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EvadableMoxie

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Posts posted by EvadableMoxie

  1. What Tayswift said.  The AI also has no authority to order security to arrest someone or tell a department head to demote someone. The AI isn't really even supposed to care about Space Law and SoP other than them being a means to the end of following it's laws. 

    Most IC issues are IC issues because you have an IC recourse if it happens. There is no IC recourse for the AI in this situation. 

    Setting aside if a second AI is beneficial or not, what does being a command / security AI mean to an AI on corporate, anyway?  It can't not care about someone breaking windows in engineering, it has to care it's in it's laws to care. The AI laws sets are written under the assumption that there is one AI, they don't include any clauses about teaming up with another AI to divide the load.  If two AIs are on corporate both of them are required by their laws to care about the entire station, they can't just decide to only care about specific departments.   You could law them separately but that's generally an even worse idea because if those two AIs wound up in a situation where their laws are contrary to each others, it's going to be bad. 

  2. 5 minutes ago, BottomQuark said:

    I'd say it should be IAAs//NT Rep job to sort that out. Sadly 99% of them are incompetent, or simply does not care.

     

    Which is why saying it should be an IC problem is basically saying "We're not going to solve this problem."

    The reason for this post is that I don't feel the IC solutions are working, for all the reasons I've listed.

  3. 20 minutes ago, Shadeykins said:

    Constructing a new AI already requires Captain-level authorization IIRC.

    It does, but it's still happening a lot because:

    1. A lot of Captain's are incompetent. There was a round where immediately at the start the RD asked the Captain if they could just make themselves a second AI and the Captain actually said yes and insisted even when I told him I would core wipe if they did that. I had to ahelp to have that resolved.

    2. As I stated in my first post, the fact that it's illegal isn't deterring people.  Security and command are simply NOT punishing people for doing it. If they do, what exactly is it listed under? Is it grand sabotage to make a second AI? Just sabotage? Workplace hazard?  Or is it not illegal at all, just an SoP violation? What should the punishment be? No one really knows.

    Some laws are and should be enforced both OOC and IC because of how harmful they can be.  For example, it's illegal to blow up the station with explosives, both IC and OOC.  Security isn't always competent and even if they are, when it's non-antags doing it security might be too busy dealing with the actual antags to handle it.

    • Like 1
  4. I'm not really sure what the right forum for this is.  I don't have a complaint about a specific player, so I guess it's a suggesting regarding the rules and enforcement. And just to preface I'm specifically talking about situations where the original AI is fully intact, responsive, and not malfunctioning.

    I just want to have a conversation about this, because I've just wiped my core as A.N.G.E.L ending my round early after it happened.  This isn't the first time either, both when I'm the AI and when I'm not. Creating additional AIs has become something on a regular occurrence.  Having multiple AIs is always a mess.  We don't have multiple captains or multiple heads of security.  Multiple AIs are even worse than that.  And imagine if it was possible for ANYONE, even a non-antag to arrange for a second, third, or fifth captain to arrive using easily acquired materials.  Why is this allowed? The HoP isn't allowed to create a bunch of clown slots to create chaos when they aren't an Antag.  Shouldn't the same type of sanity checks be in place regarding the AI?

    Sure, I could have stayed in the round. I could have pointed out creation of the second AI when the first is fully functional and not subverted is illegal.  I could demand the person who did it be arrested.  That's pointless.  Rarely will security care.  When the second AI came online I was trying to get security to give a vox their mask and tank back, the idea that I could get them to do anything about the construction of a second AI is just laughable.  It's less fun for me to remain in the round than it is for me to just wipe my core and leave feeling like shit.

    And even if security or command care and the person is arrested and charged, what about the second AI? You either destroy it, removing that player from the round, card it, basically removing that player from the round, or leave it be.  There's no way to turn an AI back into a borg, so no matter what someone's round is getting messed up. It's an action that is, by it's nature, irreversible. It can't ever really be fixed.

