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Surrealistik

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Everything posted by Surrealistik

  1. I'm just gonna say that I love how a vote that agrees with the admins is upheld as enshrining their policy, but one that doesn't with almost as much participation is repeatedly dismissed as not being representative when it features at least a quarter of all regulars, and half the average server population. Also I agree with almost everything Icy has said thus far in the thread. Or play as a clown, but yes, as I've said previously it should be more stringent.
  2. http://www.reddit.com/r/SS13/comments/3 ... ng_ensues/
  3. You said 'This idea is for all electronics (computers, PDAs, even doors) to be programmable and interfaceable in a similar way to Goon' but these features would be nothing like what Goon currently has. It's an interesting idea, but yes, this would be a definite PITA to code.
  4. Wow nice, way to cherry pick the thread to make me look like the bad guy without providing any context or responses; very classy and exactly what I've come to expect from staff that hold a view contrary to my own. Fuck it, I've said my bit on this dumb as shit grief grail, and I don't think there's one replacement I'd propose that would be accepted; I've got better things to do, like polish my Medborg PR so it can be rejected from merging regardless because it makes them 'too good' or some other equally stupid excuse/rationalization.
  5. I thought only chemistry and telecoms had scripting on Goon.
  6. No, not a standard thing, just a psuedodeathsquad of leather clad validhunters modeled after the Tunnel Snakes that are called in for really egregious little shits. Make the leather jackets difficult to remove with stupidly strong defensive properties and call it a day.
  7. @ FalseIncarnate: I'm not confused. You were talking about a black-hole mechanic as a deterrent. In DnD it's not a blackhole, it's an Astral Plane portal so I concluded you were referring to SS13. I'm pretty sure a lot of selective memory is involved here; also aren't there bomb caps that prevent hundreds of tiles of destruction from occurring via toxins? Building, placing and detonating multiple toxin bombs definitely features more risk than minting a couple of BoHs and is certainly much harder to pull off successfully than slamming them together. Under 20 minutes is actually pretty conservative in terms of research completion; you finish the research and wait for mining to drop in; if there's a window of time until you get your shit, go ahead and synthesize a bunch of killchems, or even toxinbombs if you feel like taking a chance you might draw attention to yourself. Speaking of, to create and place multiple toxin bombs in order to circumvent the limits imposed by bomb caps is both potentially more time consuming and has a much higher risk of getting caught (significant as opposed to none). That's one of the biggest comparative problems with Singu griefing; not only is it immensely destructive, it is also pretty much impossible to detect, intercept and stop. Further, yes, incentivizing mining is _definitely_ going to reduce the time until scientists get their diamonds on average; there's absolutely nothing 'magical' about it. If miners are encouraged to do their job, they are more likely to do it, and therefore more likely to get diamonds and do so more quickly. In all of these cases, there are either answers, responses and counters or ways to otherwise prevent or minimize the averse outcome, or the harm is limited in scope (as in the case of getting vamp jumped) as opposed to being wholesale destruction that literally comes out of nowhere without any warning whatsoever. Fighting back against Nuke Ops is fun. Meanwhile, you can literally do nothing to stop singugrief via BoH; it is balanced solely by admins, which means it's not balanced.
  8. Bump, because Valid Hunter Elite Tunnel Snake squad should be a thing, especially now that we've got leather jackets for them: viewtopic.php?f=12&t=5042 Also they should be obliged to tell antagonists who they are and that they rule before killing them under penalty of a permanent job ban.
  9. Description better be Tunnel Snakes rule!
  10. Toxin bombs and fuel tank explosions aren't nearly as destructive; hell even traditional singularity sabotage isn't nearly as destructive because this gives you complete control over singu placement. Further, I've yet to see an admin delete a singularity created with this before it caused _massive_ round ending damage. An incentivized new mining means that pulling this off in a timely manner will probably be easier and faster than ever as mining is really the only bottleneck for a Sci griefer; any remotely competent/experienced player can get the requisite research done in well under 20 minutes comfortably. Lastly, antagonistic singu placement is really only fun for the user, and is precisely the opposite for its victims.
