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MattTheFicus

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Posts posted by MattTheFicus

  1. 7 minutes ago, LightFire53 said:

    I'm also pretty sure that it would be easier to adjust rather than change the "culture/meta" that BP has become.

    Removing the "veneer" of being a Doctor should help curb this a bit in my opinion.

    7 minutes ago, LightFire53 said:

    I would still like to see them have the basic medical supplies, like each flavour of FA kit, though.

    Added a Tox and Oxy Kit to the list!

  2. What This Would Do?

    The overarching idea with this would be to shift the current Brig Physician "slot" from a Medical-focused role to a "Brig Assistant" role. This would shift them from being a Brig Physician (a doctor) to a Correctional/Detention Officer (formerly Brig Orderly).

    To pull directly from Wikipedia, orderlies are utilized in various hospital departments. Their duties can range in scope depending on the area of the health care facility they are employed. For that reason, duties can range from assisting in the physical restraint of combative patients, assisting physicians with the application of casts, transporting patients, shaving patients and providing other similar routine personal care to setting up specialized hospital equipment such as bed traction arrays.

    In this case, the ideals of a "hospital" would be swapped for the ideals of a Brig.

    What Would Their Duties Be?

    • Dealing with minor injuries of Prisoners (scrapes, bleeding, etc.)
    • Preparing and facilitating the transfer of seriously wounded Prisoners to Medbay.
    • Ensuring that the Brig/Cells remain clean and in working condition.
    • Assisting the Warden with their duties of Prisoner Management.
    • Ensuring Prisoners with special needs have said needs met (vampires get monkey cubes, Solitary Prisoners are still fed, etc).
    • Assist the Warden with Brig Control (sometimes Officers are bogged down in work, giving the Warden a helping hand in the Brig would be wonderful QoL)
    • Assisting the Warden with properly getting IDs Terminated, DNR'ing executionees, and keeping processing/evidence clean and ordered.
    • Overseeing and facilitating IAA/Prisoner interactions.
    • Aka, doing anything for the warden that they need that they’re too busy to do, or involves leaving the brig

    Why Bother? Why Replace the Brig Doc?

    Honestly, a lot of this work could just be done by the Brig Doc. The issue I personally see (and one that was brought up in the Community Meeting and one that gets brought up every time anyone utters the words "BrigBay") is that Security has been given an insanely safe place to get treated or implanted without the paranoia of a Doctor messing with you/robbing you/etc. SS13 thrives off of chaos and paranoia. Removing a possible vector of Antagonist/Security interaction is something I personally dislike a LOT. A Doctor, if they're slick enough, should be able to take advantage of their "trust" as a Doctor to do antagonistic behavior: hell, its part of the reason they're a Traitor to begin with. The counterpoint I see to this would be "well I don't want to get round-ended by some Doc just decapping me". To that, I say the same thing I say to any Officer who's scared of getting antag'd: get a partner and stop doing stuff by yourself. It is 10000% your fault if you die or get antag'd while on your own.

    Another issue with Brig Doc at the moment is they become an implant factory. They either remove every implant that comes in from a Traitor therefore removing any possibility of an antagonist sneaking in a storage implant or the like OR the give Security a free and safe place to get Combat Implants. If you want Combat Implants, go to Robotics (its not like they're doing anything better). If you want surgery done on an inmate, bring them to Medbay.

    Another reason I personally would want an Correctional/Detention Officer for is to make life for the Warden much easier. With a population getting up to 150 on bad days, an extra body in the Brig to deal with and RP with Prisoners would be a massive helping hand. This would free up Officers to continue patrols while the Warden and Correctional/Detention Officer hold down the fort that is the Brig. This does NOT mean that the Correctional/Detention Officerwould be able to arrest Antagonists. They would be the same as the Warden: their "power" ends at the doors to the Brig barring VERY extenuating circumstance.

    What Gear Would They Have?

    Currently my thoughts would be to replace the Brig Doc's office with an Correctional/Detention Officer' Office. This would include:

    • A small desk setup, much like the Warden's
    • An Implant Monitoring Console
    • A locker with Detention Officer's Supplies (see further down)
    • A MediVend (the small one with bandages and ointment)
    • One (1) Toolbox
    • One (1) Bar of Soap/Cleaner Spray
    • One (1) Medical Gurney (the roller-bed-thingies)

    Correctional/Detention Officer Supplies

    • One (1) Telescopic Baton (maybe a wooden baton? wood fit the theme)
    • One (1) Detention Officer's Jacket (reskin/repurpose the BrigDoc one?)
    • One (1) SecGasmask (for teargas in Perma if needed)
    • One (1) spare headset
    • One (1) SecHUD Sunglasses (the IAA variant, to prevent setting status)
    • One (1) flash
    • One (1) SecLight
    • One (1) Pepper Spray

    Standard Operating Procedure (WIP)

