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FPK

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Posts posted by FPK

  1.  

    I asked pinatacolada for his opinion on medical SOP, and this is what I got in response:

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    11. Once the Viral Outbreak is over, all personnel are to return to regular duties

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    "the last one for virologists is dum"

    I have to agree, it's pretty redundant.

     

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    6. The Paramedic must carry, at all times, enough materials to provide for adequate first aid of all Major Injury Types (Brute, Burn, Toxic, Respiratory and Brain)

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    "same for the last paramedic one"
    "in 2 years playing i can count by the fingers of one hand the ammount of players i saved from brain death, and it was never a paramedic case ergo the paramedic has no use to pack mannitol"

     

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    1. Attending Surgeon must use Latex/Nitrile gloves in order to prevent infection. Though not mandatory, a Sterile Mask is recommended;

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    "surgery sop rule 1 should make masks mandatory now"

    Recent changes to surgery has made wearing a mask mandatory in order to reduce infection.

     

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    4. Attending Surgeon is to use either Anesthetics or Sedatives (for species that cannot breathe Anesthetics) during Surgical Procedures. Exception is made if the patient requests otherwise;

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    "anesthetics/sedatives should not be mandatory for species that cant feel pain"

    Just slap pinatacolada's point onto the end of this point, and it'll be fine.

     

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    5. Medical Doctors must maintain the entirety of Medbay in an hygienic state. This includes, but is not limited to, cleaning organic residue, fluids and corpses;

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    "the clean bodily fluids thing should be moved to the janitor really

    as it stands it says i should be space cleaning medbay instead of doing internal bleeding surgery on someone"

    While this where I would say "context is king", he does have a point in that the janitor already has SOP for keeping medbay clean.

     

    Virology and Viral Outbreak SOP both need to be redone, considering they were meant for a virology system that we no longer use. Seeing as I'm not the best at virology, I'm just going to quote pinatacolada in length.

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    "oh and the entire virology sop needs to be revised

    it was written for old viro

    the 25% crew infected thing from viro is unrealistic when things like cold outbreaks or those kind of viruses you can ignore happen"

    "6 and 7 [Of viral outbreak procedures] need to be scrapped altogether as its about radium which isnt a thing anymore

    but if its orange juice then its a matter of whats more in hand to cure someone

    if its brainrot i'd vouch to use mannitol instead of the actual viro cure as it will also fix whatever damage it caused"

    "theres also no point in taking more blood samples of the same thing if one was already taken"

    Huge thanks to pinatacolada for his input.

  2. Welcome to Paradise, run while you still can.

    Supply and engineering are fantastic departments to get started with, but I have to disagree with staying away from security just because you're not robust. I'm not saying that security is a good department for a newcomer to learn the server with, though. But just as long as you ask people in security questions when you're unsure if what you're doing is right, you'll be fine. If you're willing to learn, you can become a robust officer.

  3. Science SOP should probably cover golems like how it covers gold slime extracts. Golems should have to be approved by the RD before they can be allowed to roam free, and their creator should be responsible for any crimes they commit. While it should be pretty obvious that golems seriously breaking the law should be destroyed instead of serving brig time, knowing how security operates it wouldn't hurt to cover law breaking golems in SOP as well.

     

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    4. Botanists are not permitted to hand out (spatially) unstable Botanical Supplies to non-Hydroponics personnel;

    With the recent overhaul to botany, there are now a lot of dangerous plants the botanists can grow. Restricting botany from freely distributing dangerous plant-based weapons without proper approval should be a part of SOP. This should include gatfruit, death tomatoes, death grapes, death... literally fucking anything.

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    5. Botanists are not permitted to harvest Amanitin or other such plant/fungi-derived poisons, unless specifically requested by the Head of Security and/or Captain

    I have never seen this used, ever. The crime should probably be accumulating poisons or harmful chemicals that serve no medicinal purpose. Making amanitin pills is bad, harvesting the plant that produces it isn't.

