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GunDOS

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Everything posted by GunDOS

  1. If only you were there when they removed vamps and Clings for IPC's. Having both two gone really reduces how many times you hit roundstart antag as an IPC.
  2. Love it, clear-cut and to the point. We need more lawsets like this.
  3. Hell most of the races over on TG are more interesting. The only two races I can stand over that are done well now is Vox and IPC, but those two have problems also. I am for this.
  4. I'll have to say I disagree with this. You already get problems with weaponised civies on nuke or blob rounds. I don't want those problems permanent.
  5. I like that idea quite a bit, though some may be against the memory requirement.
  6. I really, really like this. It not only encourages RP but makes security's lives easier. Both admirable effects. If this system is to be added, I personally would like something similar for the NT Rep and IAA, for doling out fines for people violating SoP. Lastly, I think there should be a fine for "wasting security's time" It's something I see happen a lot.
  7. If memory serves this was suggested before... I honestly forget what came of it though. Sorry!
  8. As a small note. Make the EMP flashlight something faaaaaar more expensive. As an IPC player I have been killed waaaaaay too many times, and waaaaay too quickly for such a cheap price. I ded plz nerf @TermedClepe2 Was that... really required? Let's keep this civil ok?
  9. Mmmm, people calling something snowflakey is a pet peeve of mine, so apologies in advance. In a role-playing context. Your on a scientific space station around some gas giant, with a crew of ethnically diverse species and peoples. Of course they would all speak unique languages and dialects. Drawing from my own personal experiences of going to a European university, different languages are par for the course especially in scientific persuits with students from across the world. As for it being hard to understand, I think that's kinda half the fun of languages. But hey that's just my opinion. Again, I reference my earlier point. This is kinda half the fun in my opinion. That's not a hivemind, if I'm right he's effectively giving vox the same thing greys have currently. Which is fairly short ranged and balanced. If we followed that logic nothing would have changed in my time playing on this server . Throwing in a few flavour languages for some of our more popular species doesn't sound too balance effecting, considering they already come with secondary languages.
  10. Well, I wasent demanding it be made perfectly... but if you only make enough for one and a quarter pills... that's hardly useful is it not? As for it being non-critical. If someone becomes irradiated, they start taking tox, and also dealing tox to everyone around them. If said person is not fixed they will eventually die. And because the effect is genetic they will be cloned with it and die again thereafter. It doesn't get as many mhelps because the wiki tells you step-by-step how to make it. The chem wiki just tells you what to mix. I reference my earlier part to do with a pill and a quarter here. Not in all cases, see being irradiated. If you leave someone stammering, unable to move and with horns. Your not gonna make any friends with the IAA's. Things can't wait in medical, unless you want to risk being overwhelmed by patients and being fired for malpractice.
  11. Medchem is there to make medical easier, that is my understanding of it anyways. You can also see this mechanically. All forms of damage are treatable by medical without having to touch Medchem. But honestly, the only way to find this out for sure is to ask a maintainer. @Fox McCloud If you notice I said this. Anyone can make a chem, only chemistry players can make these chems in an efficient dose and in the right way to be used effectively. I never stated that it was impossible or harmful (to the patient) to make a wasteful patch. Just something that is not always done, while positing a reason based on my personal experience. I have been in receipt of a lot of Mhelp's regarding Medchem. Far more than the ones out of genetics. Note: You can also get mutadone from RnD upgrading your sleepers. But that is an uncommon occurrence nowadays sadly...
  12. Alright, I say again. If you take genetic damage and let's just say have horns. You only have two options. A: clean SE. B: mutadone. The latter requires a decent knoledge of chemistry to produce efficiently and in high densities. My point is that medical as a rule should be able to treat everything without the help of chemistry. In my opinion it shouldn't be an integral part of the department. At this point genetics is a dule department area, but in practice it is mainly an ancillary of medical. If genetics becomes part of science it opens the possibility of genetics denying a medical doctor the resources he may need to treat someone with genetic damage. Leaving said person crippled and possibly in-clonable.
  13. If you can find the PR it was added in we can see.
  14. Yes, but to medical players such as myself. I see it as a little dickish if your not an antagonist. Making clean SE requires you to shove yourself into a machine and save your SE. It will then print an infinite amount of the stuff. Making mutadone either requires you to make the drug itself, put it in a workable dose and make them into pills/patches/bottles. For genetics it's literally on the wiki. For chemistry you have to be taught the efficient doses, and how to make it efficiently then place it in pills/patches/etc. One is easy, the other is the source of many... many... Mhelps
  15. That's uh, not something you should be admitting to us. But that's besides the point. What does a human test subject do, that a monkey subject cannot. Mutadone requires a competent chemistry staff, it is not always there and available. Clean S.E is. Again it's not hard for you.
  16. God no, Rev was a meme round from the start. We don't need it back #Comdomlivesmatter
  17. Quite often, I have personally seen genetics keeping the cloner in peak condition on many occasions. It's boring to you In science, there are two far easier places you can get test subjects. Xenobio and sci-chem. There is no need for science staff to bother genetics, and that is generally how it goes. In my own experience anyways. Those are not biological limbs, which some patients insist on. Science's job is to research, they aren't really supposed to be the cyberiads manufacturing arm. Though your right in saying that's how it seems. Using the logic you just used, I could also state that chemistry should also be part of science. To finish, you seem to assume that if you ask for something your going to get it, medical requires a way to treat genetic damage. And clean S.E is one of the only ways to treat it. The only other one requires chemistry to do a good job, and that is not always the case.
  18. I think borers are pretty weak already, you can just stomp them. Granted once inside a host they become powerful, but if you know you have a hostile borer inside you all it takes is for you to scream "Help! I have a borer in me" for someone to knock you to the ground and stuff you with sugar. ^ I agree wholeheartedly.
  19. In my personal opinion, it needs to stay something the CMO can order. At the moment genetic disease can only be treated by either clean S.E or Mito. The latter is not always available. Even adding a SoP clause that states they must assist medical, I would like a little power to order them to do something to treat patients (EG Brain-Transfer Monkey). I agree with everything else you state. I have actually suggested this before but it went nowhere and the PR attached to it was closed, soooooo yea....
  20. If it was removed by a maintainer, chance are it's not going to be re-added. They have the final say on the code base.
  21. Oh, really? That should be fairly easy to port then. I'll have a look at it when I have some time. I'm still learning byond, so don't count on me!
  22. I personally don't see any need to change borgs in this manner, to reinburse the point I have made in a number of threads of this type. Borgs are there to assist their departments, not run them. They are not super invincible sec. They are not super doctors. They will never be either. Borgs are already powerful, with their all access and their invulnerability to space and fire/pressure/toxin damage. They also can be given some very powerful manoeuvrability upgrades. They don't need a buff in this aspect. And that's my opinion.
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