    GREEN

    1. The Detention Officer may not perform arrests or searches outside of the Brig unless given specific permission by the Head of Security or Warden. Exception is made if there are no active Officers or Warden;
    2. The Detention Officer may assist the Warden in their duties regarding prisoner management, movement, and care. This extends to Temporary Prisoners, Permanent Prisoners, Prisoners on the Work Camp, Solitary Prisoners, and inmates on Death Row
    3. The Detention Officer is permitted to carry a flash, their baton, and a can of pepper spray;
    4. The Detention Officer must maintain the cleanliness, order, and basic functions of the Brig, Processing, and Evidence. If major repairs are needed, Engineering may be contacted and escorted around the Brig for repairs;
    5. The Detention Officer may escort prisoners requiring surgery to Medbay personally, and make sure that they are returned to the Brig before being released. This must be authorised by the Warden.
    6. The Detention Officer must wait until someone is brigged and their timer starts before bringing them to the Medbay. Exception is made if the Head of Security or Warden permits it, or there immediate medical aid is required to prevent death;
    7. The Detention Officer may not stop a timer if a prisoner is being treated. The timer is to continue while they are treated. If the timer runs out during medical treatment, the prisoner is to be released after treatment;
    8. The Detention Officer is not obliged to treat any injuries prisoners sustain from self-harm. If they die from self-inflicted injuries, they are to be placed in a body bag labelled with their name and "suicide", and delivered to medical for storage in the morgue.

    BLUE

    1. All Guidelines carry over from Code Green;
    2. Additional equipment may be provided by the Warden for self-defence.

    RED

    1. All guidelines carry over from Code Green;
    2. All guidelines carry over from Code Blue.
    • Like 8
    • dead 1
  3. All that you really need to do is extend Wanted Notice-able Newscasters to the Magi/Warden instead of just being a HoS/Captain thing. Hell you can add one to the HoP too.

    The one issue is that this is a map edit, and there's already a pretty sizable map queue. Though it wouldnt be hard to do honestly.

    • Like 2
  4. So, here I am becoming an "I ded plz nerf" idiot about Umbrae, something I didnt think was an issue the first few times I ran across it. Well, now that people have gotten some time to play the new Vamp, theyre learning how to combine its abilities with other skills.

    Hemo is very combat focused, so you dont NEED to steal weapons/arm up/etc etc. You can zap someone with glare, blood claws, and youre done. Worst case they step once and you catch up to them because theyre the same speed as you.

    Gargan still doesnt get used that much from what I can see. Maybe its the lack of people wanting to grug smash? No idea. I literally havent seen this one work yet to be honest.

    Umbral seems to be the best "synthesis" class for Vampires. Your powers arent great for direct combat, but its all buffs. Very good buffs at that. Ones you get passively for free too. If anything, your "skill" at being a basic antag is compounded exponentially as Umbral compared to a multiplier as Hemo/Gargan.

    I am a big hater of feeling the need to lethal the hell out of antags for using their basic kit. Umbral Vampires have now fallen into the "Im going to laser you to death the second I catch you" category now. If you cuff them, they shadowstep then sprint off invisible. If you tase them, they rejuv, step, and sprint off. If step is down, they have a point-and-click teleport.

    So that leaves lethaling. And thats not a particularly healthy place to be in my personal opinion. And as much as I dont want to suggest to literally every officer to grab a laser and blast all invisible bloodsuckers, it seems that the "balance" for this vamp is just that: shoot them with burn-y things.

    If that's the intended gameplay loop (lethal them and revive after), then I suppose you can ignore this. Im unsure of wha to do to dissuade this method of dealing with vamps, but honestly arming up with an immolator and shooting to kill is really going to be the go-to for dealing with the headache until some better way is shown.

    • Like 1
  5. Agree with @Charliminator.

    Bulky AEGs will be good, allows the Armor Slot to be used still, and prevents a bag filled with AEGs to be the norm outside of BoH (which is its own issue honestly).

    In regards to Teleshield + AEG, late game Security really is meant to be stronger than at the start, so I dont see this as a massive issue any more than Teleshield + Disabler is.

     

    The real curbing of AEGs/Teleshields/BoHs/etc will be once TechWebs is done eventually and you cant have all the gamer gear at once in as short of a time.

    • Like 1
  6. High blood-requirement for Full Power means that Holy Items are VERY useful. Did some testing with @Vallidian last night after discussing some issues with Hemo's Blood Bringer's Rite (or w/e its called). One Red-Level Inquis ERT member with a Null Rod can absolutely dunk on a non-Full Powered Vampire fairly easy. Hell, I'd bet the Chaplain would be a decent threat with a Null Rod, though I'm unsure if we want to foster Battle Chaplains.

    I would consider looking into Medbeam code to see if the Hemo's Rite can be prevented through windows, cause that IS kinda silly.

    So far, my experience watching Vamps do Vamp things hasnt been too wild. Nothing seems majorly broken and the only time Vamps dunk on people with nearly zero counters is 1v1 (which honestly is a Security problem and NOT a Vampire problem).

