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MattTheFicus

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Posts posted by MattTheFicus

  1. I TECHNICALLY started playing back in October of 2013 but I played immensely less than I do now. Took a massive break between 2015 and 2019ish, with a tiny bit of playing every once in a while on a few servers.

    I have this weird cursed recollection of old Paradise things (the old website's text chat on the homepage, for one). But, honestly, I've found a fun community of people to play with and as always, the people are what make me come back to Para pretty much exclusively more than anything else the server has.

    • Like 1
  2. Apologies for the long delay here.

    I dont see an issue with this name, and it has a backstory you can explain. Sounds good to me. Ill make sure to add a note so ya dont get pinged for it in the future.

    • Like 1
  3. You don't need one, per se, and Botany really can take the 20 seconds it takes to walk to Science and get one. As with any Department you should only start with the basics and any upgrades require cooperation with other Departments.

    That and Science can look you in the eyes and say "yeah you get this but make sure you get us our damn plants."

    • Like 2
  4. Quote

     I don't think security should be dealing with self antagging players, that's against server rules and should be ahelped right? I'm talking about people who are doing very minor crimes/SoP slipups and are brought in to talk, or people who are innocent/framed and brought in.

    SoP is not Security's job. That's the Head's job to deal with. Minor crimes are also REALLY easy to just NOT do? So I dunno, not Security's issue if someone wants to break Laws that are written out for everyone to see.

    Quote

    In my ~400 hours of experience now on the server I'd say that the majority of experience roleplaying with a sec officers consists of batong, cuff, processing and then stripping naked (or you doing the same to them if you are robust/feel like gaming). 

    This may be because a majority of Antags can and do murderize officers for not getting someone into cuffs. If youre going to be loud/geared/known antag, this is what you are signing up for. Play stealthy and use disguises/tools or suffer the consequences of your actions. Considering a large majority of your hours are not in Security, I would suggest seeing things from their perspective before making judgements or claims to the Department as a whole.

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    I think from a gameplay perspective, security should not want to arrest innocent people, and not want to cost the station productivity. I am fine with there being a warrant out on someone for a legitimate reason with evidence, and for force to be used if the perp resists, but there's a reason in real life police officers don't just run up and attack people with tasers/batons without giving them verbal warnings. If the suspect flees or resists obviously they lose this measure of protection.

    Security is there to enforce Space Law, period. You sign up to play Security to enforce the IC Laws on the players in the round. Given that most people who are baton + cuffed instantly are set for a violent reason (armed, Vampire, Changeling, etc) this is perfectly acceptable in my opinion. As said above, if you don't want to be instantly arrested when you go loud, go stealthy or accept the consequences.

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     I don't believe that people being executed arbitrarily is a common occurance, just that security has every incentive and no disincentive to end an antag's round with perma and/or execution.

    That's the name of the game. When you antag, if you don't succeed, you're either going to Perma or getting Executed. There's no reason to HAVE a disincentive as that's Security's SoP-based goal for dealing with Antagonists. EoC are not to be paroled barring extenuating circumstance, Perma Inmates who break Perma get shot. You have on average two hours to antag away and if you fail, you try again next time you roll it.

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    I've on more than one occasion seen admins literally play security for them, adminfreezing and bwoinking someone doing something IC illegal but not against server rules. This sort of thing really takes the steam out of the round for both the security people who have nothing to do besides hunt for redtext, and for players with gimmicks or IC grudges/petty feuds with other characters who are unable to play them out for fear of bwoink.

    I do want to note that this comment alone has zero context applied to it nor shows at all what Admins are dealing with on our side of the veil. 9/10 if we Freeze someone they're doing something MASSIVELY against the Rules. Someone who's following the Rules as a non-Antag has no reason to fear a bwoink. Worst case, if you are afraid of such, simply send in an ahelp and it can be discussed.

    The fact that you think Security's sole purpose is to "redtext antags" also shows that you haven't been an Officer nearly at all. Security has plenty of opportunities to RP and deal with things without needing to baton someone to death. I would suggest actually playing some Security before painting them all with a wide brush. Many of the things that non-Security-yet-plays-antag players tend to complain about is how Security is quick to jump to GUN. This goes both ways. Frankly, the moment you go loud/armed/start killing, you waived your right to RP until youre disarmed and in cuffs. Security has zero reason to risk their life and round for an antag's. 

