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Crazylemon

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Everything posted by Crazylemon

  1. If you take a trip over to tech storage (by engineering, roboticists have access to that room), grab the autolathe, protolathe, and if R&D seems unreliable, destructive analyzer boards.You can temporarily deconstruct a borg recharger and a mech fabber to get the parts needed to construct the protolathe, which you link with your console - then print out several matter bins and another manipulator, with which you can construct an autolathe using the console screen from the mech fabber. Finally, you can print out duplicates of all the parts you've borrowed (and extras, if you want to make other things), and now you've got a fully-stocked fabrication room of your own, without having to wait for R&D to respond to your requests to do things.
  2. @Davidchan Cryotubes *do* multiply used reagents, but they don't multiply on-touch reagents like synthflesh, styptic powder, and silver sulf. Fortunately, I don't think anyone ever really abused it before I patched it. It multiplies the reagents at a 10x scale, but with the default cryo mix, it's 10u of cryox - and only 4u of that is going to process before another dose is administered. Thus, %60 of the cryox isn't going to have an effect - you'll want to sub the rest of the beaker with other drugs, since patients are unable to process cryox outside of a cryotube, or in space.
  3. I can confirm that an IPC without electricity is as fine as a human who is completely starved: Slow movement, not much else.
  4. Pretty sure it doesn't make YOU say it, so you can wickerdoll ~ your victims to stupidity all you please
  5. Some sprites so it doesn't look like you're putting a robot limb in the fridge, and sure it'll be simple enough.
  6. A plasma pistol won't get you to combat 6, but combat shotguns from cargo will. You may also want to add a section that details how to receive payment for your research (print out 10 tech disks, load each technology type onto them via "disk operations", deliver to cargo and have them put the disks directly inside a crate, no extra containers).
  7. The way the limbs were "fragile", were that the limbs would fully disintegrate when capped on damage, leaving nothing behind. Would this address the concern about the condition being too easily treatable?
  8. Fludd: That'd be a headache to code, and mess up a whole bunch of mob datums.
  9. As above, this is to gauge opinion on whether slime people should have no bones in exchange for their limbs falling off easier.
  10. It's easy to make the head not easily removable - and if I made the head fragile, I'd move the slime core into the body.
  11. If you need someone who's being cloned to be dead forever, try EMP-ing the cloning pod while they're growing - it'll leave them without a means to re-enter their body, and seal the deal in an assassination.
  12. It's anti-implemented, this thread never existed. -1
  13. So, Jedr, are you going to set up the git branch, or should I?
  14. Sure, I'm game. Throw up a branch and I might aim for some PRs on it to help us along our way
  15. MMIs are capable of PRESERVING brains, but they can't undo death. SHOULD they undo braindeath?
  16. Currently, if a brain rots - that's it - there's no way to bring them back. Namely, a large part of this was due to me adding a check to the MMI to not allow dead brains in - should I let dead brains work inside of an MMI? And furthermore, should I allow MMIs to reset the "dead" variable of the brain?
  17. It sure is a shame that it's in the suggestions forum, it will definitely never get implemented ever. What a terrible shame.
  18. I reckon the argument for the screwdriver, is that you're putting screws in place - used to hold fragments of bone together until they fully heal.
  19. Updated the Cortical Borer page to include the new chemicals I added to them.
  20. You might want to put a sprite request in the Graphics subforum
  21. I mean, I think it'd make the most sense as a form of robotic augmentation - providing power from ethanol, but I'll wait on Fethas to finish the organ rework before I bring that into play.
  22. I've been waiting on this... I can't wait to see these in action!
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