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McRamon

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Everything posted by McRamon

  1. Please dont share secret techniques. Also dont tell them since it considered as a "poor attitude" to silent baton-cuff, its better to use lethals which warden should give at roundstart. No roboticist and CE - no problem. Its good to know at least one possible tator is out.
  2. You guys are making it all harder. Let both go and make ai owerwatch them
  3. Can you tell please if zeke is a girl or a boy?
  4. Hello there, i finally decided to show my ss13 related artwork, so here it is. Hope someone will like it! Tzar sends his regards!
  5. I just want you to know that some shifts ago i discovered a strange object to be a mass producing dionas device, gave it to chef and supplied him with enough acid to cook them all. I hope that doesnt offend you or anybody else here =)
  6. Welcome, dont worry and take time, you will get used to monstrous controls and unstoppable lags. If you need help with something, you can always ask mentors or other players, but dont forget there are wiki and forum guides, and even some videos on youtube from different people. Using them you can find answer to any question you might have, but if you dont, that means you are trying to discover deep mechanics secrets=) Anyway, good luck and be careful with goliaths
  7. I actually hate to fight both slings and wiznerds, especially dank meme cluwne wiznerds. Blob is cool but not as a security member. I dont think i love to fight any threat as a security, i come here for different experience) If i had to pick something i think it would be cult since sec vs cult is a fight of teamplays and not just robustness of individuals. Slings are simillar but i dont like darkness and the fact that you cant for sure tell if someone is a thrall or not on the field before fight starts.
  8. - people who dont give others anything from their department (like belts, really? Its just a leather) unless it is mindshielded person - people who have huge experience in certain department and therefore have a massive ego - head without experience in every part of their department -people who dont read wiki -and forum guides - clown vox - traitor vox - traitor clown vox (really?) - traitor scientist - traitor vox scientist - traitor vox rd (REALLY?)
  9. No matter how many powerrangers you have, they all will merge into ONE overpowered machine
  10. Please, find a reason for craptain and sec to lower code to green. I think i have seen this just like a few times only made by captains with high rp standart. Traitors who are going sneaky and not that robust (who still learning maybe) might want to have it a bit easier if their double esword hardsuit meth buddy or that one fucka who bomb brig everytime finally die, without leaving permanent red code behind.
  11. Nine nine nine! - said hitler after he has saw last changelog
  12. Dont forget the emitter part of the story
  13. Is it really so some admin took my suggestion from one recent thread and tried it in game? So it was not that interesting from players perspective, huh? Anyway, i dont think we should remove it, i would like to see even more different goals, which dont necessary need to involve all department, just some random features for people who dont know what to do this exact shift. But it should be anything from engineers building something to assistants painting walls and floors in red color (because today's station goal is to win in the contest for the most red station). Should not be too complex like current goals. And even if it stays as it is, its better than nothing.
  14. But why there are no even number alerts?
  15. Ah i forgot about goodies, right. Whiskey and fuckton of meth, see ya
  16. Probably try to survive till reach CC then move somewhere safe trying to avoid any stations in space at all cost. Or just loose my mind due to becoming different specie and die horribly.
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