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NTSAM

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Everything posted by NTSAM

  1. IPCs can't breathe, but they're still dank af
  2. To sum it up: I had to steal the captain's gun and escape alive. The singularity got released, yadda yadda shuttle, and I had it in the bag as I emagged my way in and broke the case with a hatchet. Leaflet, the CE pops in. Telebaton. Nope. I shoot him a few times and run away from the injured Plasmaman. Luckily, I was disguised, noone caught me, I was on the shuttle. Only like 30 seconds from leaving, the singuloth comes and rip shuttle. Eyup. (Who said IPCs were unrobust?)
  3. NTSAM

    Mo' Goals

    The worst I see happening is some civvy with the Drink Alcohol goal dying of toxin because he misread 150 for 15000. Which is slightly hilarious.
  4. NTSAM

    Mo' Goals

    Just a neat little suggestion for EVERYBUDDEH! Goals for non-antags! Most jobs should have OPTIONAL crew objectives, to give people stuff to do with a somewhat boring and uneventful role. Since we're not Goon, we need our own objectives. Also, we could have this set as a Game Preference, something like, "Have Crew Objectives" These are merely some suggestions, feel free to come up with your own. Civilian! Drink 150 units of non-alcoholic beverages. Drink 150 units of alcoholic beverages. Eat at least one (insert food item). Have a full toolbelt by the end of the shift. Be wearing any kind of non-jumpsuit "suit" item by the end of the shift. Do NOT use a toolbox as a weapon on ANYONE. (Fuck your griff. Be nice and you get greentext.) Scientist! Note: Science technically has a system like this. This could be a nonpaying system here? Make sure the whole of RnD department has no messes by the end of the shift. No blood stains, etc. etc. Max all research. 'Accidentally' kill a monkey through the use of toxins. ...Etc. etc... Engineering: Have singularity operating by the end of the shift, or maybe have a supermatter and such and such, just general things a job can do if they're good.
  5. Or you can do what I did when I became my first time Nukie. Follow the robot and be confused as fuck as you have a showdown in the bridge with a clown.
  6. I at least want political undershirts/underwear...
  7. That was me... ;n; My new BYOND hub, although it's not directly SS13, is now Syndicate property. The FBI keeps validhunting me nao >
  8. also commie underwears Communist dogs now (ba dum tss)
  9. If I'm correct, there was an IPC (P.I.N., I believe, was their name) who had their groin asploded by an EMP artifact. Somehow he lived after I put him together. Sadly, he lost his shiny metal ass.
  10. Bitch please, I run around maintenance and I am never killed, muahahaha
  11. Once you use up the deployments, you're most likely fucked if a sec officer finds out where it is. I like this too
  12. NOT-SO-FINE-BUT-MODERATELY-EXTRAVAGANT PRINT: outdated Greetings, fellow synthetic crew of the Cyberiad. It's a well known fact IPCs are as flimsy as toilet paper! So, naturally, we are cautious as fuck! This usually works, however, everyone makes mistakes, and I have written a guide on how to avoid them. EMPs! According to NanoPedia, "An electromagnetic pulse (EMP), also sometimes called a transient electromagnetic disturbance, is a short burst of electromagnetic energy. Such a pulse may occur in the form of a radiated, electric or magnetic field or conducted electric current depending on the source, and may be natural or man-made." This kills the IPC. WHAT TO AVOID That damn stupid amazingly lucky xenoarchaeologist that found an EMP artifact! The singularity! (of fucking course) That douchebag shitcurity bastard nice, caring officer that got his grubby monkey hands well-deserved Ion rifle! Changelings with their EMP powers! EMP grenades! Actually, anything with "ion" or "E.M.P." in it's name! Lasers! Lasers. Bad. No touch. Heat. Zappy zap. Your plating --will-- melt off with enough blasts, that ain't pleasant at all. WHAT TO AVOID Energy guns on the "kill" setting, identified by the red glow on the top! Emitters! Laser guns! (The green kind, those hurt.) Turrets on the "kill" setting! [spoiler2]Syndicate deathsquads![/spoiler2] The Syndicate death squad is a lie. Any rumors stating the existance of such a death squad are false. Any kind of laser that looks bulky and makes a distinct noise! (Not to be confused with disabler beams, which are a kind of laser that will DISABLE you, not kill you. You will often see this kind when an officer has the blue light on his taser.) Electricity! Electricity is the set of physical phenomena associated with the presence and flow of electric charge. Ever touch an electrified airlock? Then you know how flimsy we are to this. PRECAUTIONARY MEASURES! Wear insulated gloves whenever you work on live wires, these help alot! Be prepared to lose your arms! Make sure your aforementioned insulated gloves are real, and not made out of some cheap material! Don't be stupid! Rarely will you die to this as long as you aren't a dumbass. WILDLIFE! Yes. Space has wildlife. WHAT TO AVOID Space carp, you will literally be torn apart! Spiders, you will literally be torn apart! Xenos, you will literally be torn apart! Doomcrabs, you will literally be torn apart! Mega Carp, you wi- You get it, now?! never expanded rip
  13. https://github.com/ParadiseSS13/Paradise/pull/1464 I love this Since we have traitor carp plushie (makes real carp) and similar (minicrossbows look slightly like the toy ones, the sword toy), why not have a minigibber uplink item? You can use it, and it becomes a real gibber. Maybe you can turn it back into the toy-like one, and it can be placed three times until it's stuck in its stationary form. It can be easy to distinguish from the toy when used (obviously) and any competent sec officer can spot it. Suggested uplink price: Maybe around 10 TC?
  14. I remember this. I lol'd until she burnt. Then I crid ;-;
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