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DZD

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Everything posted by DZD

  1. If you run an unupgraded PACMAN at or near maximum power for too long, it will overheat and explode.
  2. I was the revenant that round. It was fun making Collin go absolutely insane.
  3. That and nobody will be able to tell that the detective is drunk, because detectives do not get drunk as a result of genetic experimentation having extremely healthy livers.
  4. I would love to, although I think timing would probably be an issue.
  5. Goofball's entire machine update PR is already on my to-do list. Not going to give an exact date though, because I am bad at sticking to those. It includes the BRPED and tier 4 machine upgrades, along making more machines up-gradable.
  6. This campaign sounds absolutely amazing.
  7. It wasn't a Heist round, it was an extended round that ended up having a Vox event because the round prior was Heist and ended terribly.
  8. To preface this, I'm just going to say that mining became a good bit more difficult. You can still stay on the safe side of the asteroid, although you won't find anywhere near as many minerals as you would previously. If you head out to the western portion of the asteroid alone and ill-prepared, don't be surprised if you die, and don't be surprised if nobody ever finds your body. Ores & Metal Sheets To start it off, platinum, hydrogen, and coal are no longer ores. Metal sheets are made from smelting iron, plasteel is made from smelting plasma and iron. Refined uranium, silver, gold, and diamond sheets are still made from their respective ores. Furthermore, you no longer need to use the manual smelter to smelt sheets (and make boatloads of slag because you messed up the settings). The reason for this is that the ore redemption machine now exists. It is located in cargo, and you simply dump all of your ores in the tile to the north of it (the input and output floor tiles have convenient indicator arrows painted onto them) and it will store said ores. There is also a new ore type, Gibtonite. Gibtonite is highly volatile, and when mined it will start a chain reaction which will lead to an explosion. Said chain reaction can be disabled by clicking the gibtonite ore wall with a mining scanner, after which you can safely mine out the gibtonite ore. The gibtonite ore cannot be processed, and if activated again by hitting it with a pickaxe, will start a chain reaction once more. The closer it was to exploding when it was first deactivated, the higher the explosive yield of the newly reactivated ore. Gibtonite can be used for high-speed explosive mining, or for more nefarious purposes. Anyone with chemistry, bar, research, or Chief Engineer access can come over to the redemption machine and request processed sheets from it, at which point it will smelt any stored ores and plop the processed sheets onto its output tile. Now, you might ask exactly *why* you would want to turn ores into the ore redemption machine for the rest of the station to use instead of hoarding them for yourself and building your own little fort on the asteroid. Well, as the ore redemption machine eats up ores, it builds up points. You can place your ID into the ore redemption machine and claim said points, which leads to the next section... The Mining Equipment Vendor The mining equipment vendor is just that, it holds a large stock of equipment that might be useful while mining, ranging from a diamond pickaxe, to a mining jetpack, to fake facehugger toys (well, not all of them can be useful I suppose). These items cost points, ranging from 2000 points for a 1000 space credit bill, to 50 points for a teporone or stimulant autoinjector. The point values for different ores are listed below with the ore type first followed by the point value. Sand - 1 Iron - 1 Gold - 20 Silver 20 Uranium - 20 Bananium - 30 Diamond - 40 Plasma - 40 Bluespace crystals can now also be found while mining, and although they can't be redeemed for points or stored in an ore bag, they are still useful for a quick getaways, as crushing one in your hand will teleport you to a random tile that is within a 10 tile radius of you. You can also throw bluespace crystals at somebody to subject them to said teleportation instead. The catch now however is that you can't just see all of the ores with only your mesons, you have to carry around an ore scanner to scan for ores. When you use an ore scanner, it will reveal any and all ores on screen except iron, which is revealed by default. The Asteroid The entire eastern section of the asteroid is now less mineral-rich, and you'll have trouble finding many of the rarer ore types there. On the other hand, the entire western portion of the asteroid is now more mineral rich, however there are now monsters that spawn in caves on that section of the asteroid. You *can* avoid the monsters by avoiding caves, although doing so will limit your movement through that section of the asteroid, as going through caves scanning for ores is much faster than manually mining through solid stone. Secret rooms found on the asteroid are now different than they were previously. They are no longer surrounded by reinforced walls, and the variety of loot that you can find inside of them has changed. There are also different room types, which each have their own drop tables for what you may find inside. One last thing, that area to the far west of the asteroid with a lot of floating asteroid bits is no longer filled with ridiculous amounts of ores. Meet the Monsters Starting from the smallest threats to the largest, you will find goldgrubs, hivelords, basilisks, and goliaths on the asteroid now. Goldgrubs - These annoying little creatures will eat up any loose ores they find on the ground, and will try to run away if you get near them. It is advisable to quickly kill them, as they can eat large amounts of ores, and will burrow away given enough time. Goldgrubs will drop whatever ores they may have eaten upon death. Hivelords - You may already be acquainted with these pests. While