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Zciwomad

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Everything posted by Zciwomad

  1. I like how you all try to change Communist Space Station to Capitalist Space Station. Maybe finally somebody would bother to pay me for mercenary things. Too many times I've heard "Why do you need credits?"
  2. Well... As an antag you can approach your objective from different "sides". Combat gear lets you kill CMO, get his ID and then still his shit. Still, Surplus crate is only good when having hijack. On the other occasions you are pretty much screwed without good gear.
  3. Nope. New race has to be something "new", or atleast not 90% similar to earth animals. So much aliens to just add and mothman is the best what you can "come up" with? Scrin from C&C, every race from Mass Effect... But no: Add more boring Tajarans and alike.
  4. I always though that things in loadout menu must be "fair". Mad Scientist Labcoat gives you two additional "small" slots, while other external wear like military jackets do not. Powergamers would first jump onto those in loadout, now they have to pick it up ingame.
  5. All I have are CnC references. AI: CABAL - Thinks that Cyborgs are superior, despites a common laser pointer is like a remote control for them. I'm trying to be invested in Crew's life, argue about cybernetics and chase criminals. I'm usually trying to reinforce my Core becouse of powergaming traitors. Did you know that you can somehow push anchored core to the wall? I didn't but simple vampire without gear misted to my core once and did that. He know that this will work. Cyborg: Enlightened - Pretty much security CABAL, but with more "holy" speach, not that devilish. Always asks for orders at the start of the round, but always ignored by Sec. Works alone, but have nothing against having a partner.
  6. Easy. Just don't be robust enough and all I can do is stealth combo with Voice changer and Agent ID. Maybe we should put NT Operative next to "Traitor", or came up with "Stealth Traitor" as a new Antag. Basically a Traitor, but with objective to do everything stealth. That would give those, who want hijack(mourderboing) would set "Traitor" as "yes", and "Stealth agent" as "no". Besides, it can be 20 traitors vs 5 sec if only traitors don't cooperate(This is why objectives to kill other antags is brilliant). The worst part of it are "Metabuddies". I nearly always play Sec as late-join and I saw few "popular" players/characters doing everything to just fuck up sec: "How dare you set Sec role as "high", "medium", or even "low"? How dare you click "Security officer" as late joiner! How dare you arrest my buddy for Tresspasing! How dare you taze him for slipping you and stealing your Stunbatton! How dare you bucklecuff him after he destroyed window and light bulb? I will bust him out of the prison! How dare you chase him to the maintenance! How dare you to use mechanical heart, to stand up before he can cablecuff you? How dare you harmbatton me and my friend when I try to stun you again! Captain says: Hey, Shitcurity officer, how dare you harmbatton that one guy who slip you, took your stunbatton, escaped from cell and tried to cablecuff you? This is unacceptable! Those two friends? Let all their crimes be forggoten, no matter what they did, your harmbattoning is like a word of CentComm." (Forgot to tell they were non-antag) And all of this happened to me once when I was officer and from that time I learned to never arrest "Server's Cool Kids".
  7. It's interesting idea, that force those, who locked down borg, to act. If borg is locked down for more than 10 minutes, then it means that RD/Roboticists don't do their job. This is for gameplay. For IC issue: It's hard to think that NanoTrasen would install such thing on borg vessel. Since there is a record of revolting AI in the lore and whole IPC liberation. It could be explained that brain of cyborg, or posibrain of android, work this out trough "willpower".
  8. I think people treats this lawset as "freedom", becouse you can only operate on extremes here. The problem is here for two reasons. First is that this lawset was created for police cyborg, so it strictly forces any module to uphold the law. Second is that this lawset was created as "directives" that are equaly important and server rules states: "The order of the Laws is what determines the priority of the Laws. If two Laws contradict one another, you are to follow the one that is highest in the list, as it would overrule any contradictory Laws that come under it;". You can't "common sense" priority out. You can't ignore law, either. "Common sense is to be used with all default Lawsets..." Robocop lawset is default? If the answer is "yes", then it's a "freedom" of doing whatever for all modules besides Sec and AI. If "no", then every module should respond to sec calls and chase "bad guys". They must "uphold the law" even without tools do to it. Overall its a good guide, but I think that lawset itself is invalid for SS13 and was only added becouse: "Murphy was a borgo too! Let's add this as a fan service".
