Jump to content

EldritchSigma

Members
  • Posts

    233
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by EldritchSigma

  1. Leaking one of Rachidiyayarikirahihirawk songs, you know that stupid gimmick my spessbird has:
  2. Cringy. Yay finally a good HoS who is not a fucking racist/furcist like James McCallister. Seriously now I am glad he is back.
  3. Y... - Fuck the restrictions and agreements Thali made with the others. - Annihilate. - Do weird (lewd) shit with someone else. -Annihilate. -Actually talk to people about different things than my job. - Enthra... I mean Annihilate.
  4. This is pure comedy gold. Upload it just for the gigles.
  5. So I am interested in who of you nerds knows Dwarf Fortress. Probably many. Good, now who of you know about the masterwork mod? Less I assume. Masterwork is a mod for Dwarf Fortress which adds a ton of (sometimes slithgly buggy) content. You can for instance play as Orcs, warlocks (read wizards with necromancy powers), kobolds, supremacists (humans), Hermit (A single guy.), Dwarfs (Duh), Gnomes (They are shorter than dwarves, but use high tech shit like Railguns etc) and last but not least SUCCubus (Lewd Demons). All factions are very unique and got completly different playstyles. Dwarfs have alot more content and can research shit, SUCCubus succ prisoners and convert them into semi demons, Gnomes got High Tech toys, orcs go raid other factions for stuff, humans got a bit of everything, kobolds is zerg mode, hermit is one man army and warlocks are all about growing an army of undead and demons with a few very powerfull, albeit limited in number, warlocks which can learn spells and shit. If you know DF and still have a 0.34 version arround I recommend to try out the Masterwork mod. Its like playing an entirely new game... with each faction. And it got tons of hidden fun aswell like archeology which can instantly cause a doomsday like scenario depending what relic you take. Oh and alot of eastereggs, even facehugger "vermin" which, when attacking (coded as biting) a dwarf or other sentient, implants them with a syndrom which kills them and spawns a xenobeast (literally a xenomorph). It is also adding to that a few none playable factions/races like frost giants which are utterly powerfull compareable to the HFS in the regular game, but armed with adamantine grade weapons, or automatons which use rifles. And megabeasts/semi megabeasts/Fun Stuff got extended too, there are now plaguewraith (carry 2 bloodsteel/steel scythes as body parts and inject venom), shoggoths (literally unkillable by regular means), umbral hulks (They can kill a unit instantly once a month and can mind control... jesus what is it with that theme of mind control and shadows), floating brains (More mind control shit), Fungal Thralls (kinda like a zombie plague, but worse), Blood and Carp cults infiltrating your fortress just to name a few. Anyways if some of you nerds play DF AND actually know masterwork I would really be up for a succession game, any race for that matter.
  6. Inject a monkey twice with mutagen supposedly gibs it. Grab Brain and Heart from that.
  7. I smell unrobustness coming from this person. Bianka... is that you? Swirly time!
  8. I love Goobina, she is very very cute. Had the defib as a target once as an RD. Could have gone with the standard frost oil sleepypen which is an instant kill on slimes. However I couldnt bring it over myself killing her for a damn defibrillator... Getting really angry when she gets hurt since then since she believed Thalis shitty changeling story after injecting my multistage knockout mix. Also she takes care of medbay pretty well. Not like most people. Ugh... malpractice bay.
  9. I second (2) that... let us count to 10. I play as Ian if we reach 10.
  10. I love the Cult and Nurn'Kal one so much. Nurn'Kal could surround me any day.
  11. One: Get the yellow performers outfit cause of the midriff (and it looks hot). Get someone in the bar to hook up with you. Then do erp, then get banned and have some awkward reason.
  12. So last night SCP-173 paid the station a visit. A souped down version sadly, it just chokes instead of snapping necks. People found out that persons being choked by SCP-173 can be rescued by using a roller bed. SCP-173 had enough of that shit and destroyed the rollerbeds promptly REGARDLESS of being watched. Then later scientists found out that you can bucklecuff SCP-173 and that slimes cannot be killed. SCP-173 also didnt like any of this shit and promptly spaced the scientist responsible. Then an ERT came and the sadistic ERT Medic kept healing the captain who was in chokehold of SCP-173. They also tried drilling it with a ripley. Of course that doesnt work either. That was pretty fun. Heres a screenshot when people encountered it first. Also had to blank out a HUGE section thanks to some idiot in library...
  13. I had this device once by a random crate. Its not an instant win button. Its very good but its not an instant win button... most of the time people can use comms on the abandoned teleporter. And if not theres enough metal to setup a quick wall. Open cannister and get rescued. If you want to use this weapon effectivly it requries ALOT of setup. Like prepping the burn chamber with hot N2O and stuff. Or moving the beacons... stuff like that. It got only 4 shots and I believe it counts as an energy weapon. So secs can order the ablative and be immune (should be tested actually.). The Telegun is utterly loud and usually the AI locks in the RD when he decides to use it somewhere. And considering there are quite a few vox secs running arround. Spacing them does nothing. Yeah telegun can be unfair but its not overpowered considering most of the time mechanic and pod pilot check the teleporter if a telegun is discovered.
  14. All of my yes. Make the demons cheaper to use. In general people should be encouraged to use the items that get people involved with the rounds. Staff of Animation + Stoneform should be one kit for instance. Maybe a few more shards in the soulstone belt. Anything that stops people using disintegrate/clunwe/transmutation only.
  15. Doesnt really matter considering you can just put them in a flask and drink when need. Like really. Take a hit by a laser? Quickly chug a bit of saline. It is very slow on healing, have barely seen anyone doing it except for fixing small annoying damages like a random laser or the cheap lighter failing. In combat it literally got not much use except if you got potatoes for sec not pushing and putting pressure on an antag. You really need to rest somewhere (not actually resting, but taking a small break and not fighting and shit) so you can see a decent heal off of that. Why should I bother with Saline if I can make super healing chems from botany with no real downside (Earthblood with Mannitol)
  16. Remove following and I agree: Horse Mask, Clunwe, anything with transformation (or justr emove the lesser UNFUN forms like Ian and that cause thats literally a worse ghost mode to be honest, not even sure if you can suicide out of those.). Those spells ruin rounds for the peron being hit by them. I much rather take a disintegrate over ANY of those spells. Raging is literally unwinable by the crew and from what I have experienced people use shitler tier spells (the 3 listed above) quite often.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use