not extremely dangerous, hivelords will unleash hivelord broods to try to overwhelm you. Fortunately, the broods die in a single hit, and the hivelords by themselves don't pose much of a threat. If you manage to kill a hivelord, it will drop its core, which can then be eaten to fully restore you back to health. Be quick about it though, hivelord cores quickly spoil if not eaten. Basilisks - These are likely the first real threat you will face on the asteroid. They will not attack you unless you approach them, and they prefer to blast you with freezing beams from a distance, which will significantly slow down your movement, and may cause damage if they drop your body temperature significantly. If you get within melee range of a basilisk, it will fight back, although they are not particularly threatening, dealing less direct damage than a normal space carp. If you manage to kill one, it will drop two pieces of diamond ore. One thing to note is that basilisks are vulnerable to explosions, so if you manage to get your hands on some gibtonite, don't hesitate to use it on one, otherwise, you would be best off smashing the basilisk with a pickaxe in melee range. Goliaths - The biggest reason the life expectancy of miners is fairly short. Goliaths are not to be underestimated, they pack a serious punch, don't go down easily, and are capable of using a ranged tentacle attack. Their tentacle attack will trap any miner foolish enough to stand on top of the tentacles for too long, however it can be easily moved out of. It is recommended to use a ranged weapon to fight a Goliath, as kiting is a very effective way to kill one without being horribly mauled. If you manage to kill a Goliath, it will drop goliath hide plates, which can be used to reinforce a mining hardsuit, mining hardsuit helmet, or Ripley's armor, when fully upgraded, a mining hardsuit (or helmet) is as resistant to melee damage as a riot suit. Those who have a death wish may want to try punching a Goliath to death. New Combat Tools To make up for the fact that the western portion of the asteroid is now infested by deadly monsters, miners now start off with an equipment voucher (as well as a pickaxe instead of a drill) which can be turned into the mining equipment vendor for a choice of one out of four items. These items are the Kinetic Accelerator, Resonator, Mining Drone, and Advanced Mining Scanner. The uses for these items are all broken down below. They are also available for purchase with mining points at the equipment vendor. Kinetic Accelerator - A single-shot projectile weapon specialized for use in a hard vacuum. Projectiles fired from this weapon detonate on impact (not an explosion, just a visual effect) and deal damage to the target. In a pressurized environment, it only deals a paltry 10 brute damage to the target, while in a vacuum it is capable of dealing 40. The downside is that it has a 1.6 second cooldown between each shot, after which it must be reloaded by clicking the weapon in hand (or using Y in hotkey mode). Kinetic Accelerator projectiles will also mine through rock. Resonator - Another weapon specialized for use in a hard vacuum. The Resonator is capable of placing down resonance fields on tiles where clicked, where after 3 or 5 (configurable by activating the resonator) seconds, it will detonate, damaging any mob inside of it. In a pressurized environment, it will deal 20 damage, while in a vacuum it will deal 50. Resonance blasts will also mine through rock. Mining Drones - Cute little drones that can either be extremely helpful, or extremely annoying. They have two modes, combat and collection mode. While in combat mode, it will fight any hostile creatures it finds within its view range, it will do so by firing kinetic accelerator blasts from a distance, or hitting said creature with a mining drill from up close. The danger is that, if you're standing in the way, they are also likely to hit you while trying to shoot at their target. In collection mode, they are much less dangerous, and will simply pick up any loose ores on the ground, you can tap a drone with a mining scanner to make it drop its loose ores. Drones also come with a welder should the drone require repairs. Advanced Mining Scanner - This tool basically combines the mining scanner with a t-ray scanner, when activated, it will continuously scan for ores on screen in short intervals. Not really much to say about this, anything you could use a mining scanner for you could also use one of these for. A mech-mounted mining scanner also exists, and functions similarly to the advanced scanner. Plasma Cutters - Unlike the other tools listed above, plasma cutters are not available at the mining equipment vendor, but they have been changed fairly significantly. They are now actual guns, but as with the other mining weapons, are specialized for use in a vacuum. They fire plasma projectiles that only do 5 damage and travel 1 tile in a pressurized environment, these numbers are tripled in a vacuum. The projectiles are low-cost, and plasma cutters can be refueled with plasma bars or plasma ore, but cannot be recharged like conventional energy guns. An advanced version of the plasma cutter exists, which has double the range and fires bolts for 20% of the energy cost of a regular plasma cutter. There is also a mech-mounted version that drains even less power, does twice as much damage, and has an additional 50% range over the regular advanced plasma cutter (for lazy, 15 tile range and 30 damage in a vacuum). Misc. Information Mining cyborgs have been re-equipped to handle the new mining environment, they now have access to an advanced mining scanner and a kinetic accelerator. Plasmaman miner spacesuits now have the same slowdown as a regular miner's spacesuit, and can now be upgraded with goliath hide plates. The diamond drill no longer reigns supreme as the fastest item for mining, the sonic jackhammer has stolen the throne for itself, but has also had its resource costs and research requirements upped to match. I would still recommend taking a gander at the mining page on -tg-'s wiki.