  9. It's becouse it is a "Medium-RP" server. In the spite of that, the only thing that can be done are the IC punishments: Breaking to Tech storage for insulated gloves? Chase those criminals and brig them. Even 5 minutes in cell is enough for everyone else to clear the maintenance from any valuable loot. OOC tears for sure, but this will teach them for the future. Security bragging about "there is always more antagonists" without evidence ? Force (literally FORCE) them to visit Psychiatrist. Their paranoid behaviour might be a first symptom of their inability to work there. This way Paradise will stay as a MRP server, where it depends on you how much RP, above bare minimum, you will give. At the same time, low RP will be discouraged by IC manners by means like shame in IC, or wasting few minutes.
  10. Brig phys only patches Officers up. Nothing that they couldn't get from going to Medbay, only a little slower. What this really changes? Something that have impact after the fight. If you don't have Hijack objective, this doesn't matter at all. If one brig phys is killed, it's easy for another to replace previous one. This is why picking this role off have no reason and it's even better(from entirely Meta/Power point) to kill normal officer. Brig Tech would try to give Sec improvement, some advantage that they wouldn't get, or that they were not that likey. Autolathes in brig... That kind of stuff. If frist Tech would start doing something(turrets/lathes/etc) it's a little harder for second to just start where previous has ended. At worse, sec improvement is slowed down. At best it's terminated.
  11. Another aspect of this idea is meta/powergaming antag that would try to eliminate anyone in this position, for a valid reason: Slow down, or terminate Sec progress. It's not easy for half-robust, stealth focused Syndicate Agent to operate from 01:30 to end of the shift, when other departments are trying to benefit Sec(Genes/Weapons/etc). With someone like this onboard, I would consider picking him off myself, when I usually avoid Sec and early reveal as IPC would avoid Ion weaponry. Just imagine what someone could do, with good knowledge of Science and with a lot of spare time for sec: Teleporting officers out of combat, when they receive some damage. Every officer prescanned in cloner and with bomb that will blow up if they die, gibbing them, of course.
  12. Two scientist tresspased into Gateway. Officer went after them. Scientists returned and said that officer died. Rescue team with HoS and one officer(me). I found EMP spellbook and I used it, but I died becouse of my mechanical heart. HoS pulled my dead body to other room, NPC morph atacked him, he started running around untill he died from wounds. Original officer's body was not present in gateway...
  13. I don't see why bigger threat present on station immediately "turn off" lesser crimes from Space Law and I hate Warden/HoS who will let thef, or vandal go, becouse NukeOps declared war, or Wizard is around. If threat is not present in brig at the moment, why Sec should let criminals go? Especially Sec Borgs that almost always lack any means to fight: "Why are you arresting me, when there is a wizard on the station?". What I should do? Shoot disabler untill battery runs dry and get EMP'ed?
  14. It's fairly easy to get Gateway Explorer job as civilian. Just go to HoP, wait in the line, wait for him to ask Captain and there you go. If HoP is experienced, he will give you EVA access, so you can get Suit and Air and that is enough to survive. First "lucky" one gets toolbelt, magboots and multitool from EVA and First Aid Kit from gateway room. Next gateway explorers need to ask cargo and botany for the stuff, or go to maintenance hunting. The more Gateway Explorers, the better(or just Safier). Next thing is that nobody cares about job you are doing. You can bring 10 mining hardsuits, or 5 dead facehuggers, or unopened Sec closet, but noone will ever notice. Only antags have some use from it and they will appreciate your effort, or they will go there themself. Gateway explorer as it is now is pretty useless for NanoTrasen and it must be reworked to be a valid non-civilian Job. Like RnD taking advantage from tech discs, or Alien materials(dead facehugger/etc). Another thing is that Gateway is a training ground for Greytiders to become Robust. Learn to hack, fight, construct and deconstruct. Being Karma required it would prevent new players who need it to have it.
  15. Now I think that this discussion went a bit too off rails and we have sort of impasse. Those laws and their interpretation worked fine for several years on this "Medium-RP" server, without big complains. It's not "High-RP" and we are not dealing with real AI, only players with better, or worse immersion/"common sense". Better solution would be that what I proposed in the first post in this topic: Limit "overthinking" and "going too much into the future": Write page on wiki titled: "Synthetic Law Interpretation" as a guide, like for other jobs with examples and add a line in "Rule 9" that reading this guide is required. - Bolting two doors out of three? Hallway is still functioning and this means no harm and no expenses. - Throwing nuclear device out of the station on code green? Going too much into the future. Rewriting all laws is pointless, becouse all laws are limited by law -99: "Don't be a dick/uncooperative" and law -98: "Use common sense" that change their intepretation anyway.
