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EvadableMoxie

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Posts posted by EvadableMoxie

  1. Nicholas Rafferty, human being and master of all things medical.

    Strength - 4: Nicholas is probably slightly below average here. 

    Perception - 5 Nicholas is average.  Being a doctor and surgeon is difficult if you can't read charts and xrays or see what you are doing when you cut someone open.

    Endurance - 4 Like with strength, slightly below average.

    Charisma - 3 Nicholas has trouble connecting with people, is uncomfortable in social situations, and lacks a force of personality that would make him a leader.  He's not lower than this though because he's fairly polite and easy to get along with, just very difficult to get to know.  He makes a good co-worker but a difficult guy to be friends with. 

    Intelligence: 10 Nicholas is basically a genius, with Doctorates in Medicine and Surgery as well as degrees in Pharmacology and Microbiology.  If he had been born into better conditions he'd probably be rich and famous and winning space Nobel prizes.

    Agility - 7 Nicholas has high manual dexterity, honed from hours of surgical practice.

    Luck - 1 He was born poor on the ruins of Earth.  His sister died when he was very young.  His parents are horrible people.  He's being exploited by a soulless corporation.  And now he's on the Cyberaid, doomed to a horrible death by one of the many horrors the universe has to offer. The guy cannot catch a break.

  2. I play medical almost exclusively, and that is WHY I want medical to be harder.  Medical being harder actually helps medical players as it makes our gameplay deeper and awards mastery.  In theory, it's everyone else who suffers since how quickly and easily they can get medical attention directly effects them.  In theory. It might also be that making Medical difficult will result in it also becoming rewarding and veteran players sticking around. Again, as someone who joined in late February and has played almost only medical this entire time, there's basically no one who has been a regular in the medical department for this entire time. A lot of shifts, it's a really boring job, because a lot of times the Antags are focusing on their objectives with laser precision and not really creating much for medical to do. Which brings me to my next point:

    Those rounds where half of Medbay gets blown up? Those are the fun rounds! What you do actually matters for once, and you need to be smart and creative to get what you need.  MedChem is blown up? What about SciChem? Will they help?  Or maybe print us a new chem dispenser circuit board at least?  Or is there another option? Maybe if there's no Mannitol I'll do surgery to fix the brain. No spaceacillin? Okay, we need to raid the bar and disinfect with alcohol.  No cloner? Shit.  Well... what about replicator pods from Botany? Or can we do a brain transplant?  Can I get access to tech storage and build another cloner? What's the best way to handle this situation? I need to think, make a decision.

    The rounds when everything is going well are so boring. It's only when things have gone to shit that you can show your knowledge and make a difference. 

    I don't want a medigun that a monkey could use.  I want my medical knowledge and expertise to actually matter. 

     

     

     

    • Like 1
  3. If you feel people shouldn't be stuck being dead for extended periods it sounds like you are advocating for enabling respawn, since that will far more consistently prevent that than any changes to medical. 

  4. 15 minutes ago, whiskeyfur said:

    Or when someone bombs medical so you have no chemist, no cryovats, everything was spaced and the only way to work is to build a new medbay somewhere else... and only by some miracle Engineering was able to rebuild the cloner, then either you sink or swim. What do you do then?
     

    You face the consequences.   

    Actions have consequences.  If an Antag manages to destroy Medbay, doing so should have a massive impact on the round. Everyone should be screwed.  The response to Medbay being destroyed should be panic and terror not. It should be a massive problem that the crew must correct.  If there is a way around it, that won't be the case.

     

    15 minutes ago, whiskeyfur said:

    The only reason I see not to use medibeams is when the workload isn't so heavy. But as it stands right now? If admins want to keep throwing antag aftar antag into the round, give medical the means to at least keep up with that red tide of wounds and blood you'll be making. It's not fun being forced to sit the round out as a ghost because medical is backed up.. and creating more antags to give the ghosts something to do, is not the right answer.. you only make it harder for medical then in an already impossible situation.

    We shouldn't balance around Adminbus rounds, and if we are then the Admins can spawn them, it doesn't need to be something players can make on every round because some rounds might be Adminbussed. 

  5. The virology fridge is keycard locked, it works exactly like the standard fridge and you can view as much as you want, but to vend you need access in your card slot or hand.  Just porting that over with the correct access requirements would work. 

  6. I'd just like to not be giggling like a school girl for the rest of the round whenever someone is put under for surgery.  It's kind of awkward to be laughing as the Brig Physican when you just ran into the OR dragging your bosses's decapitated body behind you. (That happened this weekend) It kind of ruins the immersion a bit, you know?