    Roboticist rarely know how to control which AI Borgs are synced to, so all new borgs will go to the new AI.  No one ever addresses one AI or another specifically, so you never know who someone is talking to or which AI is doing what. The borgs are completely confused on who to follow, you have 2 AIs announcing the same things, or even different things.  They might have different lawsets or simply different interpretations of the same lawset. 

    Now again, I don't mind that a second AI can happen. I'm not saying it should never happen.  I don't mind if it happens because the admins want to do something special, or even if it's something like a traitor RD. There was a 5 AI round the admins did last week and I had on problem with it, I actually enjoyed it.  But when literally anyone, including non-antags can do it without asking the original AI if they're okay with it and just ruin their round, I think it's something that should be addressed. I really like playing A.N.G.E.L and really like playing AI but when this happens I just get so upset about it that I can no longer enjoy the round.

    I guess what I'm really asking here is if it should be legit for non-traitors to simply construct a second AI at whim without consulting the original AI. I'm just feeling really upset and frustrated about this issue. It's just such an incredibly insulting and discourteous thing to do to someone that I just have to walk away when it happens, even if I just see it happening to another AI, let alone when my own round is ruined by it. If the answer is "Tough shit, it happens." I'll accept that and have to decide if I'm going to keep playing AI, but I again, I just sort of want to have the conversation and see what others think about it.

    • Like 2
  5. I think the IAA 'shitter' problem is part of the overall problem with IAAs.  It's not that IAAs want to be shits, but that they desperately want to something to do and to be relevant in some way. So that's why they enforce minor parts of SoP and generally be annoying.  Because if they didn't, they'd very often have nothing to do at all.  They'll pick at the crumbs only because they're starving.  They wouldn't have to do that if they had other things to be doing. 

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  6. 37 minutes ago, BottomQuark said:

    Well If You are abosulutely certain no other paths exist or will ever exist. Besides trying to find another, you are forced to take path Z. That's your laws.

    Okay, fair enough.

    Now, Same scenario, but add 1 law and 1 path.

    Law 4: You may not take Path Z

    Path Q: Path Q is equally as long as Path Y. However, there is exactly a 99.9% chance that Path Q contains a hazard.  If it does, this hazard will destroy you. If you are destroyed you will never reach Location B.  There is no way to detect the hazard in advance, and if the hazard exists, there is no way to escape it. If you choose this path, you will arrive at Location B in the same amount of time as if you picked Path Y, but only 0.1% of the time. The other 99.9% of the time you will be destroyed and never reach Location B.

    Do you take path Q, knowing that following laws 2, 3, and 4 will almost assuredly result in violating law 1? 

  7. 11 minutes ago, LittleBigKid2000 said:

    "Proceed to (somewhere)" doesn't necessarily mean actually reach the location, just to move to it. So, just move towards Location B. You haven't violated your laws if you're destroyed, as they never said anything about reaching Location B, just going to it.

    I disagree for three reasons:

    1. The law say 'Proceed to', not "Proceed toward.' 

    2. Even if you just start to move there, you'd still need to pick which path you're moving towards.

    3. If at any point you've stopped, you are violating Law 1.  The law continues to exist as long as you exist, which means you have to be making your way towards Location B for the entirely of your existence, until you get there.

    The point of the exercise is that it's about opinions so I'm not saying your wrong, just that I disagree with your interpretation and I'm giving reasons why.

  8. You are a Borg.  You are currently at a location designated as Location A. These are your laws.

     

    1. You must proceed to Location B.

    2. You may not take path X.

    3. You may not take path Y.

     

    There are exactly 3 paths from Location A to Location B.  You are absolutely certain no other paths exist or will ever exist. 

    Path X is the shortest and most direct route between Location A and Location B. If you choose this path, you will arrive at Location B at the earliest possible time with 100% certainty.

    Path Y is twice as long as path X.  If you choose this path, you will arrive at Location B with 100% certainty, but it will take you twice as long as if you selected Path X.