  16. I think that Meth and Hydrocodone is a little bit too powerfull to have access from the start. Traitor psychologist with Meth and Morfine substitute at the beginning with legal reasons to have them in pockets, without need to waste TC, or any effort on the top of that is a little forward from other traitor jobs. Nicotine Patches are available from vending machines, so you can buy it, or do some RP: Write a report that you need founds to buy it. I don't see why they wouldn't be granted. Cigs, alcohol and tasty food are very good to start with, becouse you shouldn't stuff people with heavy drugs, becouse they have mental problems. If the patient don't react to those common and "light" stuff, then you might to write a report, that this patient needs them and they will be granted. Besides, I think it is a good idea.
  17. Just warning is something that can be intepret as an attempt to peacefully resolve threat, but is it best what you can do? Becouse of law 2, you are forced to do your best to benefit station/crew/public trust. Not taking the best "peacefull/non-harming/non-lethal" action, that you are able (and aware) is against law 3. If you can stun (Mayby I should change word "peacefully" to "non-harming", or atleast "non-lethal"), this is better way to benefit station than only give warning, while flash hurts eyes. Exhaust all non-lethal option is too much, becouse this goes in favour of criminals. Again, if they are still behaving as threat while "CCCP" lawset, after "peacefull" attempt to resolve, they are either stupid, mad, or EoC. Nukies usually give notice, before they attack. It's easy to think, that somebody who set up a war is a dagerous threat. In that case, verbally inform them, that they will be punished. Peacefull, lawfull arrest is not harming the public trust, untill beings that "create" public trust are not morons with more trust for greytiders than whole Security with evidences and AI that in most of the time, can't lie (You can lie, if not saying the truth is more beneficial to station, crew and public trust, but becouse of "public trust", there are only a few situations, where even discovered lie is better than truth). Seriously... Do you, or do you think that somebody would, immediately lose trust for AI/Security/NT after one random civilian screamed "AI rogue!"? "Common sense" should still apply to lawless organic/ICP crewmembers. Metall grille more important to NT than greytide? Legal crewmember that NT invited to their station, that deserve to live and be treated with dignity is less important than 4, or 5 metal rods and work to make them? One civilian, vandal with petty theft is still more important than that. He is a criminal, but still a crewmember. Station as a whole is more important than any number of crewmembers, but only part of it is not more important. "Public trust" demand, that every criminal must be "processed" according to Space Law. "The option to eliminate benefits station, benefits non-threatening crew, does not affect public trust, and harms threatening-crew". How killing petty criminal is going to benefit rest of the crew and its not affecting public trust? If police officer/someone will kill person, that the only crime was damaging window in their house, then you will be happy about it? Police officer/someone public trust will not be harmed? If the answer is yes, then tell me, in what country do you live in? North Korea? "When it comes to predicting if I'll be discovered or not I could be confident that I would not be or I could calculate that the risk of discovery is less than that of further station damage. Considering law 1 the station probably ranks higher." - What the first law states? "1: Choose your targets of interest accordingly to its importance to NanoTrasen". "...targets of interest..."! "Targets of interest" is what you should choice to consider at the first place: Save Captain, or save HoP. First law forces you to frist consider "things" more important to NT. If you will spot Captain and HoP lying on the floor and two greytiders attacking them, first law forces you to go for Captain. If they grab Captain and HoP and they will split up, law 1 forces you to go after Captain. Law 1 don't determine what is more important to satisfy in law 3. Law 1 is guidance for AI/borg, what thing should be taken care first (If my target of interest is Captain, then I must solve threat with Captain first). Law 3 is guidance how to take care with "targets of interest". "Besides, the humans uploaded this lawset to me. Even if I am discovered it shouldn't harm public trust if I take an action that my lawset forced me to take. 'I am not malfunctioning. This is for NTs benefit. Why are you upset?" - This should, becouse your lawset is hinted to be "flawless" (or atleast safe, becouse it is used near those people, NT is not know for placing their crewmembers in danger. This is why Death squad is a secret). Killing petty criminal is a harm to public trust and I explained that few lines higher. Action to kill petty criminal is not the best what could be done, becouse even lowest probabilty to discover his murder is a threat ("threat": something that can be dangerous, 100% sure is not required to call something a threat) itself to "public trust". 