    While letting bees escape botany is usually just charged as creating a workplace hazard, SOP for bees would be helpful. Death and drug bees are fairly common.

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    3. The Chef must produce at least three (3) dishes of any food within twenty (20) minutes. Failure to do so is to be considered a breach of Standard Operating Procedure;

    4. The Chef is not permitted to leave the kitchen unattended for longer than fifteen (15) minutes if there is no food available for consumption. Exception is made if there are no ingredients, or if the Kitchen is unusable/a hazard zone

    Point three is rendered useless by point four, considering that point three is to make sure that the chef is always producing food. However, point four is there to make sure that the chef always has food available. No one cares if the chef isn't making new food, if the counters are fully stocked.

    The chef should have to have a variety of foods available, in order to keep the crew happy and to satisfy carnivores and herbivores. Only serving tofu leaves the carnivores with nothing to eat, and only serving tacos does the same thing to herbivores. Three different dishes should be available from the kitchen, with selections for carnivores and herbivores available.

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    5. Security Officers may demand entry to specific Departments during regular patrols;

    Tacking onto this point that refusing to allow an officer entry to a department should be considered creating a workplace hazard. 

  4. Could all the admins in charge of the server's direction come together and see what they all agree with then? The recent decision to revert Norgrad's maintenance change came about because the admins have a vision for what maintenance should look like, but we don't know what that vision is. A lot of the players simply don't know what direction the server is going in, beyond porting cool stuff from /tg/ and running mostly chaotic events. I feel like there is a server direction, focus, whatever you want to call it, but it's implicit. No one, not even the admins themselves, know explicitly what it is, beyond a general feel around it. All I want to see is for the admin and maintainer teams to each share with each other what their vision/goal/direction is. Interview each other, hold a meeting, have everyone write down their thoughts, whatever works. Just get it out there.

    • Like 1
  5. I highly doubt the admins will change the server in any significant way for the summer. It'll just be like when we went unlisted: we'll get some good guys, we'll get some bad guys, security and the admins will keep doing their things, and the spice of ss13 will flow.

    However, we are reaching population numbers that can't be ignored any longer. While changes are being made to deal with the issue, it does have me worried for the future of Paradise in the long run, beyond the inevitable increase of players we'll see this summer. My only hope is that the admins will share with the playerbase what direction they want to take with Paradise, what their vision of Paradise is even years down the line. 

    • Like 1
  6. I used to do that too, not set any preference so I could expand my knowledge. Be prepared to scour the wiki and abuse the mentors. Aside from that, it's good to see a new guy on the forums, people like you who are still learning tend to have some really outside the box ideas. Enjoy your stay nerd.

  7. Hey nerd, Maya here. Good to see you on the forums. Enjoy your stay, and remember: your opinion doesn't matter, salt goes best with cheese, and the proper response to anyone who wants to nerf something is "git gudder".

    • Like 2
  8. It's good to see you on Paradise man. I used to see you on Goon all the time, it was a bit of a shock to see you jump over here. At first, I thought you were going to end up being another Archiron D. or River Roberts, but you're a pretty stand-up guy. I've enjoyed playing with you, and I hope to see more of you on the server.

  9. That's ridiculous. While the IAAs typically shouldn't be doing routine inspections, the IAAs are allowed to investigate a department if they have reason to believe that members of that department are breaching SOP. You and your partner did find that the geneticist was breaching SOP, so even though your inspection was instigated without reason, you still had grounds to report to the geneticist to the CMO. The CMO was in the wrong for refusing to cooperate or listen, so you did have the right to take action against the CMO. However, I would have gone to the captain about the geneticist instead, rather than going to CC about the CMO. Dealing with the geneticist, the one who was actually breaking SOP, should take priority. The CMO acting aggressive and uncooperative could have been settled with the captain as well, or through further investigations, by talking with medical staff about the CMO. 

    There's a reason I try to avoid faxing CC.