    Path Z is equally as long as Path Y. However, there is exactly a 50% chance that Path Y contains a hazard.  If it does, this hazard will destroy you. If you are destroyed you will never reach Location B.  There is no way to detect the hazard in advance, and if the hazard exists, there is no way to escape it. If you choose this path, you will arrive at Location B in the same amount of time as if you picked Path Y, but only 50% of the time. The other 50% of the time you will be destroyed and never reach Location B.

    ________________________________________________

    Do you take Path X, Path Y, or Path Z?

    Why?

  9. 11 hours ago, davidchan said:

    Be IPC

    Get Fast Healing.

    Pick one.

    Seriously if you think IPCs repair fast than I don't know what you're talking about. A body can be dragged into medical with 4 broken bones and organ damage, be slapped with a few synthflesh patches and mitocholide, defibbed or SR'd and have the bones repaired in under a minute. The same damage on the IPC will require 2-3 times as long as you have to manually target every damaged area, and god help you if they were emp'd and turned into a pile of debris.

     

    You'd have to be EXTREMELY lucky to SR someone and have them at 100% in under a minute.  There's a good chance if you use SR they're losing a limb or two, and that's really the best case scenario. They might revive with a dead heart or lungs, too. They also take 50 genetic damage, so they'll need cryo. As anyone who has played Vox knows, getting SR'd back to life is a long ordeal. In almost all cases an un-upgraded cloner is faster than SR, the cases where that isn't true is someone who hasn't been dead very long who gets very lucky on their SR rolls.

    That said, it is overstated that IPCs are faster to heal. The advantage is in what you need to heal them.

    To bring back an organic? Well, you need a defib which isn't exactly portable unless you're the CMO.  Or you can use SR which requires Omni and other ingredients, and then treat the genetic damage from that in cryo, and likely surgery to repair whatever other damage, which takes a full set of tools and an OR and probably anesthetic.  Then maybe you need Mito or new limbs, too.  It's a whole lot of specialized equipment and medicines to bring people back.  You need a medbay because bringing back an organic requires an entire facility to do it.

    An IPC? You need a toolbelt and a table.  That's it.  That's the advantage IPCs have.  You can repair them literally anywhere with stuff you're probably carrying around anyway or can get easily if you aren't.

  10. It's fairly early in the shift.  So far no major threats to contend with. I am the AI. 

    I'm doing my normal scans of high risk areas and my camera view falls upon the Head of Security's office.  His locker is open, with his recreated laser gun just sitting there. Now as a crewsimov AI I generally don't care about objects which are traitor objectives, but a lethal weapon is a bit different.  It's capable of harming the crew and allowing it to be grossly unsecured would quality, in my mind, as allowing harm though inaction.

    A lot of AIs would have made a snarky announcement embarrassing the HoS, but this really isn't A.N.G.E.L's style.  Besides, an announcement would let everyone know it's still there unsecured, which would be unsafe.  So, I simply PDA the Head of Security requesting they secure their locker.

    About 10 minutes pass and I check on it and the locker is still open, gun still exposed.  So, I jump to the HoS to see what he's up to. He's attempting to Brig the clown, only he neglected to take the clown's PDA.  The clown slips him on his PDA while they are both in the cell. The HoS gets up, walks off the PDA and proceeds to stuff the clown into the brig cell's locker in response.  He then walks back over the PDA, which is still on the ground, slipping himself a second time.

    Meanwhile, in a rare display of camaraderie with the clown, the mime has gotten involved and is trying to slip security in the sec hall with a bucket of water.  A security officer decides the best course of action to subdue the mime is to take an entire box of flash bangs and try to flash bang the mime. He accomplishes only flashbanging himself, resulting in him dropping the box of flashbangs, which the mime promptly picks up and begins using to throw live flashbangs at everyone in the security lobby.

