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belarion

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Posts posted by belarion

  1.  

    Well do you feel it would be beneficial for their species if more was written? The writing of fluff is not a hard thing and can be easily changed based on what wiki developer regens wants. With that said I am sure some of the people who are slime devoted people would be willing to write some stuff out and change it along the lines of what players, and admins wanted.

     

    I simply based my posting off of biological mechanics but I am sure if an approved biology based lore was created more concise mechanics could be formed to make the species actually be able to compete with humans.

    Yeah, very much so.

    At the moment there's no "way" that slime people are supposed to behave, so naturally they just slip into generic/griefy roles.

    I'm not one to bother much for RP, but Kidans buzzing and tarajan being asshole catmen really help make rounds sometimes.

    It'd be great if slime people could have something similar that defines them, culturally or whatever, just to make them more than OP translucent baldies.

     

  2.  

    The way its been explained to me is that you don't pay 45 karma points to be a super OP bird person/have a different gameplay experience entirely, you pay it because being allowed to SKREEE at everything is cool as hell.

    The idea is that they're RP things (since karma points are given for RP'ing apparently) with a few differences to make them play smoother, not like different classes or anything.

    The karma cost is so high possibly in part because lore-wise vox are supposed to behave in a very different way to other species, tarajan on the other hand are just Arabic catmen (IN SPAAACE!).

     

    That said a few special vox things would be pretty cool, same way some tarajan robes would be, or unathi regenerating limbs and a whole bunch of other stuff for everything else, there's like a few dozen people coding this stuff at most, species fluff is pretty low on their list for the most part.

    I really don't like the idea of having to breathe plasma though, that'd make refilling tanks very tedious.

     

    TLDR: The impression I've got is that Races are (meant to be) RP not gameplay things.

    Obligatory "Vox are not meant for normal gameplay".

     

  3.  

    You might want to add that slime people are mostly space-proof.

    Since they have no organs their don't take any damage from low pressure, they just have to wear a space worthy helmet to suffer no ill effects.

    I've tested this a few times, not sure if its WAD or not but its been that way for a while.

     

  4.  

    I think they're great.

    Combat not being all about who hits first can only be a good thing,. getting the drop on someone will still give you a massive advantage but not an instant win.

    Prolonging combat isn't in itself a good thing IMO, but its so much better than it being all over in 10 seconds.

    That, and pain crit also knocks you unconscious, making it so much more practical to kidnap people.

     

  5.  

    More access?

    Bad idea, we already have blueshields looting cargo bay for speedloaders, just imagine the inevitable abuse that would result from security offices being able to get into R&D.

    That, and would you really trust the equivalent of a mall cop (IN SPAAACE) with super high end explosive materials/the morphine cupboard?

     

    "getting into places you have a decent reason to be in" is what the AI is supposed to be for anyway.

    That said, we do have tempoary pass cards, I don't see any problem with giving the HoS additional access and they then dishing out pass ID's as the situation demands it.

     

  6.  

    I've tried many things to cut off a mob's head, but for some reason I can't get them to actually fall off. Give me a proper method that guarantees decapitation and I'll fix it for you (if I can, that is).

    You can't go wrong with a 50 unit potassium pill followed by a 50 unit water one.

    100% gibs, every time, and it leaves a head, usually.

    Technically decapitation right?

     

  7.  

    I want to know tried to play a "friendly" ling and beat them with the blunt side of a fireaxe!

    Occasionally an open minded HoS enlists a vampire/changeling as a super cop.

    Having a legitimate lynching under those circumstances is always super satisfying.

     

  8.  

    I disagree, I think that the paranoia is a good thing. It provides conflict and stimulation.

    ...Is that what you call a complete lack of trust and total breakdown of civility?

    Then again, you're not wrong.

     

  9. I think extended rounds should lack the "enemy communication intercepted-code blue" round start thing just so people know not to be completely paranoid, folks won't RP if they're on the edge looking out for antags.

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