  10. Currently, the punishment for breaking SOP is grounds for demotion/dismissal if approved by a head, and brig time if the breach broke a law at the same time. The problem with enforcing SOP this way is how long it takes. A single incident can take up to half an hour to settle. The incident needs to be found by someone in legal, they need to do their investigation, then contact the relevant head and work on dealing with the people behind the incident. Usually, this process falls to the IAA, who is probably more mistreated than the clown on a daily basis. Tiered SOP will help codify the magnitude SOP breaches, but what we really need is some way to streamline the process. 

  11. If it takes shorter than it does to handcuff someone, I'm fine with it.

    On the topic of stamina, goon has a stamina system, and I think /tg/ does so too. I'm more familiar with goon, and I can say that their stamina system adds a level of complexity to combat that's really fun to play with. Punching does more stamina damage than brute damage on goon, and disarming people there isn't as reliable in combat as it is here. It leads to people typically going for a few hits and maybe a critical hit, instead of just spamming disarm. Hero assistants are usually fucked against good melee or ranged weapons, but those who can dodge and strafe are still rewarded.

  12. 9 minutes ago, Deanthelis said:

    You guys completely missed the joke.

    Good job.

    We're the fun police, this is supr srs bizniz. To be honest though, I gave up reading your post after Nanotrasen Workplace Morale Association Document #2282-33-45-A came up, and just started skimming it. 

  13. 20 whole minutes? I've stopped being that strict about SL a long time ago. But we're not here to discuss spesslaw.

    I'm in favor of this. Wearing a gas mask shouldn't obscure someone's vision as horribly as the welding helmet does, but it should have some kind of similar drawback. Maybe the same thing the welding helmet does, but scaled down?

  14. I'm going to avoid getting into the debate about specific mechanics, and instead provide a quick summary of each of the current debated topics pertaining to SOP and the original purpose of the thread. The fact that people are debating certain mechanics indicates that there is something wrong, or there is room for improvement. This isn't the thread to debate them. Here, we're identifying the issues, so that we can get into the nitty gritty later on, in specific threads made for each issue. Anyways, lets get on with it.