    • Like 5
    • Thanks 2
  5. As per SoP:

    Botanists are not permitted to hand out (spatially) unstable Botanical Supplies to non-Hydroponics personnel; Just fire them if theyre being dumb.

    As per Space Law:

    You can argue that using a BS Banana on someone is Battery up to Assault. If there are any harmful chems in their fruit, it can also in theory fall under Possession of a Restricted Weapon (Any item carried by an unauthorized person, including chemicals, that can cause severe bodily harm.). Botanists are permitted some narcotics but are restricted by their SoP for toxins (Botanists are not permitted to harvest Amanitin or other such plant/fungi-derived poisons, unless specifically requested by the Head of Security and/or Captain.).

    Personally I'd charge a Botanist with Workplace Hazard up to Assault depending on where/what/how the Bluespace plant was used and tack on Restricted Weapon if its got something harmful in it.

  6. On 3/19/2022 at 5:50 AM, Charliminator said:

    All cultists with visible gear, flag robes, shielded suits, etc. Should be considered armed and dangerous under space law.

    IMO technically they are. I personally wouldn't see an issue lethaling them but that would be a Head Admin question.

  7. There doesnt need to be a Security Comms Key Vendor for antags to break into and steal from. Departments have spare headsets anyway. Strongly dislike the HoP, who as an antag basically gets free AA already having this too.

  8. I always find it really interesting to see how people go through the many jobs you can play on-Station. So, I wanna know how you got to playing your current favorite role(s). Ill bold roles that have stuck as my favorites and underline stuff that I'd consider a "main" role for my character(s) specifically!

    For me, its a LONG journey...

    "Old" Malvor: Cargo Tech > Bartender > QM > Medical Doctor > Security Officer > CMO > HoP > Warden > HoS > Captain
    [I pretty much only played these roles for my first 6ish years of SS13, i was a gameplay nerd with minimal care for RP. This was my path WAY back when I played Bay and Para ages ago]

    "New" Malvor: Security Officer > Warden > HoS > Blueshield > Captain > Magistrate > Shaft Miner > Barkeep/Chef > Coroner
    [This "path" would be the one I've taken since coming back in 2019. Its a LOT more varied and RP-oriented compared to my old path.]

    In the past 2+ years I gained a new path for a new character too, and they had their own journey!

    MAL VR: Engineer > Atmospherics Tech > Scientist > RD > CE

    And of course, my one-off Characters.

    Atichiki: Chaplain > QM > Janitor

    • Like 2
    • fastparrot 1
  9. 1. It’s non-addictive unlike morphine. While this is a small thing it is thematically nice in my opinion. You also want to avoid using morphine so that Chem can use it to make the Hydrocodone.

    2. This is an immensely minimal bit in my opinion and not that big a thing for Ether.

    3. It’s main use in my opinion is sedating obnoxious tiders via Syringe Gun. It’s not used too often but it’s absolutely a use that ether fits niche-wise. On top of that, it’s a component in some other incapacitating chemicals which antagonists can use.

    4. There’s way better chems to use for this to be honest.

    All in all I don’t see a reason to remove it. It’s got it’s uses and has its niche.

    • Like 1
  10. 5 hours ago, Sonador said:

    You've got a job slot whose entire job is to hang around the command staff as a tag-along for the entire round. You absolutely do not want shitters getting into the role.

    Luckily Blueshield is one of those roles where you can absolutely tell if someone's being a shitter in it. These people would have a fun adventure in HammerLand.

    It would be nice to have some Security requirements to play it, however. Nothing's worse than a Blueshield who can barely handle the tools theyre given.

    • Like 1
  11. At the moment, the only reason Security doesnt lethal all armed threats (mind you, this means everything from stunbatons to disablers to sniper rifles) is because there's a group of Security players who self-restrict themselves from doing so. Space Law allows you to lethal all fo these as any Security member (this includes the Detective). This is intended as per Head Admin ruling, so at the moment a Det can kinda just blast away at any threat that falls under the Use of Deadly Force SoP.

