking at that picture... Why is the firelock welded shut - is it to permit a line wrapping around the wall? Why is the clown's ID in the middle of the hallway, and why hasn't some member of the 'tide pocketed it? Why is the HoP the farthest command member away from the console in the picture? Is the HoS there to arrest the clown or do HoP duties? Is the Captain shielding the HoP from the crowd or did he just demote the HoP? What does Gloria Leios think about this? Who stabbed the woman in blue at the bottom of the image? How did this all happen by 12:21?
  3. Wow. The last time I saw this thread I was a brand new player.
  4. This is amazing and should be a sticky thread.
  5. Man, I bet it killed the guy who did that to have someone take one green pill and spoil the perfection of that.
  6. Yep. My original draft said "or play the slot machines for five minutes." I get that credits matter as much as the points on Whose Line is it Anyway but if anything is in obvious need of a nerf, it's those payout rates.
  7. Okay. As far as I know, we're still under the feature freeze. That said, it has been a while since I posted my last absolutely nutso suggestion, so, just for fun, here goes. Something Shadeykins said in jest in a different thread got me thinking. Basically, Shadey responded to someone who said that if atmos could be replaced by public scrubbers and oxygen/nitrogen tanks, then why not public chem dispensers and a public cryotube while we are at it. So, I thought, why not a public chem dispenser. We have a public botany and public tools. Now, let me clarify what I mean. I'm not talking your fully functional chem dispenser in medbay. But perhaps a chem dispenser vending machine where you can exchange credits for units of charge. This chem dispenser would have a highly limited repertoire of chemicals, half (not even) at best. I'm not a chemistry wizard, so I wouldn't be the best person to curate the list of chems for a public chem dispenser, but the objective would be to maximize the possible safe chems concoctions while minimizing the number of unsafe combinations and eliminating any explosive chems (at least without access to a chem heater) to prevent griffing. The vending machine concept would help bring some actual value to credits. Make credits great again! So, instead of the chem dispenser automatically recharging upon use, you would need to insert credits to get dispensing ability. If we wanted to go far down the rabbit hole here, we could have individual prices for chems. You insert your card and are charged as you dispense chems. Water could be free, sodium could be 1 credit/unit, while plasma could be 100 credits/unit. (Totally spitballing here, not sure what relative values of chems make sense/are appropriate here) Perhaps, hacking the machine could reveal a slate of unlisted chems, but at obscene prices (only obtainable by pooling funds or hitting the slot machines). Ok, time to get shot down! Take your best shot!
  8. I'm necroposting. Deal with itTM. People need to see this thread. All heads: Know how faxes and formatting work. Use it. Captain and HoP especially on this one. HoP: You shouldn't give yourself all-access, but you should know how to give it to someone quickly. There are times when (I feel) it is appropriate (WarOps, especially). Be familiar with the job board in your ID console. Be nice to the people in the Paradise lobby! Good jobs cut down on the tide which is a bonus to everyone. Captain: Communicate, and listen. Nothing is more important than that for a Captain. Don't treat the Blueshield as your personal butler. Treat any claims of shitcurity brought to you seriously, even if it is the clown. Don't be afraid to demote the HoS if they deserve it, but make sure you marshal your forces (other heads, other security, NT Rep, Magistrate, IA or, if nothing else, CC) first or you might find yourself alone and in the breeze. Know and use the other consoles on the bridge. Evaluate your other heads for basic competence early on in the shift by listening to comms traffic and, well, communicating. With them and their staff. You have a spare headset in your locker. Give it to the Blueshield, HoS or HoP. Empower IA if they are competent. Never teleport anywhere. Why? Because of DAT FUKKEN DISK is why. You ARE carrying the disk, right? That's not the Blueshield's job. It's yours.
  9. This. It should be an addition to the server rules, or rather a clarification, as exploiting a bug is already a no-no. If you are an antag and crash tcomms, you better have a damn good excuse when you get bwoinked. Shadey is also right that chat rooms really only need 6-8 members. At least until the coding bug is fixed.
  10. -1 I do not understand why we would want to even encourage there being an admin exception to the antagonist rules against murderboning. Nothing against Regens, as I'm sure we're not getting the whole story behind the request-to-bone (RTB) (no ERP!), but I don't understand why an admin would even consider an RTB (no ERP!), much less accept one. If a player isn't even casually connected to your objectives, they shouldn't be a target. Simple as that. And I give a massive berth when I say "casually connected." Let's not forget - killing someone in-game has a decent chance of ending their round. Sure, there's plenty of ways to get back in the game, not least of which are being revived. However, antags have incentive to not let their handiwork be found, lest they be identified. I know I've stayed in my corpse hidden in maintenance for long periods hoping someone might find my body, but no one ever came. So then, 75% of the time, your best available choices end up being Ian, a maintenance drone, or YouTube for the next hour or so. Having antags are meant to boost everyone's fun, those who play as them, and those who face off against them. Killing people 4noraisin is fun only for the antag player, and no one else. Nobody likes someone who hogs all of the fun. I think in exchange for that warm fuzzy feeling you get for rolling antag at 12:00, you should have some basic decency to consider that others who didn't this round might be trying to have fun too, and don't get the fancy powers/gadgets/objectives to do so with.
  11. Four chicken suits. Seriously admins, make this happen. Four chicken suits in the autodrobe. What feature-freeze? No it's not a feature. It's a fix. If an admin comments on this thread after this, it is an agreement to add three more chicken suits to the autodrobe. Now you're stuck admins! Either unleash the chickens, or lose this thread! WE WIN!
  12. 14 times Trump will say "rigged" in the debate tonight (also, 14 drinks!) WAIT WHOA WHOA WHOA. Is it 1? Because Keroman is an admin now. Does he get the special dispensation as Dumbdumn5? I'm so confused right now...
  13. 9 notices that Dumbdumn5 counts as a player in this thread!
  14. 3 reminders that Dumbdumn5 counts as a player, not an admin in this thread. (Just keep adding disclaimers, people!)
  15. If you didn't tell me, I'd say NT blue was on the right. I like the darker blue. It's more NT to me.
  16. So, this is fairly straightforward. Have a message broadcasted on comms every time a shuttle launches or arrives at its destination. For example, cargo comms would ping every time the mining shuttle left/arrived, as well as the cargo shuttle. Just like Beepsky alerts, these messages would let people know that these things happened. My purpose in suggesting it is half cargo related and half antag related. Cargo: This helps cargo techs, but more importantly, helps cap and HoP know that cargo is doing their job. Unexpected launches can be known about, and this might help keep shady QM's a tad bit more honest. Antags: Let's face it. The science outpost is an antag clubhouse. These announcements pinging science comms should help keep things a little more clean on science. That said, there should be a way to disable these notices, but harder than simply emagging a console (perhaps cutting a wire in one of those transponders used at the remote stations). This is tcomms crap so it would be more difficult to code, but I think it might be a positive addition. What do you think?
  17. They are improvised weapons... I think this would make sense as a feature of them.
  18. Can't have pirates without booty! -Make credits great again! Pirates must escape with 25,000 credits on their collective IDs. Provide them with means of appropriating these funds from IDs/ATMs. -GOLD! Pirates must escape with 10 bars of gold or ("Make coins great again!") 50 gold coins. This plus murder objectives = 1000% better than tRaiders.
  19. Any chance the meeting can be recorded for those who miss out?
  20. Pretty self-explanatory. Every time the server dies, the forum is unavailable. Can the forums be moved to a different host?
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