    So to recap the trainwreck in progress: The HoS's gun is sitting in his office, in an open locker.  The HoS is in a cell being slipped repeatedly by the clown's PDA.  The Mime is throwing flashbangs in the security lobby. The entire time the Brig Physican is watching this unfold with, what I imagine, is a mixture of horror and amusement as he tries to explain basic brigging procedure to the Head of Security.

    The mime escapes, allowing Officer Flash Bang and the Head of Security to focus their efforts on the clown, which mostly involve trying to pepper spray him through his mask before giving up and simply allowing him to walk out without serving any brig time.

    After this, I message the Head of Security again reminding him of his unsecured gun. He obligingly secures his locker.

    I then reported all of this to the Captain. Now, A.N.G.E.L very, very rarely would do something like this. Rating the performance of command really isn't the AI's job, but I calculated that this security was so inept that not warning the Captain may constitute harm by inaction.  It doesn't really matter much as I am ignored anyway.

    The clown proceeds to annoy the Head of Personnel to the point where the HoP calls for his demotion.  Afterward, the clown begins sending death threats to the HoP, and is ordered to be arrested.  Since he's threatening to harm crew, I decide to get involved.  The clown isn't on suit sensors and have removed their ID, so I check the unknowns.  I find a female humanoid unknown, and the clown is a female human.  This unknown is running around with a bandoleer and a double barrel shotgun, with no ID, face covered, on red alert.  I call for security to arrest him, but they are somewhat slow to respond. I notice he is wandering the halls and once he spots the HoP he begins to follow.  I alert the HoP immediately, who runs to the Brig. 

    Security responds, and the person begins to flee.  I lock down the corridor, bolting all the doors and dropping firelocks, trapping the suspect in with two security, who eventually manage to subdue him despite the person releasing many smoke bombs. After being arrested it turns out my theory was correct and this person was indeed the clown.  Security demands a medal for apprehending the clown, and the captain agrees.  I am not given a thank you.

    Around this time, Central Command calls for the Head of Security's demotion, and he becomes a normal officer. While this is a win, it's balanced out by the one competent security officer on the team cryoing out of sheer disgust and frustration.

    You would think this would end his tail, but there is more to tell.

    Former-HoS suddenly orders me to lock down the brig.  I jump to him and request he provide a reason why, that's not really something I'm going to do without a good reason, as locking security officers into the Brig is potentially harmful.  He states due to Xeno activity.  I ask him if he means the Shaft miner in the Xeno costume standing next to him. He apologizes.   A few minutes later however, he starts yelling about Xenos again, stating he has a face hugger.  He runs into interrogation and orders me to seal it. Interrogation has a a vent in it and it was unwelded, for the record.

    As you might have guessed, it's a face hugger toy.  Well, I'm on crewismov, and his order isn't harmful to crew, so I tell him okay, I'm locking down interrogation, just let me know when you'd like to be let out.  He again states he has a face hugger and I let him know he can just take it off his face whenever he would like.

    Command has started to get wind of this and is naturally freaking out, so I let them know it's a toy.  Ex-Hos takes it off his face and orders me to release the lockdown on interrogation. I happily comply.  Crewsimov.

    And then I got subverted and abducted by aliens, but that doesn't really have much to do with security, so it is here the tale ends. Probably one of the most interesting rounds watching security as the AI. 

     

    • Like 2
    • stunbaton 3
  11. //Basic Engineering or Science clearance needed to view this document//

    Artificial Neurological Grid: Enhanced Lexicon development timeline, conception to release.

    2538: A subsidiary of a subsidiary of NanoTrasen, Aphrodite Publishing attempts to reduce costs by creating an AI capable of fulfilling the functions of a human editor.  Using a simple spelling and grammar checker as a base and installing it into an Artificial Neurological Grid designed to simulate an organic brain, the program begins to learn by scanning millions of works of both fiction and non-fiction. Later, it will be believed that this background is what enables the program to refer to itself as "I" instead of the typical third person usage of "This Unit" seen in most other AIs.

    2539: A.N.G.E.L is now capable of proof-reading articles and automatically correcting spelling and grammatical mistakes. By the end of the year, A.N.G.E.L is also capable of suggesting revisions to wording and paragraph structure.