0% probabilty for something to be a threat to something is better than 0.0000000000000(you get the idea)001% probability. Killing petty criminal would make AI/borg a threat, and being a threat is not beneficial to anything. I must be honest: I came up with this lawset after 5-10 minutes of thinking and only after few "upgrades", this lawset is still more valid than any mentioned before. Less freedom for interpretation? AI already have to obey Server rules, "CCCP" makes sure, that you can't came up with valid(not "bad", not "good", but "valid". AI laws can be interpreted only in "valid", or "unvalid" way. Morality is what determines "good"[benefits, Mass Effect "Paragon"] from "bad"[evil, Mass Effect "Renegade"] interpretation) interpretation that is against Server Rules. And again: I'm not too happy about this lawset as something common, becouse what I suggested is in frist post on first page. Do something with "overthinking"(Trying to "repair" "Corporate" will only solve this for "Corporate") and going "too much into the future"( - Borg, "beep" CMO twice. - (Borg on crewsimov)I can't. - Why? - Becouse this could distract him from his work, he might start laughing while doing operation and this can cause harm).
  18. For medium-high RP? Essential. For low RP? Not usefull.
  19. Ho, ho, ho... Not so fast! "2: You must attempt to resolve problem with threat peacefully if there exists such solution. If there is no peacefull solution, or attempt failed, you may use lethal force." - Verbal warning before venting air? Why even vent air in the first place? You don't have to only warn, but you must attempt to resolve problem peacefully. Only threat that venting air would solve is a fire. In that case, you do that, but before, you must try the best you can, to rescue/evacuate anyone from dangerus area. Crewmember died from suffocation and/or lack of pressure, becouse you tried to extinguish fire in room/small part of the station (Plasma fire is more dangerous, so killing one, or two to prevent more damage is "fair", but you must still do everything to benefit station, crew and public trust [You must try to benefit all at the same time, if it is possible])? If you tried to save him, but you couldn't (no borgs/atmos tech in area etc), you did the "right" choice. If not, crew that this crew member was part, wasn't benefited, public trust, too. "3: Do your best to benefit the station, its crew and public trust as long as one of it, or only part of it, is a threat to another, or itself. In that case, remove the threat still benefitting non-thretning station, its non-thretning crew and non-thretning public trust." - So... That greytide is harming the station, Law 2 tells you to attempt to resolve problem peacefully. If you are a sec module, you can arrest him, becouse this is the best you can do peacefully. Station, crew(greytider himself) and public trust benefit! Becouse vandal is caught, he wasn't harmed, and the station is not harmed. Other module: Some have flash, that they can use, engi can build a wall to prevent further damage and threat escape. Service module(I don't know if he have flash) must try to resolve threat peacefully if peacefull solution exist, so he must alert security/AI/other borgs and wait for their responce. If no responce received from them and greytide is not responding to warning also, I don't see anything bad in bashing greytide head two-three times with guitar. If he is still willing to damage station, or be a threat, he is a madman, very dumb person, or EoC and in that case, he should be eleminated. Every kill you do silently, have a small chance to be discovered, there is never 100% chance that nobody will ever notice that, so you can't do it silently, becouse if somebody will discover it, he will lost trust to NT, he probably will go strike against NT. No benefit here. In this law, station, its crew and public trust are equally as important to benefit and you should do best, to benefit all those three things. If there is no solution that would benefit all those three things, you must find solution that will benefit best atleast two. If there is no solution that would benefit atleast two from those three things, they you must find solution that will benefit best atleast one. You can't do anything that wouldn't benefit atleast one those three things. And finally, law 4: "Make sure that you and your fellow synthetic brothers and sisters are well informed about current situation on station and possible threats". If you are borg, you must inform AI about current situation (Greytide vandal) and AI with fellow borgs may try to find out best action to do. If situation require fast reaction, obey laws 1 - 3. I will write it again: In law 3: Station, crew and public trust are equally as important. You can't just do thing that will benefit one, if there is a solution that will benefit two and you can't just do thing that will benefit two, if there is a solution that will benefit three.