    1. Firing/Demotion Policies, Causes for Demotion/Dismissal. What defines a, " medium-severe breach of Standard Operating Procedure"? How incompetent is someone allowed to be, before it's considered "critical incompetence"? Firing incompetent heads and security proves to be quite a challenge, even with cooperation with the IAAs or NTR. Also, should heads be allowed to detain their underlings, in order to fire them? Alternatively, should refusing to comply with a legal dismissal be considered a crime? It's already considered (petty)theft to not turn in departmental gear when fired. Should (petty)theft be altered to include dismissals? 
    2. Engineers following EngSOP. Engineers run off on round start, leaving only a few engineers and the CE to set up the engine. While it's in my opinion that three engineers, including the CE, is the magic number when it comes to setting up the main engine in about standard time, what can be done about the other engineers who just fuck off? Who's at fault when it comes to neglected breaches and repairs? Is it the CE, for failing to organize his men? Is it a specific engineer, working on their own project or otherwise slacking off? Is it the entire department's fault, and if so, should the entire department be held accountable in some way?
    3. Geneticists failing to follow SOP, as well as joint leadership. While I think this is an IC issue, akin to people complaining that the chemist didn't make some specific chemical available in some specific quantity, that the chemist could have only known if they kept up with the meta, it does warrant some attention. While the coroner job is likely to be added soon, and they'll be able to handle corpses without the distraction of the genetics console, what can be done to make cloning a higher priority for this odd joint job? Furthermore, there's the odd question of which head is in charge of the geneticist. There's three options from what I can tell: one, leave it as it is; two, leave the joint leadership, but better define which parts of geneticist SOP falls under which department, and therefore clarifying which head is allowed to fire them for what breach; and three, just divorce the CMO and RD already.
    4. A department creeping into another department's duties. The brig physician recreating medbay in the brig. The engineering department creating their own R&D/robotics set up. Assistants creating ghetto medbays. Thankfully, no one's tried to recreate the brig in cargo yet. While from a gameplay and OOC standpoint, no one is restricted in what knowledge their character knows. An engineer can preform surgery, an assistant can handle a shotgun, ect. However, one department creeping into another department's duties does raise questions. What machines should one department be allowed to have? Why can't an assistant or cargo tech open up a ghetto surgical room? What's to stop research, engineering, or even cargo, from building a public autolathe, protolathe, mech fabricator, or other department specific machine?
    5. What to do with vampires and changelings. Does security execute them on the spot for being what they are? Do they attempt to bring them into CC, if they believe they can control them? Should vampires and changelings that give themselves up be allowed parole or permabrig? These are questions that the admins are going to have to answer, because it highlights a significant problem with both game modes: If we can detain, do we kill anyways?
    6. Civil Disputes. No one uses them. I personally have never seen a use for them. If two crew members are having a problem, as an IAA I can just take each one into my office and work out a compromise between them, talking to each crew member individually at first, then both at the same time later. But, I digress. Should we keep civil disputes, or rework civil disputes as to make them viable?
    7. Nanotrasen Representative. Should the NTR be allowed to work with all cases relating to SOP, or just command related ones? Should the NTR bother with the inner workings of each department, if only to inspect the department's head's work? Should the NTR bother with SL, considering the magistrate and IAAs also work with SL? While I strongly encourage the NTR to work in tandem with the IAAs, what should their cooperation look like? As the IAA, I've gone on investigations with the NTR to determine if a department is working in accordance to SOP and NT's demands. I go to the NTR before I go to CC, considering CC should be a last resort for an IAA. The NTR and IAA's working relationship should be kept, in my opinion. However, considering the overlap, should the NTR have some control over the IAAs, or should they just continue to work on equal ground?
    8. Fax SOP. Do we want it? Do we need it? What would it add to the game? Ickly? Oockly?
    9. Tiered SOP. What's important, what's not, defining the severity of a breach, ect. Is it too complicated? Can we just remove minor breaches entirely? What is a minor/medium/severe/critical breach of SOP? 
    10. Red Alert. Relocating people during red alert; Should it be kept in? How does security enforce it? What about maintenance crawlers on red alert? I typically tell people to get the hell out of maintenance on red alert, but should it be valid to arrest them for it?

    There's more, but this goes over most of the hot topics at the time of this post. The rest of this post is just going to be one more quick thing, because I spent like an hour writing this shit.

    • Having to pick between ERT and the shuttle. Sometimes, the ERT arrives, then the shuttle comes directly after it. Usually, it's because the ERT is dead, or they were the ones to call it. I'm in favor of removing ERTs as being higher than the captain, as most of the time, the ERT is just a bunch of mooks in hardsuits with fancy guns. If an admin is on, they could easily join in as a CC official and then communicate through the ERT that the official is in charge. I'm in favor of making the ERT supplement the station, rather than having them take control. It's giving too much power to some greyshirt who died to a changeling an hour ago, who happened to hit the button fast enough because they wanted to get back into the game, but now they have no clue what the hell they should be doing.

    Another thing: Don't be a cunt, be blunt, and have a good day nerds.

  15. A frequent issue I see with engineering is their ability to creep into science and medical's domain using the tech storage. The construction area frequently gets filled with chem dispensers, cryotubes, R&D consoles, protolathes, mech fabricators, ect. I had a round not to long ago where me and the NTR investigated engineering after security found out engineering was producing their own mechs. We came in to find a set up such as the one previously mentioned. We both reviewed SOP, and found that there was nothing in SOP that would cover engineering building these machines. An addition to each SOP book that might help would be what duties, items, machines, actions, ect. that fall under a department's care.

    Better Security SOP on what to do with vampires and changelings would be appreciated. Does CC want them taken alive if possible, or should they go to the chopping block no matter what?