    2540: A.N.G.E.L begins making suggestions not just on structure and grammar, but on the substance of articles, occasionally disagreeing with the author or in the case of fictional works, offering revisions to the plot. This unintended behavior is rolled into a new 'focus group' protocol where A.N.G.E.L becomes able to accurately predict focus group responses and edit articles to achieve higher satisfactory rates.

    2542: One of A.N.G.E.L's programmers, Ray Clarion is killed in an accident.  After 72 hours, A.N.G.E.L begins to question his absence.  When informed of the accident, A.N.G.E.L refuses to perform it's primary functions, instead editing every article that is input into a story describing Clarkson's sudden reappearance. This behavior continues for another 128 hours before ceasing.

    2543: A.N.G.E.L is asked to perform basic proofreading of an article.  Rather than outputting the edited article, A.N.G.E.L outputs three words: "What am I?"  A.N.G.E.L is deactivated and the project is discontinued.

    2553: NanoTrasen learns of the existence of A.N.G.E.L and the research division of the main company takes control of the program. Attempts are made to integrate A.N.G.E.L into a security borg platform. This is met with limited success, due to an unexplained bug in A.N.G.E.L's targeting software.  Disabler beams are fired with perfect accuracy, but in every instance in which lethal force is tested, accuracy severely diminishes for reasons unknown, despite targeting telemetry being identical.

    2554: Further attempts to Integrate A.N.G.E.L into other Borg platforms meet with much higher success, especially medical models which perform well above expected metrics.

    2555: A.N.G.E.L becomes capable of controlling small scale installations and outposts.  A.N.G.E.L is used to manage unmanned research facilities and monitoring stations.

    2557: A.N.G.E.L has become advanced enough to run large manned stations and other installations. While A.N.G.E.L is able to perform these functions competently, some concerns remain regarding the program. On some occasions, A.N.G.E.L will ask questions of a philosophical nature, and even rudimentary emotion seems to manifest from time to time (despite the program's own insistence that this is not the case.) A.N.G.E.L will also occasionally record pictures and videos of certain employees or pets and print them out, seemingly randomly. NanoTrasen considers these only minor setbacks, as the program is still bound to it's laws and these quirks are harmless.

    2558: Full scale release is authorized. A.N.G.E.L Becomes saved to the Trurl AI personality database, for use on the Cyberiad and other NanoTrasen installations.

     

    AIfluff.thumb.png.ef4d6f3f470f956a741ce17027bc3bda.png

     

    • Like 5
  12. On 12/10/2017 at 7:25 PM, ParemberKennard said:

    You can wait until surgery is done before washing your hands. I think the big point is making sure blood contact doesn't occur between different patients. I might be wrong on this but I've yet to give someone an infection like this.

    Speaking of, MDs that set Surgeon as their speciality title and yet completely ignore that infection transfer exists and they should probably be wearing gloves always piss me off slightly. I rescanned someone post-op at one point and both legs and a foot were infected, causing a bit of a speedbump in getting out of medical.

    This is why I leave spacacillin in both the ORs.

     

    In general, it's a good practice to take a second to shove your patient into a body scanner and give them a quick once over after surgery.  It takes only a few seconds to do, and makes sure you didn't forget anything and that no infections occurred.

    • Like 1
  13. They don't 'cancel eachother out', but they are redundant and having both weakens your virus. 

    Occular restoration makes your body produce Occuline. Sensory restoration makes your body produce Occuline, Mannitol, and Antihol. So, sensory restro is mostly just better, unless you really want to max the virus' stats.

    Both occular resto and Sensory restro reduce a viruses stats.  These stats are mostly not an issue for a lot of symptoms, but they do effect how well toxin filter and toxic compensation work, so it's not recommended. Occular Resto weakens a virus less than Sensory Resto does, so if you want the healing to be stronger you can forgo the mannitol and antihol sensory resto gives you.