  7. Because using Calomel correctly requires you actually know what your doing and use the correct dosage in the correct situation. Charcoal you just dump 50u of it into anyone with any toxin damage and things will generally work out eventually.

    For the most part the reason chems don't get made or used is people don't know about them.  Did you know you can give someone a 40u oxygen pill and then follow it up with a Cryoxadone/Cryostylane 10u each pill, and it'll heal pretty much everything? The Oxygen reacts to the Cryostylane and lowers the temperature of the Cryoxadone so it's as if you put them into a cryotube.  10 units of Cryox is enough to heal 300 burn, 300 brute, 250 suffocation, 75 toxin and 40 genetic damage. 

    But... no one does this.  Why not? Because no one knows about it. 

    • Like 2
  8. 13 minutes ago, ZN23X said:

    The general immaturity that many have been exhibiting lately. Screaming nonsense over comms or station wide announcement. Having borderline OOC conversations over comms. Constantly spitting out some generic line we've heard ten thousand times like "So and so is a nerd". Command or other important jobs that don't act even remotely professional. Players who casually talk IC about how they were antags in previous rounds OR disregard antags because they've seen them so many times. I've literally heard someone mock shadowlings over comms saying "You guys ascend a dozen times this week, who cares"

    I've noticed a lot more of this, and while it doesn't outright ruin the rounds for me, I think it may be an issue. Perhaps the Admins should make it a point of emphasis in the future. 

  9. 2 hours ago, BiberDark said:

    Maybe it should be reformulated to : If they try to leave you are free to terminate and cremate them. (;

     

    That would mean as soon as someone tries to leave you can lethally attack them and cremate them, which is FAR harsh than the law currently allows. The statement "It is impossible to harm anyone while preventing them from leaving." is much less harsh, because once someone is no longer capable of leaving, be it through non-lethal subduel or simply being beaten into crit, they are no longer capable of leaving, and thus continuing to attack them is not preventing them from leaving, which makes doing so harming them.

    in effect, gives the AI exactly enough leeway to do what it takes to enforce the quarantine without going to murderbone mode. 

  10. 7 hours ago, BiberDark said:

    There is no counter to that. You are stunned longer than it takes to flash you again. After that your battery is removed our you are destroyed.

     

    So how do you feel about an organic being killed with no chance to fight back by a bar of soap? 

     

  11. Heads aren't really an issue.

    The HoP has partial access which would let him access the fridge, but the one running the only part of his department that matters is the QM, and the QM does not have medical access.  Even if the HoP didn't have access, he could just give it to himself, anyway.

    The HoS does, but Security has the Brig Physician if they need medical attention, so that's fine. Even if you took that away from the HoS, he could just order the Brig Physician to get whatever security needs (Which the Brig Physician should be doing anyway).

    That leaves the CE and RD, who don't have medical access, although both their departments are capable of producing medicine on their own if they wanted to. 

    Seems fine to me. 

     

     

  12. 1 hour ago, BiberDark said:

    Is is not that only in the database stored illnesses show up on the hud. Dependant on the Research database.

    Research levels are irrelevant. If an analyer or the pandemic can detect a virus, it will always tell you the cure. 

    There are two types of virsues, normal and "Advanced"  The "Advanced" ones are anything created in the lab.  

    Standard viruses like the cold, brainrot, perriot's throat, or even GBS will always show up on everything and always be identified. 

    Advance viruses depend on the stealth level of the virus, which is determined by the combined stealth scores of the symptoms + 1.

    Body scanners will always detect a virus regardless of the stealth level, but never tell you the cure. The wiki claims 2 stealth hides a virus from body scanners, but this is not correct. I don't know if this is a bug or intended. 

    This means if you want to release a hostile virus you need at least 2 stealth, otherwise everyone will know the cure by analyzing anyone with the virus.  3 is preferred, because then they can't figure out the cure even if someone is smart enough to check the Pandemic.  They'd need to either use a virus with Anti-bodies metabolism to cure it, or just try all 12 possible cures, which can be narrowed down if you guess the symptoms.  

    1 hour ago, BiberDark said:

    I don't like that the idea of apes get infected feeded with radium and you have a cure. It would be nicer if you have actually to research something like virusstrains, maybe in the way it is handled in genetics. If you research the genome you can replicate a cure in a synthesizer.

    I don't think that actually still works, but it's still not difficult to cure viruses, if you know what you are doing.  

     

  13. 1 hour ago, whiskeyfur said:

    I would like to see that fridge modified so you select which drug you want, and then MUST swipe your ID. If you are not a doctor, paramedic or chemist, get stuffed.

     

    I'd expand that to anyone with medical clearance (That is, your ID lets you past Medbay reception). I don't have a problem with the Blueshield or Virologist having access to the fridge. 

