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belarion

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Posts posted by belarion

  1.  

    Disabling an anomaly.

     

    How do you do that anyway?

    With great difficulty..

    Its actually super simple, just a relatively small time frame to do it in, use an analyser on the anomaly whilst its still floating around, that tells you a signal, then use a signalling device to send that signal and the anomaly is disabled.

    Depending on the code, and I don't know if it does it on paradise or not because I've never seen it done, a crystallized anomaly rock thing is then left behind that R&D can use to research to level 6-ish stuff depending on what type of anomaly it was.

     

  2.  

    I would love to make aerosol SE. Just give a can to synod. Then when everyone breathes next they no longer need to, as well as they move faster, can leap, see through walls, and resist the cold of space.

    .. And all die horribly 20 minutes later when the clone damage malforms their every limb :P

     

  3.  

    I've actually found sometimes when it comes to security, being completely compliant with everything and just asking to be put in the brig quick to serve 5-10 minutes, is better than running around piling up charges and in the end wasting 20 minutes talking to detective and others while they try to determine if you're innocent or not.

    It depends on the warden, whether or not they want rid of you quickly or if they decide to brig you for 30 minutes for the most trivial of offences.

     

  4.  

    Don't forget to EMP any mechs robotics have made.

    And to shock ALL the doors, locdown an area with shutters then disable the APC so they can't be put back up, and turn off the airlocks safeties so they eat people...

    And if your borgs don't mind, maybe play a bit of xanatos and use them to assassinate a few high level targets (captain, HoS) then try claiming they were emagged, the mediborg's cyanide pill is particularly robust...

    There are so many things a malf AI, or any AI can do to utterly doom the station, it all depends though on the competence of the crew you're up against though.

     

  5.  

    I've always been under the impression that crew = name is on the crew manifest, if they're on it their lives must be preserved as intact as possible.

    Which leads to some interesting situations if people aren't who they say they are, if its a confirmed changeling (that's the important part, not "HE STUNG ME BURN HE!", there's actually a blood test to do with a welder think, not that it ever gets that far) the AI is well within its laws to kill them for being a threat (or maybe just lock them for "research purposes" which is always more fun), less so with normal traitors and cultists since even if they're brainwashed/syndicate scum the AI is still obliged to protect them, I even once saw an AI de-power security consoles so records couldn't be altered to protect the at current crew from future harm of not being crew.

    The way I read the default laws AI's are technically supposed to prevent executions if their laws are left unchanged, though I have not once seen any AI attempt to do so.

    The looting the armoury kinda comes under power gaming I guess, it depends how an admin chooses to enforce the rules (teleporting guns out of the armoury could be see as "ruining" the chaos that has been created and nullifying the antagonists efforts? I was once PM'd by an admin for releasing plasma gas from plasma canisters as a malfunctioning AI since "AI's aren't meant to be able to do that", it really does depend on how one interprets the "playing to win" rule and how the actions impact the course of the round).

     

  6.  

    Removing leaders would be a very bad idea, it would just a mess of people doing random crap, no one really working together.

    That's exactly what happens anyway in my experience.

    Sometimes you get a good leader who yells at you, but 99% of the time ERT members just wander off in the random direction of whatever the emergency is or right to cargo to order weapons, very rarely is there any actual coordination.

     

  7.  

    Doesn't that assume that AIs want to kill in the first place? If an AI was given only a single law saying that it should protect the station, then I think it completely IC to do so at the expense of the crew. But if the AI laws are lacking any discernable goal orientation whatsoever, why would it bother killing?

     

    Why would absence of meaning lead to an existential crisis? Why would it feel that its existence would be better with objectives? Does it "bother" a computer when no program is loaded?

    Yeah it does, since most players jump at the chance to be homicidal maniacs :twisted:

    Each AI is different though since they're played by different people (usually), existential crisis was just one response I've seen, maybe a different AI would start asking trivia questions or constantly moan about being "bored".

    Or maybe it would just go inactive? I think the question being asked here isn't what they should do, but how far they should be allowed to go if there aren't any clear laws.

     

  8.  

    The only good CE.. is a dead CE

     

    You can be a good CE with very little enginering knowledge as long as you GET SHIT DONE.

     

    Very few actually achieve that...

    Half of being CE in the first place is yelling at your (in)subordinates and (never) checking the AI.

     

  9.  

    If you're an AI without clear laws you're usually (based on what I've seen in game) given free reign to run some sort of gimmick short of murdering everyone.

    For example I once saw an AI named DECENT lose its laws, which then proceeded to behave "decently" (whilst simultaneously having an existential crisis).

    Its a great RP opportunity, though you have to bear in mind laws exist in the first place to stop AIs going on a killing spree, it'd be great to hear an admin opinion on this.

     

  10.  

    Nymphs outside of botany are comparable to stray dogs.

    They're animals and should be afforded rights accordingly (as AI I sometimes inform sec of "animal cruelty" going on), if they behave badly (which they often do), they become pests.

    I don't mind nymphs, sometimes even make friends with them IC, but most of the time they just screw around in an antaggy way, the last round I played as QM (my new favourite job) I kept passing out from the latest shit virus, a nymph thought it would be funny to go around stripping people, when I quite reasonably responding by telling first to bugger off and secondly by throwing it away, it then started bashing my head in with an oxygen tank until a friendly sec borg batoned it.

    Another time I had my traitor round ruined when a nymph kept unhandcuffing my targets.

    The point is, Nymphs, most of the time in my experience, behave like antags/pests then people complain when they get treated as such.

    They are technically animals after all, non crew certainly, killing them should be an IC choice with possible IC consequences whilst abusing being one really needs closer Admin scrutiny IMO.

     

  11.  

    RP is nice and all, though I don't personally need it to enjoy the game, perhaps a harsher enforcement of the rues?

    Just little things, like the captain walking around in his space suit at round start, or more major ones like a paramedic ripping apart a traitor with a scalpel after walking in on her murder scene, it'd be a lot of petty work but I feel maybe that more admin PM's and overall vigilance would improve the servers RP, low level metagaming is largely tolerated and I think that's the second thing that should go after the grey tide if RP is what's being aimed for.

     

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