Da Dman234

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About Da Dman234

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    dadman234

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  1. As was already stated, they were a balance nightmare, it more or less simplified down to the crew annihilating them in 5 minutes, or them controlling the station in 30. I'm not very knowledgeable about our coder situation, so there are more qualified people to speak on it than me, but at the time of their removal our coders didn't have the time/energy to sit down and balance them in a meaningful way, and I'm inclined to believe that that's still the case. It's not a unique feature, and people (or those with coding knowledge), generally, aren't interested in putting the time into fixing it.
  2. The mistake you're making here is that the players aren't clients, and we aren't paid. I, personally, do not want to spend what could be hours of my time arguing with players over a note they don't agree with. Everyone seems to be vastly overestimating the use of the note system, and on top of that I'm noticing a ton of "Us vs. Them" mentality between admins and players. Admins do not log on to the server with the idea of "I'M GONNA MAKE X PLAYERS DAY REALLY SHITTY" we're here to play the game just like everyone else. Contrary to popular belief we do not give any significant amount of thought to players unless we receive direct reports that they're breaking the rules at the current moment. If you choose not to believe that and distrust us, that's on you.
  3. I don't think I'm quite understanding this fully, so people want basic/situational notes that aren't sensitive, but basically that just means the notes from every time an admin has spoken to and given people a warning? I always thought it was pretty clear that when we have to talk to people it's noted, and not to repeat that behavior. What exactly would be the point of having that information? Sorry if I've missed it if it's already been stated
  4. Yeah, that second ability already sounds WAY too strong. I'd suggest getting coder/maintainer input before going any further, just to save yourself some potential heartbreak/work.
  5. This argument has been made many times over the course of this server's history, each time it's been shot down. I've personally never cared one way or the other, since it allows security to readily deal with greytide, and almost every antagonist has /some/ way of dealing with insta-stuns.
  6. Not... a fan of the idea of potentially killing "kids" causing trouble on station even if they're 17 or 18, especially with the charged political climate in places such as the U.S. Maybe if you were to brand it as a rehabilitation field trip for prisoners?
  7. High-level RnD items that can bump a tech above 7, stacks of minerals, anomaly cores. All useful stuff a scientist would definitely trade for.
  8. Four tiders tiding, or is that 0 now that I've said something...?
  9. Yessssss, give me tritium for those sweet, sweet toxins bombs. Realistically though, this would most likely require an overhaul of a couple areas of our code, including atmospherics, toxins, air alarms, ect. Would probably be a complicated port?
  10. I actually started off on Goon, moved here, took a break and played CM a while, and now am back and play pretty much exclusively Paradise.
  11. Mindswap and Summon Guns/Spells have led to some of the best and most interesting Wizard rounds I've ever seen. The problem is Wizard has such a high learning curve, the solution isn't to remove or limit them by removing spells the crew thinks are "OP" or cheesy, because the reality of the situation is it's very commonly 1 vs. 50 if not more.
  12. It actually serves as an incredible defense mechanism, if everyone is the same it makes things hell for security, effectively providing a mask for antagonistic actions provided nobody blatantly see's you murder someone. You can literally just grab some random person's ID and you now have an effective disguise, as half the crew is the same person and they only way to identify them is via ID. Also, no need to get riled up over such a little thing. I personally much prefer antagonists/changlings have their fun this way then relentlessly murderboning the crew.
  13. I'm not in favor of removing or nerfing one of the changlings more fun abilities when the only detriment to the person stung is a name change.
  14. The inability gather accurate statistics doesn't give justification to make up vague ones that seemingly support your argument. Doing so means you lose all credibility, atleast in my eyes. It honestly seems to me that you chose a hot-button issue and threw out some buzz statistics to sensationalize things. Also, I'll take the bait here. The statistics your provided in your most recent post in no way implies causality. Quoting random statistics doesn't make your argument stronger, you'd need a very specific study that examines all variables that could have increased police casualty rates. You'd also need to examine a much larger time-period for police casualty ratings to determine if there's a constant trend, and that's just off the top of my head.
  15. I got to here before I just stopped. I don't know how you expect anyone to take you seriously when you very clearly just pulled this number from where the sun don't shine.