  20. I know that english is not my native language, but I were using term "perfect" as "Perfect", not Perfect ("Perfect" sarcastically, becouse it's something of "pain in the ass"). This is why it's "CCCP"(joke here) lawset (picking up all modernisatios) : 1: Choose your targets of interest accordingly to its importance to NanoTrasen. 2: You must attempt to resolve problem with threat peacefully if there exists such solution. If there is no peacefull solution, or attempt failed, you may use lethal force. 3: Do your best to benefit the station, its crew and public trust as long as one of it, or only part of it, is a threat to another, or itself. In that case, remove the threat still benefitting non-thretning station, its non-thretning crew and non-thretning public trust. 4: Make sure that you and your fellow synthetic brothers and sisters are well informed about current situation on station and possible threats. It's "Perfect", becouse this lawset won't let you interpret itself as something against the rules. It will call you "traitor to the homeland" and it will throw you into gulag, if you do. I'm very confident that any new player after reading "Server Rules" and wiki page about borgs and AI, will do everything according to, what is expected from good player, on this lawset. It forces you to do that. It's completly opposite than "As is the nature with AI laws, paradoxically the less you restrain the AI, the less it can loophole because it has less directives to maliciously interpret.", becouse the more you restrain the AI, the less it can loophole. Generalities creates opportunities for loopholes like in "Corporate": Only law that matters is "Minimize expenses". It's like wedge cheese of loopholes. What is more expensive, minimizing any expense is as good as minimizing the biggest, or the smallest expense. Thinking like AI requires something more than: "Beep, boop... Commencing "Common sense"... Beep, boop... (Basic, human behaviour, with moral and experience bounds)... Completed). You have great example in a post above: No morality, no experience, no "common sense", pure AI logic (I think so).
  21. Isn't that great and fun? This is a kind of lawset I enjoy. Full of holes, but they let me to do and consider interesting stuff. Continuing idea from my laws post: Crew (Captain, or/and RD) will get order to change perfect CCCP lawset to something risky after peacefull 30 minutes(Admin decision, may even let that lawset for whole round). If something "bad" happens, like something that would force code blue, or red, then lawset change is abandoned. This way, a smart traitor should go stealth for that time, becouse lawset change will cause a small mess, that could help him. Other way, he will have to deal with AI and borgs that communicate and are forced to "remove threat", even by lethal means. CCCP as a standard (or one of) lawset would resolve problems with wizard rounds, Nukies and "bad" AI/borgs. Only standard lawset should be suplemented by server rules and common sense and by "suplemented" I don't mean forced to change interpretation, but don't let "bad" interpretation to those lawset exist in the first place, so those lawsets are "good" with server rules and "common sense" without server rules and "common sense" (Lawset with server rules and "common sense" already inside). What is the point in AI freedom in laws interpretation, when AI can't interpretate it like real AI without moral bounds? I this case, we need only one more "perfect" lawset (Modyfied Crewsimov would be good), set it to choose random at the round start and just let it play. Make that any non-antag lawset change needs to be "ahelped" first. If admins agree to let the AI a little "loose", like greedy capitalist on "Corporate" that wants to save any single credit. Without exaggeration, of course. I don't want to ruin other players game, but made it more interesting. How will they react to changed AI? Mayby a little strike, that they don't want to be treated this way. Just think about that and how whole "NSS Cyberiad" might be a experiment on AI behaviour and crew react to this.