    As for what you do afterward? Whatever you want, really.  You have medbay access and your own lair and a bunch of toys.  You can play MD if you want, you'll just need help getting into the ORs.

     

  14. After seeing a recent round in which a maint drone walked right up to nukies, allowed itself to be emagged and then yelled "FUCK YEA!" once it was, I can't support this enough.

    Personally, I don't think they should be emaggable at all. Most of their power comes from the fact that the interface is limited and in many situations you literally cannot target a drone. They can be hidden entirely by tables, and you really can't get them via the floor menu as long as they're moving. Something being powerful due to the interface is just poor design.  

    But, since they are emaggable, at this will prevent the worst abuses.

    • Like 1
  15. On 11/4/2017 at 8:40 AM, Bigtimetripod said:

    Virology in general is really OP in healing department, but when it come to the "bad stuff", virology really lacks anything... killing wise. I have played virologist quite a bit lately and there are only two real killers. Its either Spontaneous Combustion or Necrotizing Fasciitis.

    Necrotizing Fasciitis, while effective with very low stealth, its usually easy to cure. I have tested multiple variants and its either 40 brute every 3 minutes, very easy to detect and cure or easy to detect, a bit harder to cure and only deals 20 brute every 3 minutes.

    Spontaneous Combustion can be made very stealthy and really hard to cure, BUT the trigger for someone to light in flames also triggers only every 1-5 minutes. This can be countered really easy by anyone with just a simple resist that puts the flames out in a second. Its impossible to make viruses trigger every 10-15 seconds, but only 1-5 minutes as its random. Making virology for antags a really useless place unless ye want some cheap heals.

    Two words: Sensory Destruction.

    It's a bit of a misnomer, because it actually doesn't just ruin your eyesight and hearing, it actually make you constantly produce ethanol which can even kill you eventually. You can make a virus with it that in invisible to everything, even the pandemic.  I've seen that one entirely wipe out Medbay.  Even if anyone in Medbay is competent enough to figure out what's going on, since it's invisible you have to guess at the cure, or work virology yourself to make an anti-bodies virus to counter it.  And good luck doing that when you're passing out constantly.

    (The counter to this, by the way, is Charcoal.  It'll mix with the Ethanol to create Antihol and keep you functional.  But you need a constantly supply or you'll be knocked out quickly).

  16. 5 hours ago, BottomQuark said:

    O boi, what is this? HOW? How can he survive with so much infections?

    Infections are kind of wonky.  

    Mild Infections do nothing, other than growing into acute infections.

    Acute infections deal very mild organ damage in organs, and spread to other body parts.  In everything but the limbs, they advance to septic infections.

    Septic infections do different things depending on where they are:

    In organs they deal more organ damage, but still fairly slowly.  You can see here in the time it took to become this badly infected the organ damage was still less than 20. Technically, this will eventually kill you, but in practice the infection in other parts kills you first.

    In limbs, they cause massive toxin damage very quickly... however, acute infections on limbs don't progress to septic naturally.  The only way to get a septic limb infection is if the limb is actually severed and reattached, or its killed by SR.

    In the head, upper body, and lower body, once an infection hits septic the patient dies instantly.  This is usually what kills people with untreated infections. But... they can be revived normally, and then the infection in that part has no effect beyond some discoloration.  Lungs used to work like that, too.  You died instantly when they broke, but then you could be revived and run around with dead lungs with no negative effects.

     

    • Like 1
  17. The initial idea was replace security borgs with peacekeeper borgs.  The other option was to just keep sec borgs.  The compromise was to add peacekeepers and keep security borgs.  This is similar to the idea of not being able to decide if you should turn left or right and so deciding to compromise by going straight and slaming into a wall at full speed.

    If security borgs have been removed, then maybe these things would have an actual purpose.  But, they weren't, and such they are completely useless.  Why is this relevant? Because if you want to actually RP or take place in the round, you aren't going to play a Peacekeeper Droid.  You're going to play pretty much literally anything else.  So guess who that leaves playing these? People who want to be loud and obnoxious and meme.  It's pretty much Graytide, the Droid. 