    Do I agree with this? Absolutely not. I think its monumentally unhealthy for the game. But, unless the Heads want to change anything about it, I'm not going to be bwoinking anyone over using lethals unless its used for zero reason or if theyre doing it indiscriminately (ie lethaling a trespasser) with zero regard toward (the absolutely insanely open-ended) Deadly Force clause.

    At the end of the day, we're never going to get an answer that fixes all the issues regarding Antag/Sec interaction. Trying to balance a game that SHOULD be about RP is a headache and a half. The only way the issue is dealt with is if it becomes widespread (ie Security saying "fuck it" and using the Deadly Force clause to maximum effectiveness) or if the Community makes enough of a stink about it AND can convince Leadership that its an issue. That being said, as much as I'd love to go with Option 1 and go full Iron Fist of Justice and lethal all Antags that possess weapons, I'm personally unwilling to ruin the game for a multitude of people just to prove a point that its mega mega mega unhealthy for the game as a whole.

    • Like 1
  12. Pretty much what's been said above.

    Shotguns were a (for all intents) free end-game weapon that out DPS'd anything you could get through RND. They were the one and only choice for high damage at all points of the round. "Reloading" and "pumping the shotgun" are all jokes of a damage bottleneck when you can just click-z-click-z-click someone to death in a few moments. There was no nuance to shotgun combat it was quite literally land one slug and fish for bone-breaks or IB.

    Shotguns are gone and I honestly hope they never come back. Rifles are just a better thing for game health overall.

    10 hours ago, Billy Banderson said:

    I've noticed a lot of stuff being removed from the game and not much being added.

    This statement alone shows that you dont have much of a grasp on WHY things are being removed and screams "I dont like my XYZ getting removed ahHHHHHHH". Game health overall is more important than making funny spaceman go horizontal via shotguns.

    • Like 2
  13. 11 minutes ago, Fourwindbadger said:

    also a decent antag would understand people are a new player (not saying they should be left out of the action, i dont mind antag targets me)

    The sad truth is there are a LOT of people who take every opportunity to get ahead when antagging. This means they can and will abuse/rob/kill/etc new players to complete their goals. This just makes getting targeted easier. 

    13 minutes ago, Fourwindbadger said:

    I cant see a single reason for why "experienced" titles shouldn't be a thing and if its true what @AffectedArc07 say it will lead to  people who "want someone experienced and not an intern"

    Egos and thoughts of "Ive been here long, therefor I'm better" have occurred enough to the point where we have people banned for it. Adding more ways to ego-pump seems ehhhhhh in my opinion.

    All in all, at the end of the day, the HoP exists for a reason. All these solutions are fixable by a mechanic that already exists (getting your title changed) and just requires a quick chat with the HoP if you so desire.

  14. 4 hours ago, procdrone said:

    this idea was thoroughly considered in the past, the usual consensus was that people would pick on these people and take advantage of them (in case of antag etc) which wouldn't be much help to their learning experience at all.

    This is the main issue I see with it. As much as I wish people wouldnt, it would end up like this often enough to be a pain.

  15. 20 minutes ago, S34N said:

    The one thing I worry about here is them "camping" perma just because they can.

    Warden/BrigDoc can already theoretically do this and I don’t see it happen that much. On top of that, it IS Permanent Containment. It may be designed to be escapable, but you should have to be either sneaky as hell or have outside help. Both of these situations usually get either caught in highpop or end in a massive fuckoff firefight between some SuperAntag who’s bored and all of Security in a 100 tile distance from the Brig.

    • Like 4
  16. 10 minutes ago, Rythen said:

    If antags have security officer as a target, waiting in medbay in the off chance they show up and are your patient also seems like a very unreliable strategy that I don't see many antags choosing to do.

    This is already a viable strategy as any antag for any target. If youre that worried of getting picked off, bring a partner (frankly this is the solution to about 90% of deaths as Security).

