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Surrealistik

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Everything posted by Surrealistik

  1. I've already given them an integrated verb command per the AI that doesn't require wasting a precious module slot on the damn thing; I should really post my list of changes soon and see what sort of feedback I get as this poll is reassuring.
  2. Wait, are you seriously divvying the already overtly limited Medborg?
  3. So... does security not know how to cook and throw flashbangs? These things are generally considered super OP by those who know how to use them for a reason. Either way this weapon sounds pretty dumb.
  4. Just make them Tunnel Snakes and it's all good.
  5. Diona are a pretty bad example. Poorly balanced race whose speed deficit isn't nearly compensated, especially since they have two very lethal weaknesses they can't escape from.
  6. Again I don't shirk from that charge; that doesn't impugn me because borgs are obviously UP and have a skewed cost/benefit leaning towards the former as anyone who uses them often knows, so of course I'm going to keep suggesting and coding improvements for them until they are adequately rewarded for what they give up. An encouraged security presence at one of the grief nerve centres of the game is pretty reasonable and definitely more useful than an empty room or a gambling hall.
  7. Looks like someone's got a pet department.
  8. Or scalpel/welding torch/other cutting tool, each doing variable amounts of damage depending on how (im)precise they are. Surgery should work to sever glued items.
  9. That was basically the inspiration for it. Also the dosh dispenser is definitely retarded.
  10. @ Earthdivine: I mean rogue more generally, as in Cyborgs that aren't emagged, but need to be stopped anyways (MalfAI, shit lawset, cyborg interpreting laws in a disruptive way, etc). I don't see the problem with this, personally. Cyborgs aren't intended to outperform their human counterparts. Cyborgs are there to assist humans, not replace them. The problem is it makes no sense from a gameplay perspective and even a perspective of realism (no need for uber expensive specialized machines if a human is significantly better at their job, and they can't even perform basic tasks within their specialization); the cost/benefit tradeoff is skewed; you give up far too much for far too little; this is a big problem with cyborgs generally.
  11. Speaking of, that should totally be a lobby song.
  12. Needs more Fallout Tactics sequel.
  13. Still think that area should be a Sec checkpoint. Honestly, of all the places that should have one, it's fucking Engineering.
  14. Have to admit, I _love_ the Fallout vibe I get from this one. Do think the flickering light should be red though (emergency lighting), and perhaps give it some more blood spatter.
  15. Siren helmets are yes. Secborgs also need an integrated siren.
  16. Yes, again, Cyborg Chargers in/near the Medbay Reception and Paramedic Bay please. Also, the exam room could work for its intended purpose on this server given its focus on speed/expediency if it has a sleeper for quick fixes in addition to the scanner.
  17. Would like to see the Assembly Line replaced in whole or part with a security checkpoint.
  18. Rarely if ever see it used. Wouldn't mind an advanced scanner and sleeper there for quick fixes; if that still doesn't get it to see activity, it should be changed into a checkpoint.
  19. As a Medborg mainer, I would love to see the Sec checkpoint in Medbay; anything that increases the odds of annoying clowns and other vandals trying to break Medbay Reception windows getting their shit kicked in is great in my book. While we're at it, can we also add a borg charger to Medbay Reception, or _somewhere_ in the Medbay? Every major department should have at least one in an easily accessible location.
  20. Should stun you with the harsh taste of justice.
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