    • eyes 1
  7. Thought it'd be nice to have a thread to share our favorite Brig/Bar/Kitchen/etc etc setups that we've made or seen while running about in game!

    Going to start up with my recent Bar setup that uses the shiny new Electrochromatic Windows and Glass Floors!

    RedBarpSetup.thumb.PNG.ff6366547f7e91a8dc0c984cce56084d.PNG

    And of course, my other favorite place to renovate, the Kitchen!

    KitchenSetup2Table.thumb.PNG.93a44c8315f42a1de1fc41b78e12622c.PNG

    And last but not least, my usual (though this one is a tad old) Processing setup with a nice little seating area.

    ProcessingLayout2.0.thumb.PNG.8ac8bf6e98baebccbc5b88b5b222fa3c.PNG

    • Like 4
  8. I am a massive CQC apologist. Though I say this as someone who also knows that if we wanted to balance it, it REALLY needs to be looked at or just slapped completely.

    Chatted about it a tad today and perhaps it needs its power knocked down a bit. I really truly don't think the sleep COMBO is bad, but the insta-sleep on downed people is. Perhaps remove that portion of it and return it to the MGS-style combo house its supposed to be? Because frankly melee combat is rare as hell, and honestly, you shouldnt in any way shape or form win 1v1 versus it considering its 13TC. Its when you can rest-harm into a LONG sleep against multiple targets is when it gets silly.

  9. A) Combat Mechs REALLY should be a Code Red Only kinda deal. Not to mention they should probably get a tuning pass balance wise, though maybe its just due to the spam that they seem to be immensely strong.

    B) https://www.paradisestation.org/wiki/index.php/Standard_Operating_Procedure_(Science)#Exotic_Implants If someone's breaking SoP, thats on the RD. But as DevL said, new/shitter Robos will pump em out anyway.

    C) ICly i get it. No rational person would throw away their free will. OOCly it makes sense if someone wants to play a borg. But, just like with RND, there is no SoP saying you HAVE to do requests people make of you. You can just say "no" and there's not much they can do about it unless your partner in Robotics wishes to do it instead. If we were HRP I'd agree, but stifling a player's choice to get borged is one of the less egregious things that players tend to do.

  10. Ill start us off! In order, left to right and down the rows we have:

    CharacterSheet_v1.png.651736fb20888f8be4e939b45f9ea43c.png

    Matt Malvor: HoS and Civilian
    Aaron D'Angelo: Nanotrasen Financial Officer
    SPRINGFIELD-01: SOO
    Marcus Fatte: Syndicate Officer

    MAL V.R.: Scientist, Atmos Tech, and CE
    Matters of Malevolence: Miner
    Matters Nott: Coroner

    Sam Springfield: NT Rep, HoP, and Civvie
    Atichiki: Chaplain, Paramedic

    • Like 5
    • stunbaton 2
    • bap 1
  11. The difference I see is that for organics, NewCrit is a very real thing that you can still deal with personally (barring RNG slapping you with chainstuns). IPCs on the other had do not have NewCrit, they have OldCrit, which means once you hit Crit, youre down on the floor and cant even help yourself.

    This goes back to the idea that the Epi Injector is meant for other people rather than yourself most of the time. There's no reason to put an IPC-specific pen in there due to the lack of applicable situations where you'd use it that you cant use tools instead.

    TLDR: IPCs dont have NewCrit, therefore dont have a use for a personal "epipen"

    • Like 1
  12. Name: Sam Springfield

    Age: 51

    Gender: Male

    Race: Human

    Blood Type: B+

    General Occupational Role(s): 

    Command (Head of Personnel, NT Representative), Cargo (Quartermaster), Service (Janitor, Librarian)

    Biography: 

    TBA

    Qualifications: 

    • Masters in Business Administration - SolTech Class of 2539
    • NanoTrasen Employee First Aid Basics Certification - Passed
    • NanoTrasen Cargo and Requisitions Certification - Passed
    • NanoTrasen Quartermaster and Budgeting Certification - Passed
    • NanoTrasen Head of Staff Certification - Passed
    • NanoTrasen Corporate Certification - Representative  - Passed

    Employment Records: 

    2540 - 2550: NSS Exodus - Quartermaster
    2550 - Present: NSS Cyberiad - Corporate Contractor

    Security Records: 

    Known Languages: Galactic Common

    2540 - Drunken Conduct, Upheld
    2544 - Minor Battery Charge, Dropped

    Notes: No serious notes are to be had. Short of a minor drinking issue, nothing seems to be amiss. Contact your nearest authorities or supervisor if alcoholic behavior is noticed.

    Medical Records: 

    DoB: January 10th, 2514
    Height: 178cm
    Weight: 74kg
    Eye Color: Blue

    Cybernetics: Right Hand, Replacement

    NanoTrasen Quarterly Psych Evaluation: Passed

     

    Other Notes: 

    TBA

    • Like 3
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