    11 minutes ago, Rythen said:

    Medbay is also so exposed that I don't see it giving a ton of opportunities to antags anyways.

    Medbay is also filled with people ripe and willing to disarm your ass over and slap you till Officers arrive.

    12 minutes ago, Rythen said:

    Surgical implant checks on the other hand are invasive though and should be more of a case by case basis but current security SoP gives them the ability to do it on any confirmed EoC.  I don't think making these types of checks less convenient to do is the best way to stop them from being done.  Allowing all EoCs to be implant checked but requiring them to be taken to medbay would have the effect of giving antags an additional opportunity to escape and I think escaping perma already happens frequently enough and adds a lot of chaos to rounds that I don't think an additional opportunity is necessarily a positive.  

    Escaping Perma rarely happens due to implants. Its usually one mega-chad veteran Antag with AA who walks in and fights the whole Sec team in an attempt to save their fellow baddies. If you have evidence they have an implant, go get them checked in Medbay. Otherwise, send em to the Brig.

    An Orderly would also actually help prevent Perma Breakouts as there's another body to assist with guarding the Brig.

    15 minutes ago, Rythen said:

    I would prefer the solution for this be that the HoS or captain is required to authorize combat implants if the threat warrants it. 

    This is already a thing. If you want implants, however, go to Robotics. Theyre bored enough as-is with nothing to do

    16 minutes ago, Rythen said:

    I don't think just replacing brig doctor with orderly would in itself stop these upgrades and equipment acquisitions.  For it to do that I think there would also need to be SoP or server rules adjusted. Stopping these brig bay upgrades seems like a large part of the reason for this change so I think those SoP updates around preventing it would need to be included as part of the proposal.

    .SoP changes will not fix this issue. As said above, see: Wormhole Generators, Mech Creation, Chemical SoP (yes the new ones, ignored a LOT).

    As said in Discord by @Sirryan2002: "Brig phys violated a major game design mechanic. Departments are split up based on their speciality. Going to those departments incurs a risk as well as some effort. By adding brig phys you can nullify security needing to go to medbay."

    That's the overarching issue with BrigDoc. It breaks fundamental game design that we have nearly everywhere else on Station.

  17. 9 minutes ago, Sweaterkittens said:

    This addresses the first one, which I also feel could be addressed by SOP changes and OOC intervention when people are abusing the role.

    SoP changes do very little. See: Wormhole Generators, Mech Creation, Chemical SoP (yes the new ones, ignored a LOT). If a role requires constant OOC intervention, its an issue with the role's fundamentals.

    9 minutes ago, Sweaterkittens said:

    This just basically makes you a sec officer instead of trying to differentiate the role as a care provider and an advocate for prisoners, which is the best thing that Brig Physician offered. 

    I added SoP. You have no arrest powers and can only restrain Prisoners in the Brig. You still provide basic care to Prisoners and ensure they are taken to Medbay if need-be. IAAs are the Prisoner's advocates. Incompetent IAAs dont mean this isnt true. If a competent IAA wants to advocate with a prisoner and Security ignores them I promise you that if they fax/deal with it properly, CC will smite them from the sky via fax/demotions/announces/etc.

    The best thing BrigDoc gives to the Brig is a nice RP role that has less stress than Warden. Mechanically, for Sec, the best thing they offered was implants (either removal or installing). Sure, it might be anecdotal, but its an opinion formed over 2+ years of playing ParaSecurity.

    9 minutes ago, Sweaterkittens said:

    I consistently do: Janitorial work, Repairs, Renovations and Repainting alongside RP and care providing in the brig, and I'm *still* left with a massive amount of free time. Removing the medical care portion of the job will give the role even less to do.

    This will now be part of your duties. Running IDs to get terminated, making sure trackers are kept in stock, making sure IAAs and Engis are escorted about the Brig, etc etc. You've only lost the surgical portion of your job here.

     

    9 minutes ago, Sweaterkittens said:

    And with our medical system, you're already a one-man medbay if you have a stocked medical kit. If you can stabilize someone, you can heal them to full health.

    Such is Medical, nothing can be done to fix it, aye. But its out of scope of this idea so its not something I'm going to worry about.

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