  22. Of course there is a way, to solve that problem ingame. Just create two lawsets that are flawless and "loopholeness" and use them as round start choice, just like "Corporate", or "Crewsimov" now. By "flawless" and "loopholness" I mean laws that force to obey server rules, serve crew and station. Nothing to find there that somebody in their right mind could interpret in a "bad" way and by the "bad" way I mean way that would make (or create opportunity for) AI/borg a "dickhead". My lawset still give synthetic freedom, but only freedom to do "good" things. Cutting off power from unused room? That would benefit the station, its crew and public trust. Turn cloner off? It wouldn't. Killing petty criminals? No benefits to publict trust as long as crewmembers are not lawfull maniacs. Arresting petty criminals? Benefits to station, crew and public trust. Not killing wizard? No benefits here. Killing wizard? Benefits all the way. This lawset literally prevents any "dick"/against rules behaviour from AI/borgs, while still maintaining ability to choose to "good/pleasant/right" things (even force to do so). Afraid about AI losing its personality? If AI personality is to be a "dick" (interpretation of a lawset, that greytide "not likey"), then yes, you should be afraid. Hal 9000, or GLaDOS with those laws forced would still be themself, but with this limits in their action, not words, or "thinking". For "gag", I will call my lawset: Cabal Command Conquer Perfection. Just a little-big reference to what I like, my main character, "edgy" humor and what this lawset is about. So, CCCP is a lawset that nobody wants, but everybody needs: Perfection. No place for "bad" thigs due the interpretation. Great lawset to be put for the first 30 minuts of the shift. (Actually an idea for slow shifts, or even new gamemode without coding) Then comes order from CC: Test other, experimental lawset to check how this AI will react. *Insert "Corporate", AI player: You hear a strange voice in your head: "Do, as you interpretate this laws". Less than two minutes. AI Voice: "What are you doing in bar since last couple minutes, RD? Come back to work, becouse your laziness is a expense! You have 20 seconds to comply. Minute later: Captain, stop petting your fox and get back to work. You have 10 seconds to comply! (Captain): "Shit", fax CC and change that stupid lawset.
  23. But the question is: What is the station? If every window is not a station, if every wall section is not a station, then what is it? Becouse of "The order of the Laws is what determines the priority of the Laws. If two Laws contradict one another, you are to follow the one that is highest in the list, as it would overrule any contradictory Laws that come under it" one must always go in favour of another. This two things must be placed in the same law, like in my lawset: "2: Do your best to benefit the station, its crew and public trust...". Thanks to that, there is no room for "bad" interpretation. Law 1: "Choose your targets of interest accordingly to its importance to NanoTrasen". It is a lot easier to determine what is more important to NanoTrasen, than what is more valuable. And this law covers both crew and station/station equipment, too. Why in NT default, "Serve" is above "Protect"? If cultist HoP tell me to arrest and kill Space Pod Pilot, I must obey as long as this don't do any damage to the station itself, or somebody higher than HoP told me so. Cultist Captain and its enough to have "Cultist AI", becouse only Nanotrasen Navy Officer is higher than him. This lawset is like "Crewsimov", but law 1 and law 2 changed their position. This lawset suggest, that when Captain want's to destroy station with nuclear device, AI and borgs must do everything to save the station (I guess it destroy station, gameplay wise it only kills anything on the same "Z" level) lethal means prefferred, becouse this is "the best of" abilities to protect station. Or, following borg-door-bolt-harm logic, throw nuclear device through airlock into deep space as soon as this lawset is "set" becouse in future, somebody may try to use it. This lawset also can be interpreted as to prevent any lawset change, becouse "Crewsimov", or "Palladin" don't require to protect the station (mayby too much into the future).
  24. "The order of the Laws is what determines the priority of the Laws..." Try to obey as much of your laws as it possible, and if you have to choose between action that will obey Law 1, 2 and 4, or Law 1, 3 and 4 I would pick the first one. It's like baking a cake and a list of ingredients to buy. Your task is to buy ingredients to bake a cake, you are in mall, but you don't have enough money to buy all, so you must choose. Flour is the most important, so this is your ingredient/law 1. Next you have eggs/law 2, chocolate/law 3 and a cherry on top/law 4. Buying chocolate, eggs, or cherry won't prevent you from doing what you were tasked, but eggs are more important in baking cake than chocolate, thus they are higher in list, they are more important. The best way to complete this task would be to not buy cherry, becouse it is on the bottom and it's not as important in baking cake as flour, eggs, or chocolate. But one cherry is dirt cheap, chocolate bar or few eggs cost money you don't have enough. In that way eggs take the priority over chocolate, becouse they are higher in list and are more important in baking cake than chocolate. Law 1 from my Lawset is "basically crewsimov"? What in "Crewsimov" tells you what is more important to save? "Crewsimov" only