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Surrealistik

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Everything posted by Surrealistik

  1. Being a Detective on Paradise is often extremely busy, thankless, and generally poorly supported. I recommend giving Detectives a couple of new toys to help them out: #1: Give them Security HUDs as starting equipment in their office; why they don't have default access to these mystifies me. #2: Give them access to Employee, Medical, Security Record and Security Camera consoles & Morgue Gear (yes they can get a laptop, but they shouldn't need to use one at their home base) in their lab/rear area, along with one Morgue slab, scalpel + surgery table (for performing autopsies; Autopsy Scanner unnecessary as the Forensic Scanner will be changed to include its functionality), sink, soap and Bodybag Dispenser. Addition of consoles unnecessary in the event of 3F's implementation. #3: Give them the Baystation Forensics Console (also in the lab/rear area so that their computers are all consolidated). This introduces partial fingerprints (most gloves will leave partial fingerprints when manipulating things) and organizes all data collected via the Forensics Scanner into a handy searchable database featuring timestamps and locational metadata, while also indicating what sort of forensic evidence any given data features at a glance (fibres, blood, fingerprints, etc). It can also print reports and scan objects. When fingerprint samples are fed into it (taken from Forensic Scanner targets without gloves), it can translate partial fingerprints left on evidence into a full and matchable print. However it could do with some improvements given Paradise's much faster pace and more demanding environment: A: A toggleable wireless mode for the Forensics Scanner activated via an interface called up by clicking on it, allowing the detective to upload data to the Forensics Console in real time where it can be reviewed by Security personnel (including from Autopsies; see below). B: The time the Forensic Computer requires to do an Object Scan is significantly reduced. It will now also reveal everything about an item and its functionality (for the purpose of RP regarding contraband), is able to recompile partial finger prints into full fingerprints and has a chance of finding DNA evidence on fibres if applicable (hairs, saliva, skin cells, etc). It otherwise acts as a Forensic Scanner. C: Remove the bug that eats fingerprint samples fed into the Baystation forensics computer (of course). D: Add filters so that the console can filter data by time, location, and/or whether it has DNA, fibres, fingerprints, chemical traces (or some combination thereof), etc... E: The Detective's laptop can remotely access the Forensic Computer's interface. However it cannot normally print out photos and data, nor perform Object Scans. For Added Convenience: F: The Forensic Computer can search all records (Employee, Medical, Security) for evidence matches (DNA, fingerprints, blood types, etc...). #4: Forensic Scanner upgrades: A: Integrated Autopsy Scanner function for the Forensics Scanner; scans faster than the Autopsy Scanner (Detectives on Paradise typically have a _lot_ to do in a very limited period of time). Reports are transmitted to the Forensics Computer if wireless transfer is enabled. B: Integrated spectrometer and reagent analyzer in the Forensics Scanner, allowing it to determine the presence of chemicals in liquid samples, including blood, as well as their quantities. This is part of scan data-package transferred to the Forensics Computer. C: Integrated camera for the Forensics Scanner. It saves the image to the Forensics Computer (which can print them). Saved images can be printed out by the Scanner. D: Can retrieve DNA data and fingerprint samples (if the target has no gloves and can generate fingerprints) from gibs/corpses/living creatures it scans (in addition to any blood found on the target's clothing which counts as a separate data entry). This takes several seconds and requires the target to remain still during this time. For Added Convenience: F: The Forensic Scanner's interface has the same functionality of the Forensic Computer (including making printouts) with the exception of the advanced Object Scan.
  2. #1: Add Slaved Cyborgs to the Robotics Control Interface: This would display the system integrity and location of Cyborgs slaved to the AI, their current module, as well as the option to lockdown or detonate them. Clicking on them in the database would give you a detailed diagnosis/breakdown of their damages, as well as any upgrades they have. #2: Add AI Alert/Mention Logs: Whenever a crew member says AI, A.I., or the AI's name, that communication is highlighted/bolded to the AI. Further the communication is added to an 'AI Mention Log' along with a timestamp, and location (if the person initiating the communication was within sight of a camera at the time). The location or the communicator's name can be clicked from the log database to centre the AI's perspective there (location = actual location of the communicator at the time of the communication; communicator = the current location of the person that requested the AI's attention). The AI may search its logs for strings, set log entries to be deleted after X seconds/minutes, and ignore highlights and log additions from certain crew (Clowns that would inevitably abuse it for example). Holopad requests, cyborg notifications and station alerts are also added to the AI Mention Log along with all their relevant metadata (location, timestamp and identification as applicable). Log entries can also be filtered by type and time stamp (entries that have come up in the past 30 minutes, cyborg notifications only, AI mentions only, etc for example). Overall this makes it much easier to manage requests and alerts. #3: Add Atmospheric Control, Power Monitoring and Record Database Interfaces to AI Menu: Allows the AI to conveniently call up the Power and Atmospheric Monitor interfaces, and Security, Employment and Medical Records from its Menu; quality of life improvement. #4: Cent Comm Messages: The AI gains the ability to send messages to Cent Comm (or if nothing else a general distress signal). Useful in an emergency situation if a fax or Cent Comm communication cannot be sent by the Captain or other head. #5: Text Announcements: This may be already implemented, but if it's not, the AI should have the ability to make Cent Comm/Captain style red text announcements. #6: Add a 'Trace' function to the Robotics Control Interface: This will tell a robot to move to the location of a selected crew member. So long as the crew member is within sight of a camera, and the robot has a path to the crew member, it will continue to move towards it. #7: Add Robot Integrity to Robotics Control Interface: This shows you the system integrity/remaining health % of your robots, and whether or not they have been disabled/corrupted (the latter may already exist; I'm not certain).
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