    • Like 1
  14. 9 minutes ago, Varlun said:

    Sorry to go off topic- but how do you tell how long ago they died? And for a related question: What is the exact amount of time someone can be revived after defibbing?

    A health analyser will tell you the time of death. It can be hard to notice with all the info it gives you.

    I'd have to check the code for the exact time, but it's around 3-4 minutes.

    They have to have under 180 Burn/Brute to be defibbed, otherwise you'll get the 'severe tissue damage' error.

  15. The wording on manslaughter in space law specifically says you have to commit assault without intent to kill on the victim.  As written,. it would be a hard sell to say a Clown interfering with a doctor healing someone, even to the point where the patient dies, is Manslaughter.  And therefore, I think the definition of Manslaughter should be expanded to include any intentional behavior directly leading to an unintentional loss of life.

    Creating a Workplace hazard is a much easier charge to get to stick, but a lesser one.  The main problem is security often doesn't care, and even when they do care, and hear you, and have the time to respond, the person is long gone. A Medbay guard to detain these people would be nice, but I don't think that's ever going to happen. The bar for new roles is so high as to make it effectively impossible to ever have one approved.

    As for pulling patients away from Medical borgs, this happens to me as a human doctor all the time.  It's incredibly frustrating to see someone died 1 minute ago with 200 burn damage, take out my stuff to begin healing them so I can defib, only to have someone drag them away to cloning.  Or just having doctors straight up take a patient away from me.

  16. 1 hour ago, ZN23X said:

    Also if anyone gives you a hard time about moving the chems fridge into the supply room, just tell them to contact IAA ?

    And if they do, he couldn't really do much about it. There are only 2 mentions of the fridge in medical SOP, both under chemist specifically:

     

    Quote

     

    6. The Chemist must ensure that the Medical Fridge is stocked with at least enough medication to handle Brute, Burn, Respiratory, Toxic and Brain damage. Failure to follow this Guideline within thirty (30) minutes is to be considered a breach of Standard Operating Procedure;

    7. The Chemist is not allowed to leave Chemistry unattended if the Medical Fridge is devoid of Medication, except in such a case as Chemistry is unusable or if Fungus needs to be collected

     

    Nothing in the SOP says the Fridge must be publicly accessible.  I suppose the Captain or CentCom could order the CMO to put the fridge back, though.

    • Like 1
  17. 1 hour ago, FPK said:

    However, the medical vendors scattered around medbay stop my looting spree, as they have ID locks on them. I scratch my head and think, *Why did they bother to put locks on these things if the fridge is free game?*.

    You wanna know the really funny part? Lockers with nothing but empty pill bottles are behind a medical access only door in a locker only the CMO and Chemist can access, but the actual medicine is accessible to everyone and in the open. 

  18. 1 hour ago, Vladimir Lukowsky said:

    I am TIRED of people running into med bay, or a clown telling me what I need to do to cure him, like seriously, why ARE you even in here with me if you can do it all yourself? Might as well put the fridge outside in the corridor with the current attitude of a lot of players.

    Yes I know, much salt but it's the truth.

    Preach it.

    I think part of the reason why people think all doctors are incompetent is because people don't know what competence looks like.

    I recall one time when I got a corpse in with 250 damage and I started using truama kits and patches to get them below 180 and a fellow doctor started actually insulting me and calling me an idiot for wasting medicine on a corpse.  And no, he didn't apologize after I revived the person in front of him.

    Often there are multiple treatment options and whenever you use one, invariably someone will question you on why you didn't use another.

    I've also been questioned for reviving people with 20-30% blood and IB (I was resetting the defib timer), Putting people into sleepers 'for no reason' (Clearing addiction), 'Ignoring' injured people (Treating a more serious case first, because triage is a thing), and many other things. 

     

     

    • Like 1
  19. 2 hours ago, tzo said:

    Even if you limited this, all that would happen is that people threw themselves in medical cryo instead, which is a *bigger* waste of resources than people taking things from the fridge.

    It would actually be much better for Medbay if people self-medicated with Cryo and not meds from the fridge.

    Cryox restores 12 Burn/Brute per tick with a 0.4 metabolism rate, which is 30 Brute/Burn per unit. On top of that, Cryotubes inject 10x as many reagents as you put in, making whatever you put in 10x as efficient as it would normally be.  For example, if you loaded a beaker with 1 unit of Cryox into the tube and then waiting for it to empty and scanned the person, you'd see just under 10 units in their system. This means that when you are using a Cryotube, 1 unit of Cryo will heal 300 burn/brute damage.

    Of course, that's not being fair since you can't actually have that much damage and still be alive, and Cryox doesn't work on the dead.  Also, unless you actually empty all but 1 unit from the beaker, it will inject at least 2 units into patients deep in crit since it doesn't stop injecting until they are at 100%.