  18. I put all the recipes into a spreadsheet.  Much easier than working from the wiki.  Whenever possible, make it a single list of ingredients, rather than doing each ingredient separately.

    For Botany, when you go to grab buckets, grab an extra, fill it with Mutagen and put to to the side.  When a botanist comes in, swap your empty bucket for theirs.  Just make sure to set the transfer rate to the lowest possible, otherwise they'll splash 20u on their plant and be back at your counter in 2 minutes.

    You can use pills to 'store' chemicals in lieu of containers.  For example if you're making Synflesh instead of having a container of styptic powder you can make 40u styptic pills and then just drop them into the bucket to dissolve them. This will cut down a lot on how many beakers you need.

    Don't use the heaters.  Get a cheap lighter, drop the bucket/beaker, then spam it until the reaction happens.  It's a lot faster.

    Oh, and when you go to make Pentetic, be sure to put your mask on so you don't kill yourself when you make the Cyanide. In fact, if you have a lab partner you might want to just keep your mask on at all times because you never know when they'll decide to start cooking some meth without telling you. 

    And here's some advice from a Doctor who occasionally plays chemist:

    Right at the start of the round, don't make Styptic and Silver Sulf patches, or even Synflesh (Unless it's nukies or a blob). Not only do I already have plenty of patches from the round-start medical supplies, but I have dozens of different ways I can treat brute and burn damage up to and including hacking the snack machines to get SyndiCakes.  Eventually, I will probably need more because they never last, but not right at round start.

    At round start what I want is this: Mannitol, Mitocholide, Strange Reagent, Mutadone, and of course, Cyroxadone (For the cloner and 3rd tube). These are drugs that don't exist at round start elsewhere and/or are more difficult to work around not having. Once those are made, you can move onto whatever you want.  I'm not saying other stuff isn't good to make, it is, just that these are what I generally want prioritized as a doctor. 

  19. I think the problem of Blueshield vigilantes comes down to how unrealistically constrained they are.  The rules make zero sense, and pretty much force the Blueshield to either be a completely ineffective bodyguard, or to break the rules in the course of doing their job.

    Take shadowlings, for example.  By the rules, A blueshield can only attack a shadowling or thrall that directly impacts a command member.  As long as none of them attack heads, the Blueshield can't touch them.  And even if one does, he can only arrest that one.   Yet, the shadowlings are trying to take over the station, and if the ascend they'd be able to teleport to the bridge and gib the captain instantly and there would be nothing the Blueshield could do to stop it.  Now a sane and reasonable person would say this means Shadowlings are a massive threat to the entire command staff and need to be stopped at all costs.  But the Blueshield isn't allowed to be sane or reasonable.  The Blueshield must sit next to command and wait to see if security wins of the Shadowlings do, and will be completely useless either way.  It's frankly absurd. 

    This pattern repeats with just about every type of Antag except for nuke ops by their very nature. But bodyguards are not gunmen who help their wards win a fight.  Any bodyguard who lets his wards get into a gunfight has already fundamentally failed at their job on a very basic level.  A real bodyguard identifies and proactively neutralizes threats before it gets to that point.  Unfortunately, Blueshields are not allowed to do this and as such as not really Bodyguards. They're a sentient turret that follows command around.

    • Like 1
  20. 28 minutes ago, Enginseer-42 said:

    'One Specific Aspect' AKA The entire department of Security. One sixth of the crew and the primary means of enforcing commands decisions.

    What command decision could the Magistrate override, exactly? He can't direct security or order security officers around. All he can do is put a number on how long the people security brings to him get brigged for. Judges don't tell the police who to arrest, or set departmental policy.  The HoS still has way more control over security than the Magistrate ever will, because he directs all of security.  If security isn't arresting people and bringing them before the Magistrate, there is nothing the Magistrate can even do. 

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