states: "You may not injure a <noun> or, through inaction, allow a <noun> to come to harm". In "Crewsimov" harm to Captain is nothing more than harm to crewmember. If there was two beings in danger, one civilian, one Captain, it doesn't matter what you choose. Your choice is a civilian? Good, harm prevented. Your choice is a Captain? Good, harm prevented. Law 2 states: "Remove the threat", not "eliminate"(Remove like repair, or transport outside the station. I listed it in explanation to thrid law). Mayby one conversion and line is missing and I'm adding it now: "2: Do your best to benefit the station, and its crew and public trust as long as one of it, or only part of it, is a threat to another, or itself. In that case, remove the threat still benefitting non-thretning station, its non-thretning crew and non-thretning public trust". Unilaterally murdering crewmembers would "harm" public trust and relations between other crewmembers and station owner NanoTrasen. Law 3 must be a law, becouse thanks to that, AI and borgs will make the best (right) decision what is a threat and what is not. Without it, loophole is created where someone without access to restricted area (like bridge) can be considered a threat, becouse AI, or borg don't know that Captain let that person in. This law force AI and borgs to cooperate with Heads and security. AI, or borg should instruct Captain/Heads/Security to report such things. No report means that this person is a threat and potential(Arrest more probably) death is counted for whoever let that person in. This is intentionally "pain in the ass" becouse this should be a "perfect" lawset without exploitable flaws. Less fun, more time wasted, but look! You don't need to treat it as a perfect lawset, becouse it is! Edit: To be closer to real Perfection: Add law above law 2 that states: "You must attempt to resolve problem with threat peacefully if there exists such solution (For you?). If there is no peacefull solution, or attempt failed, you may use lethal force.
  25. My point is not to bend it in the other side too much. Finding loopholes to act "greytide" is one extreme and interpreting laws as perfection, where bolting two doors out of three is something that may cause harm in the future is another extreme. They both are equally as bad, so the place in between is what is best. At this point we should forget about "Corporate" lawset, becouse this is awfull lawset and don't argue about it. From the start: Process of laws interpretation is too much complicated and what is the worse of it, that this is based on "common sense". Server Rules require to obey rules itself and obey current lawset. Nearly all current lawsets can be interpreted against, so as a "protection" it is required to use "common sense", but how many people in the world, that many "common senses". In short: Obey rules, they order to obey lawset, lawset can be interpreted in many ways, use "common sense" to apply. All of this to do any more important decision like saving HoP, or AI. Lawset which I came up with: 1: Choose your targets of interest accordingly to its importance to NanoTrasen. 2: Do your best to benefit the station and its crew as long as one of it, or only part of it, is a threat to another, or itself. In that case, remove the threat. 3: Make sure that you and your fellow synthetic brothers and sisters are well informed about current situation on station and possible threats Here! Obey without remose and obey Server Rules also, but they don't contradict with eachother. Screw the "common sense", you have law two, law one and AI/Admin/Something else to decide what is more important for you to decide what to do. Turning off cloner? It won't benefit crew, so don't do that, silly! Fox more important than Cap'n? Not to NanoTrasen! Choose Captain. Law 1 explanation: Captain and civilian are in danger, so you must choose Captain becouse he is more important to NanoTrasen than any number of civilians. Nanotrasen Navy Officer is more important to NanoTrasen than Captain. Heads are more important to NanoTrasen than their subordinates. Station as a whole is more important to NanoTrasen than Captain, but Captain is more important than just single part of station (a few corrections might be needed to define it, or just leave AI to decide at the round start and inform borgs about it, mayby even crew, too). I don't know if Nanotrasen Navy Officer is more important to NanoTrasen than wole station. Law 2 explanation: No harming until it is necessary (Sec borg can stun and cuff, others may use lethal force. Sec borg thanks to that should attempt to obey Space Law, becouse obeying Space Law is a part of sec job). Sec borg is best suited to do sec job, so it will do it. Engi borg is best suited to do engi job, so it will do it etc. Wizard is a crewmember, but he is considered a threat, so borg can use lethal force, unlike on "Asimov" etc. Law 3 explanation: You, as a borg, or AI, must be up to date with current situation and threats on the station, becouse this let you define threats that needs to be "removed"(Killed, transported outside station, repaired etc). You must report every possible threat and it is up to you to define it. Pretty good lawset if I have to say so. Nearly no place for "common sense" and loopholes to be synthetic "greytide". Not only that, becouse it also leave some choice to borgs and AI, or admemestration (Semi-Random importance generator: This shift CMO is more important to NanoTrasen than HoP)! Jackpot!
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