    But either way you slice it, it is always far more wasteful to use medicine from the fridge while in Medbay than it is to throw yourself into Cryo, regardless of the amount of damage you have. 

    3 hours ago, tzo said:

    In an emergency, anyone can grab some metal and patch a hole, or haul a crate, or disarm the psycho killer. I see no reason that we should prohibit people from taking medicine that could save their lives from the fridge, given that they're already in medbay.

    Yes, but they may not have access to get those things.  We aren't saying people shouldn't be able to use medication, we are talking about restricting access.  No other department allows civilians to walk in and take their resources. Why is every other department allowed to secure it's resources but Medbay isn't? 

    • Like 1
  20. Just now, owenowen101 said:

    Joking aside, for me when it comes to preserving the continued existance of myself or others within the round, even if it as the cost of going over an inexperienced or incompetent doctor's head, then it is for the greater enjoyment of the greatest number of people.

    Of course you want to do that in game, but when we outside the game talking design, we don't design in order to help ourselves never die. We choose to place obstacles and dangers into the game to make it interesting.  I'm saying that the risk of an incompetent Medbay is a vital part of the gameplay experience.

    Yes, having an incompetent Medbay is a threat your character and it should be. It should be something that makes people say Oh shit, we don't have competent Doctors, this a major problem we need to fix.  Not We don't have competent doctors but that's okay because I can just do everything myself.

    • Like 1
  21. 19 minutes ago, owenowen101 said:

    It sounds fine in theory to restrict medicine distribution to doctors only but all-access to the chem fridge is simply a quality of life feature. Though some people may be fascinated by giving a 5 minute long explanation to a newbie doctor on how you need him or her to get you some mannitol because you can't stop saying things like 'LOL2CAT', personally in a situation such as that I'd much prefer to be able to self-medicate. That isn't to say I am unwilling to help new players, but sometimes you're in an urgent situation.

     

    I understand the concern there, but you could apply that same reasoning to insist people should have access to anything. What if there is a hull breach in Medical? That's an urgent situation.  Why can't I waltz into engineering and take their stuff and fix the hole myself? Why can't Medbay do it's own research to upgrade it's own sleepers if science is being stupid? Why can't science just go down to the mining asteroid and mine themselves if the miners aren't doing it? If Cargo stucks, why can't I just walk in and use the computer to approve my own orders?

    The entire point of SS13 is the forced co-operation.  You shouldn't be able to just walk into a department and do someone elses job if they are incompetent.  You always have options to get around an incompetent department. You could find someone with medical access to help. A roboticst could fix your brain damage surgically.  Botany might be able to make plants to help.  Science could make Mannitol, if they wanted to. Maybe the Brig Physician has his own stash.

    I don't like this idea of "I need to be able to do ______, because what is ______ department is incompetent?"  Then, you overcome it.  You don't get to just waltz in and do it yourself. 

    • Like 3
  22. 4 minutes ago, Tayswift said:

    I think cloning could be removed, too, if this was added to the game. Cloning would be too appealing as a fire and forget option for reviving people. Removing SR and cloning and moving this to surgery would incentivize medbay to help heal patients rather than wait for them to die and clone them. If cloning and SR were removed though I'd think that the heart should stop taking damage before totally dead so you can use a trauma kit rather than have to use mitochlide to restore it. Worst case, you'd still be able to transplant the brain.

    I don't think Cloning will ever get removed, and it's perhaps a bit too much of an extreme step to go from what we have now to no cloning at all.  I wouldn't mind some nerfs to make cloning more of an ordeal, though. Perhaps a chance for the cloner to mess up and have the person be missing a limb or organ or two. Or just something so actual medical attention is needed.

    Upgraded cloners really need a nerf, though. Being able to just hop into the cloner for a split second on your own and then have an auto-revive that brings you back 100% healthy without even genetic damage is too much, I think. 

    Another option would be to make Biomass more difficult to get. If it was a limited resource you might need to make some tough decisions about who gets cloned and who doesn't.

  23. 15 minutes ago, ZN23X said:

    Wasnt my intention to promote powergaming when posting this. Thanks for giving everyone the idea ???

    Sometimes the best way to get things nerfed is to prove you're right by abusing the hell out of it (Within the rules, of course). You see antags exploding corpses every round and I bet you a PR will go up to restrict access to the chem locker pretty damn quick.

    I actually dislike SR quite a bit, in pretty much every way it's designed, including it's potential to be weaponized. I'd get rid of SR entirely and add a surgical procedure to apply Mitocholide to the heart to reset the defib timer, if it were up to me. 

    • Like 4
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