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Dinarzad

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Posts posted by Dinarzad

  1.  

    Personally.

    It makes more sense to me for Synthetics/IPCs to not process chems. They have no biological function it should not do anything to them.

    Same as it makes no sense to me that IPCs cannot repair themselves.

     

    It would be like, if in a hypothetical scenario of humans being OP as all get out, saying "Humans can't apply bandages or ointment onto themselves."

    Sure it -does- balance, but it breaks all logical sense.

     

    Fox has decent points in terms of balance though, welders/cables are a lot easier to get hold of then chems, and Bandages/Ointment are a lot less effective or unable to full heal.

    However it is balanced though, in my own personal opinion, it needs to still make sense. Despite what summer does to a lot of servers, it's still an RP server.

    I suggest having too much chemicals in system cause a build up tox or burn damage in IPCs (Excuse: They are advanced machines, they use a complex liquid cooling system and injecting chemicals into that, chemicals the system was never meant to have and cannot filter properly, flips out the system.)

    How to cleanse IPC Tox damage, have them use nanopaste from robotics or if someone wants to go balls to the wall, make a new chemical that can be made, a replacement coolant to be injected into IPCs.

    Most people cannot heal tox damage on their own, that's not outlandish to make them need help for that.

    It -is- a little odd when they can't take a welder to their own hand when I can do that right here an now as a human.

     

  2.  

    The problem as I see it, is one that has kinda been stated by GTbrawlers up there.

    "If you play with the right people." or "Play with the regulars".

    That is not rewarding RP, that is rewarding, for lack of a less intense term, a clique. (Which sounds much more offensive then I intend it.)

     

    That's not saying "You roleplayed well, so you're rewarded." That's saying "You RP'd with the right people."

    Which... I mean that's for one, dependant on timezones to ... RP WITH said people. But RP wise, what reason do I really have to go out of nowhere to this group of people that I don't really know ICly or OOCly? Unless THEY come to ME or something happens in a round that forces me ICly into bugging the Captain or whoever, that's ... probably not gonna happen.

     

    It's already grinding karma points to get the thing that's got your eye.

    Only you're grinding on an RNG chance to get a Karma point.

    Awarding it for Good RP is fine, but when that's your ONLY method of obtaining said point system, it yields problems like this.

    And as Daisuke said, RP jobs being behind an RP point gate? sure. Giving a random dude a magistrate cuz he did a lot of mining really well is silly, I agree.

    But giving the -gameplay- options behind -gameplay- gates that show you're acquainted with the game, how it works, how to not be a jackass, that makes sense. It makes sense to gate races behind that because of more advanced mechanics.

     

  3.  

    Personally, I kinda like the idea. I have a feeling I'm gonna end up the minority on this.

     

    Karma as it is, is... very limiting to obtain (Though apparently some peopel say they get several points per shift so I guess I'm just horrible.)

    It'd be kinda nice to have an ability to work for something in a round and get a pay out for it that's reliable.

    If I am in botany and I am actually supplying the chef instead of derping off all day with weed, and I actually supply a toooon of stuff for said chef?

    It'd be kinda nice to get a point from that (Growing plants ain't hard, thus why I say a -a- point.)

     

    And lest then with enough time an effort I know I'll be able to work towards some of the karma shop I want, and not have it take over a month just to get 5-10 points on the chance people give it out and that people actually involved themselves with me.

    (Varying standards from person to person for what deserves a karma, some people only give it when it's a real exceptional situation, some give it out every single round to whoever sucked least.)

     

  4.  

    But why would a chemist not know all this?

    You're a trained chemist, with degrees an shit, how do you not know how to make these medicines that see very clear and wide uses?

    A Chemist on stated is not there to experiment, he is there to be the medical's pharmacy making a needed supply of medical supplies/drugs or things like Sulfuric Acid for circuitry construction, fertilizer and mutagen for botanists to do THEIR experimentation and general plant growth.

     

    This is literally the reason you're even hired on, and you're telling me you don't even know how to make this stuff without just fumbling to figure it out once on board? (ICly speaking.)

    Wouldn't that just result in NT saying "Ha ha, you;re fired, don;t come back."

     

    The only thing this would apply to, would be the Chem related alt-title for Scientists, since experimentation -is- their job, they are working with bold new fields in chemical ickery an doing this or that an seeing what the fuck happens.

     

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