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GunDOS

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Everything posted by GunDOS

  1. Firstly super cool idea! Now sadly. I have to clip your wings a little, like most things of this nature good luck finding a coder who is willing to code this. It's deeply annoying I know, but if you want this added you need to bait a coder or two. Otherwise it's probably gonna stay on the suggestions forum eternally. (Like a number of suggestions I have made, I know the feeling!)
  2. Except it is being gutted and compromised upon by people who don't even play anymore. Mmmhmm, I still can't deny it's a better idea. It's much worse in my IAA suggestion though.
  3. In the past, I have been burned by doing so. As in my experience, the IAA will either fail to respond or become horribly biased to one party or the another. Granted this also happens to the Nanotrasen Rep on occasion but certainly less often. Also directly quoting the IAA wiki "All departments fall under the purview of Internal Affairs. That is the point of Internal Affairs" This sentence can be found at the bottom of the page here. https://nanotrasen.se/wiki/index.php/Internal_Affairs Quoting the Nanotrasen Rep's wiki "but focused on keeping EVERYTHING that could damage the NT's economy or their profits aboard the NSS Cyberiad." This can be found here. https://nanotrasen.se/wiki/index.php/Nanotrasen_Representative It isn't very fair to argue this as I have been working from this wiki since I first started playing NT purely a number of months ago. In my time of playing Nanotrasen Rep, there have been no changes to it. The Wiki seems perfectly in date to me. TLDR: The problem is not how both roles should be played, it is how they are played.
  4. They are supposed to be yes, but they don't. In the past month. I have only seen three decent IAA's, this is because I believe, they don't know what they should be doing. The NT rep is in a far better position to tell them that then the magistrate. In my opinion, but hell I'm certainly biased in the matter. In the case of being proactive, I have seen that tryed also. It hardly works.
  5. In my experience, it's the other way around. No one talks to the IAA's if there is an NT. investigateing in my opinion is under the umbrella of serving NT's interests.
  6. Heya guys, back with another stupid idea. First some context, I was playing Nanotrasen Repersentitve today and I came up against a problem. I had four cases in the works but had only one body! So it occurred to me, the Magistrate gets command of the IAA's at shift start annnnd I have never once seen the Magistrate use his/hers IAA's. Wouldn't it make more sense if the NT Rep got command over the IAA's instead? To investigate more cases at once? Well, that's my silly idea. Hope it's not tooo silly.
  7. You will probably have your wish, Tzo totally cannibalised my thread Not that i have a problem with that, his is a far better idea.
  8. Edit: That's Pablo Memewood, and I was totally there when that was taken!
  9. Nothing I wish to achieve, it's just an interesting thought I had. Although it has been sufficiently re-routed at this point it seems!
  10. Righty! What I propose is this, Gateway Explorer is a ubiquitous thing on paradise. Every shift the Head of Personnel is asked to promote Gateway Explorers. I think we should make this a karma role at say, 25 Karma. Here's what I think they should have. Basic EVA Softsuit. Oxygen tank and mask. Basic medkit. Handheld radio. Access to EVA and gateway. Well, this is what I thought up. Hopefully its no toooo bad an idea. Edit: Pull request, https://github.com/ParadiseSS13/Paradise/pull/6431
  11. Just for my two cents on this, I have seen many Plasmamen die to the toy facehugger removing there helmets. To say the least, that should be fixed.
  12. Hmm.. I'm not really sure.. When I started writing this I kinda thought that piece of information would be up to the admins.. But considering how powerful the ability to speak in all languages is I would say maybe... 30-40 karma
  13. Alright, what I have changed is this, Looks: * covered in glowing circuitry-Esk tattoos. * have glowing eyes the same colour as the tattoos. Also I thought that the glowing eyes/tattoos might pulsate like maybe dark to bright... And also the animation could be stopped and started like how a vox starts and stops wagging its tale... Actually the reason I had the glowing eyes in the first place so I could only difrenciate slightly between the human and innovator, considering the innovator in its lore are mediators built to improve relations between biological species and ai's. The innovator in my mind is a middle ground between the two...
  14. Personally I like that idea, it's very interesting I'll write it into the lore...
  15. Well I'm gonna turn in for tonight I appreciate anybody leaving suggestions on to what I should change feel free to edit the lore with anything creative you come up with...
  16. Well at least he told me what I should change unlike dragging me through the mud NTSAM but alas the mud was soft and mud-like much like a slimes exterior skin ( yes I realise it's a poor simile)
  17. Thank you very much I very much appreciate this comment I'll make the necessary changes.
  18. *Grumble* ehhh... Ok then but I don't back down from thinking it needs a rethink
  19. I was waiting for this and honestly malf rounds need a rethink anyway personally I have never seen the ai win in a malf round...
  20. Please read again i added something
  21. the reason i gave them so many downsides is the fact that they can "invade the ai's private channel" as you say this in my opinion anyway is a kinda op ability...
  22. Bender no, this is a first draft change it if ya like. if you read the first paragraph its they are basically humans with a few cybbernetic/ genetic enhancements
  23. Ok... here we go this is my suggested karma race. Most of the things explaning it is in the Google doc below please comment on anything you wish and feel free to call me an idiot on the many mistakes i have almost certanly made... Please note I have edited the next part... Outline of gameplay mechanics: •Inate ability to speak and understand all languages ( universal translator built in ) •If Emp’d they take major brain damage. •When Ingesting Alcohol they do not get drunk. •when punching somebody they do reduced damage. Looks: * covered in glowing circuitry-Esk tattoos. * have glowing eyes the same colour as the tattoos. Link to google doc... https://docs.google.com/document/d/1Yxh ... sp=sharing
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