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tristan1333

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    tristan1333

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  1. For customization, I think it'd be really cool if you could edit the suit itself. Maybe even different schemes for different jobs.
  2. I have a few ideas: 1. A Nuclear Engine with cooling rods. Dipping the rods produces less power, but increases the safety/decreases the destruction due to malfunction. Raising them increases the power/increases the destruction. Furthermore, the rods would have to be checked throughout the round to ensure they are optimal, else a malfunction occur. It'd be an engine with a little bit of playing room, gives the engineers something to do over the course of the round, and can be potentially devastating if misused. 2. For the mechanic, I think it'd be cool if they served more customization roles. I made the pod paint, but I think adding decals that can be colored to the mechs would be cool too. I've got sprites for them, and meant to code them in, butlazy. 3. I like the idea of circuit fires, but I think it'd be cool if knotted cables did that rather than straight up overpowering the system. I think it's BETTER that we encourage engineers meme out the power grid as much as possible, and don't punish them for achieving god tier power. Also, ontop of this, random knotted cables appear in maint, so a picky engineer might want to go into maint and fix those.
  3. I think science needs to be made dangerous, especially if we're going to keep the current "copy X from database" type stuff with how it currently runs. Basing certain destructive reactions according to the reliability of a component perhaps. Hell, just so long as there is something that throws a spanner in the works would be great. Maybe needing to go and do a certain scientific thing to advance to a certain level. Maybe it causes anomalies to appear on the station rather than them being completely random events. Bluespace anomalies from sciences would be hilarious, albeit, would need to be kept in line.
  4. might be cool to need the shuttle require some maintenance from the techs. Fixing random engines or other misc stuff so it can go back.
  5. hey fguys sory im late but i make a cool sprite, it is not too late now is it??????? here i send it to this post: please give me the karma boss
  6. viewtopic.php?f=9&t=9340 Shameless self advertisement
  7. 4 hour rounds are terrible. 4 hour rounds with NOTHING happening are double terrible.
  8. Man, your drawings were awesome when you first started this, but now they've like WEW, best art thread.
  9. Ahhh ok that's all cool then, go forth and take sleepy folk
  10. recalculating as it goes is probly bad performance wise really, I think it'd be wiser to instead reach the destination, and calculate once it reaches that spot. If it gets blocked, it can calculate again also. That way it isn't just constantly calculating a path
  11. The best chaplain around 10/10 would build shrine of the most robust toolbox again
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