  11. Would be useful to have a Jobs Interface for each department; it is effectively a list of jobs for that department. The Captain and the AI would have the authority to add and delete jobs and set their priority, as would heads for their department job list. When a job is added, it can be set to broadcast to the department, or assigned to specific personnel whom it will be PDAed to; the new job will also be timestamped along with the identity of the job creator. The creator can also choose to receive a PDA alert when a job is completed, and assigned (along with the time, name and position of the person that self-assigned the job). A console at the bridge or in the Captain's Office has full access to all job lists. The members of each department would be able to interface with their department jobs list via their PDA, and can set the status of a job they're assigned to to In Progress or Completed (only the Captain, AI and department head can assign people other than the user), or assign an open job to themselves; a timestamp and user ID is added to each such modification. Duly authorized personnel can de-assign personnel and reset a job to Open status. Jobs and their changelogs can be printed.
  12. Deleting Sarin is eminently retarded and pointless; almost as bad as trying to suppress knowledge of its formulation. As with PRs, the best policy here is one of transparency. First of all, there are plenty of alternative threats and ways to grief that are much more effective and at least as easy to do. This includes mixtures of multiple kill chems that are at least as deadly if not much deadlier. Second, as others have mentioned, it's not the discovery that's thrilling, it's using the products of that discovery. Third, insular Sekrit Kem Leet enclaves/cliques are dumb, and are easily one of the worst things about Goonstation; definitely not something we should be trying to import either passively or actively. Fourth, synthesizing killchems should probably trigger an admin alert as a means of fighting grief so staff know to monitor its creator more closely.
  13. Again, it was not implemented as a deterrent; the mechanic's implementation has nothing to do with deterrence, everything to do with a DnD reference. Full stop. Period.
  14. Love the disabler design. Wouldn't the HoS also get something like this? If you're taking requests, would love a portable containment unit with an open, locked and unlocked but closed state; preferably capsule like/high tech looking. A miniaturized high-tech looking welder would also be useful to me; preferably white ceramic with an off state and animated on state (plasma flow). Aesthetic would be roughly similar to the small fire extinguisher.
  15. I believe there was a bit of misunderstanding on my phrasing (and looking back at it, I can understand the misunderstanding and apologize for my phrasing). I didn't mean that the mechanic in SS13 was meant to punish people. The original mechanic from D&D (which is what the SS13 mechanic references) was what I meant as being in place to punish people for trying to break the game via recursively-infinite storage. Given that a bag of holding would always weigh the same regardless of contents, it was possible to carry an entire continent worth of loot without ever increasing your load beyond the first bag (thus circumventing encumbrance). Thus, the black-hole mechanic was implemented, more as a deterrent than an actual punishment. You typically don't do anything you are told is going to kill you unless you are gonna die regardless of doing it or not. C'mon man, this is just not true. It's there as a reference, that's it; there are countless ways to code out this sort of recursion that don't involve creating a grief-fest singu. Why is punishing or deterrence even necessary? Just prevent the recursion from even being possible in the first place.
  16. As an anti-grief policy I find it pretty pointless and ineffective; releasing the singu for example, is both more obvious and impactful. Further, Sarin synthesis (as well as any other particularly lethal killchem) could also feature an admin alert.
  17. It's not there to prevent infinite recursion of storage; it's easy enough to guard against that without featuring an eminently exploitable and griefable mechanic, let's at least be honest about that. It's there as a stupid reference, and, as a rationalization tacked on in afterthought that has nothing to do with the real reason for its initial implementation which is exclusively that reference, so some asshole antags can indiscriminately and permanently kill a bunch of people and end a round with casual ease. Anyways, this debate has already been had.
  18. Exactly, so why bother? Also there's plenty of 'Sekrit Chem' on Goon that our server doesn't touch or feature.
  19. Just had my Sarin recipe addition to the Chemistry Guide removed by Seda: http://nanotrasen.se/wiki/index.php?tit ... on=history Are we really going to adopt a policy of 'Sekrit' Chemistry on this server?
  20. Almost anything is better than Singuloth griefing with a stupid and unnecessary DnD reference.
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