  9. The cube layout does work, the issue is that z-level transitions aren't necessarily bidirectional. For example, if on a given round going off of the eastern edge of Z1 gets me to Z5, every time something goes off the eastern edge of Z1 they get to Z5, however going back across the western edge of Z5 wouldn't necessarily get you back to Z1, but instead will often get you to another z-level, but always the same z-level on a given round. The transitions differ each round, but it is possible to map them out for a certain round with enough time.
  10. It appears to be Roll20.
  11. This is a very old post, they were removed a while ago.
  12. https://github.com/ParadiseSS13/Paradise/pull/1407 Buying stimulants will still largely negate the stuns, but this should alleviate the issue of it blocking almost every single disabler/taser/laser shot fired at the holder.
  13. Lore-wise, they weren't at all. Still killed somebody to get onto the station. Gameplay-wise? /tg/ changelings.
  14. Nothing decisive yet. There's talk of replacing rev with Shadowling, but not much more than that.
  15. Yeah, x-ray laser guns are quite a late-game science item, and actually requires cooperation with both mining and security. That said, it isn't completely impossible for a blob to win given that the crew obtains x-ray lasers, it just becomes very difficult. Xray lasers only do 15 burn damage per hit, 7.5 to the blob core due to its resistance to fire damage.
  16. After the changes I made a while ago while porting /tg/ wizard stuff and fixing our wizard bugs, Summon Magic will at most summon one staff, which may or may not be the staff of transformation. That said, it may be worth porting over how they handle the mass summon spells, where they give you an extra spell slot, but do not turn a % of the crew into traitors with an objective to survive. Also, I was expecting jokes in the fake newspaper, found Lorem Ipsum instead.
  17. Yep, that's one of the uses for disposal chutes.
  18. I specifically remember seeing a PR for something similar to this on a codebase, but I can't seem to find it at the moment. EDIT: Found it on the Baystation Github repo, porting it over now. And done.
  19. Do they need to be stunned or could you just restrain them in such a manner they can't move/escape for thirty seconds? Even cable restraints last just about long enough. Not entirely certain about that one, but cable restraints can be resisted out of in less than 30 seconds, so you may well be able to escape.
  20. Just going to throw out a few hard facts about them right now: 1. It takes 30 seconds total to enthrall somebody, if they move away from you during those 30 seconds, or you are otherwise interrupted, enthrallment cancels. 2. Enthralling has a 45 second cooldown, assuming an enthrall was successful, that's 15 seconds between successful attempts, much longer if you were at all interrupted. 3. Shadow lings take 6 burn damage per Life() tick when exposed to even a small amount (greater than light level 2, that's just 2 steps above utter darkness) of light, Diona by comparison take 2.5 brute and 1.25 burn per Life() tick when in utter darkness, if somebody has a non-extinguishable light source on them (EG, a flare or yellow slime core light), you are NOT going to want to go anywhere near them while hatched. 4. In their human form, shadowlings must rely on item-based stuns in order to enthrall people, as they'll in all likelihood need a kill grab to keep someone still long enough to enthrall somebody. 5. Assuming you're not stupid enough to travel alone, and a hatched shadowling ambushes you, if each one of you has a flashlight and the shadowling uses Veil (extinguishes nearby lights), you can then just toggle said light back on. Shadowlings cannot handle groups of people until they're ascended or obtain a number of thralls. 6. The shadowling Shadow Walk ability (basically ethereal jaunt) lasts for 4 seconds at a time, and has a 60 second cooldown. If you have several groups (think of wizard rounds here) of people searching for a lone shadowling, they're toast. A few other considerations are that both the thrall requirement, thrall sharing between Shadowlings (as far as the requirement is concerned), loyalty implant ignoring enthralling, and the fact that it is impossible to disenthrall people are all currently being discussed, and none of them are quite decided (I would really prefer to at least get these things working first). Also, keep in mind that this is not an antag type that you're supposed to sit around and die horribly one by one (This isn't The Thing), a little common sense goes a long way in not getting enthralled. EDIT: /tg/ made a few changes to them, burn damage is now 10 per tick in light levels > 4, and loyalty implants slow enthralling by 15 seconds and destroy the implant.
  21. Ahaha, these drawings are amazing.
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