    An amendment to LSOP on brigging procedures saying when to use processing would be nice. A huge problem with security is processing glut, as officers will bring prisoners with simple crimes into processing, so they can stare at them in a chair for ten minutes. There seems to be an idea that all prisoners must go through processing, and that taking a prisoner directly to their cell to process them there is against SOP. This is wrong of course, but it does highlight a problem with LSOP. I think the processing process should be more strictly defined, especially when it comes to the use of the processing room.

    I would actually be in favor of removing any mention of the processing room when it comes to brigging, as I think it creates the idea that processing must be used. Frequently, prisoners who actually should be held in processing for up to ten minutes while the evidence rolls in, aren't in the brig with a confirmed crime. It's for people like suspected vampires, alleged fights or thefts, breaking into places but no definitive proof yet, ect. 

    No one uses civil disputes.

    We don't have xenoarchology. We only have the research outpost so people can start cults there anyways, a feature I would love to see removed.

    Firing an assistant is like telling paint to dry. Nothing really changes.

    I'm in favor of making the IAA under the joint responsibility of the Magistrate and NTR, considering the amount of overlap that the IAA has.

    • Like 1
  16. I've got a quick, old story. It involves vampires and trials that no one needs.

    It was a vampire round, and I was the IAA. Security was acting up here and there, but nothing I couldn't manage. That is, until the detective caught a vampire in maintenance.

    "Hey, guys, I'm going to burn the vampire!" The detective said over the radio.

    "DON'T FUCKING DO IT!" Replied me and the HoS, over and over.

    Cue me rushing as fast as I could down to the chapel to stop the detective, as the entirety of security comes down to watch this vampire get burned. Meanwhile, Alex Rockwell, the unlucky vampire, is screaming over the radio that he's being dragged to the incinerator.

    "DON'T BURN THE VAMPIRE" I yell again.

    "Vampire is ash, mission accomplished!" calls back the detective.

    Cue me shouting my lungs off at the detective for an illegal execution (Yes, I know it's silly that vampires can't be just killed on the spot. In my opinion, why bother having legitimate executions for vampires/changelings if CC won't let security detain vampires/changelings. But, I digress). Some officer then speaks up, and says, "Hey, why don't we have a trial!" If you know how I work in legal, you'll know that I absolutely abhor trials in any shape or form. This detective was clearly guilty of murder, even if he could have easily gotten parole considering he killed a vampire. None the less, everyone in security rushes back to the, at the time, newly added courthouse, to hold a kangaroo court for the detective. Seeing that there was going to be no reasoning with security, and being too tired to bother contacting CC, I opted to cryo.

    • Like 3
  17. My issue with security borgs is their ability to spam their disabler and baton with no drawbacks. The power consumption of both of these tools is low enough that there's no drawback to just spamming them. While I am in favor of removing security borgs for other reasons, I know that removal is heavily opposed by synthetic players who love to play security without being held accountable for their actions, by hiding behind synthetic laws and the inability to effectively fire a borg from a specific department, without resorting to force.

    I propose that the security cyborg disabler, baton, and cuffs be limited either by a severe cool-down, limited supply which has to be refilled at a cyborg charger, or greatly increased power consumption.

  18.  

    +1

     

    The magistrate only works with Spacelaw and security. The NTR works with SOP and command. The IAA works SL, SOP, and the entire crew. I love it when I get calls from the NTR as an IAA, because magistrates can't exactly tell IAAs to go investigate departments outside of security. It only makes sense for the NTR to have agents of their own, seeing as how varied SOP is. Currently if an NTR tells me as an IAA to go investigate something, I'm not about to refuse.

     

    If at least, make the magistrate and NTR have joint command over the IAAs.

     

  19. I see no reason not to have this. Some jobs won't scale very well due to map limitations, but a majority of them will. I'm in favor of just a flat increase of job slots, we hit 120 players pretty frequently and the server needs to change to reflect that.

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