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DZD

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Everything posted by DZD

  1. DZD

    Hints about Security

    Nope, regular 15 brute damage pickaxes. EDIT: Ironically enough, it would've been safer if they were given drills instead.
  2. DZD

    Hints about Security

    Note about the gulag, if you're going to use it, make sure you don't go there alone, because prisoners can beat your brains in with a pickaxe.
  3. Now that I learned how to map things, I am currently working on this and will throw up a pull request on the github page within the next few days. EDIT: Pull request created.
  4. DZD

    Bone gel

    The surgery crate should include bone gel, I checked the supplypacks.dm, and it is one of the items within the surgery crate, as shown below.
  5. Something that seems to need a bit of clarification is the Brig Physician page, as there are actually two at the moment. http://80.244.78.90/wiki/index.php/Brig_Physician http://80.244.78.90/wiki/index.php/Brig_physician
  6. I, a Vox, spawn in as the station Chaplain just after a round begins. I go over to my office, pick up my null rod and place it in my belt, and hide my holy water inside of my Holy Book of Voxism. An electrical storm causes lights to go out, so I decide to head to tool storage to see if I can find a lightbulb, but have no luck. Just as I am heading past the bridge once more, I see nuclear operatives inside the bridge, and yell that I see men in Syndicate suits in the bridge and call the AI and nobody cares. Being a loyal member of the crew, I decide I should look for the Captain, who I just saw on my way to tool storage, and as it turns out, he is running away from the ops, but gets downed by a hail of SMG fire, I drag him and proceed to Yakety Sax my way out of there, while attempting to heal him, I succeed and he picks himself off the floor and heads to the Medbay after a quick "Thank you." At this point, the crew acknowledges my warning about the Nuclear Operatives. Unfortunately, they track the Captain down to the Medbay, kill him, and... Attention! Security level elevated to Gamma Well skrek. The shuttle is called, and I must make an important decision, do I hide in a locker and wait for the nuke to go off? No, that's what a treeless meat would do, I must be the hero that the station needs, I must be Batman Voxman the Battle Cleric. I steel my resolve and head off towards the Medbay, and find my way to the door that the Operatives used to get enter, and I do the same along with the Research Director. Immediately, I spot two Operatives, although they are somewhat separated. I join the few living members of the station crew currently fighting the ops, after a fair amount of running around the sleepers and walls to dodge bullets, as well as a few null rod strikes to the brainbox, we succeed in downing both of them. I spread heals to the living crew and give the ops beatings, all courtesy of the Vox Apex. A while later, after a bit of recovery on our side, and stripping the unconscious ops of their gear, BOOM! BOOM! Both ops' explosive implants have activated, they are dead, and the floor is littered with bodies, both alive and not, including that of the Captain. All of a sudden, I hear an airlock slide open, another Operative has followed his pinpointer to the disk, this time a Vox, I suppose meats and squishy meats aren't the only ones that must be destroyed in the name of the Vox Apex... Queue the Yakety Sax once more, as I run circles around the wall between the westernmost cryopod and the nearby sleeper, dodging a majority of the bullets shot at me, accidentally pushing the Research Director into the path of the bullets once; after a short while, the cavalry arrives and succeeds in stunning him long enough for me to administer null rod directly to the brainbox once more. After he falls unconscious I proceed to strip the Vox operative, I am afraid he will die with his lungs full of dust. Unfortunately, I was a bit liberal with my beatings, and he explodes right under me. I assist in tending to the wounds of those injured in the fight and explosion in the quickest way possible, religion applied directly to the head, hoping to get some help with my own injuries, although I had no such luck. It is at this point that I fall over due to pain once, but shortly rise once more. I can't keep going at this rate, but I notice a very important asset on the floor, a doctor that may be alive, so I check his pulse, 62, there is a chance. Proceed with bible to forehead and until he is revitalized, at which point I fall over once more, unable to get up. Luckily, he is able to treat my wounds to some extent, and I rise once more... Just in time for another Operative to appear out of the emagged door that I had entered through, however, he was being pursued by a Gygax. I assist the Gygax operator, and we manage to pin him down, beat him, and strip him, until backup arrives with handcuffs, the first one we captured. Much to my amusement, that chef had been gibbing the unconscious Operatives that had not yet exploded, and did the same with this one, except, to my knowledge, this one was very much conscious, kikikikikikiki. The shuttle finally arrives, and I make my way there, we make it off the shuttle, however with significantly less command members than we began the shift with. OOCly, it dawns on me, the nuke ops had rushed the disk without trying (and failing) to disable telecomms, they actually had a proper strategy. We just stopped nuke ops that had a proper strategy and the disk. APC DESTROYED, MISSION ACCOMPLISHED! As a note, this was told from a first person perspective, as I tunnel-visioned a large portion of it, trying to focus on not being horribly murdered by ops with guns, we could not have would have been successful without the 10 or so people that died or were seriously injured in the conflict, your sacrifices were not in vain.
  7. I think this speaks for itself. Someone named themselves "Adolf Hitler," and soon learned that NT does not appreciate reincarnations of fascist dictators.
  8. I believe the power gloves do damage based on the amount of power in the grid, so traitor engineers can directly wire the solars, singularity, and/or supermatter in order to shock people to death instantly. Regardless, this was pretty well though out, well done.
  9. And if the roboticist was stupid insane enough to make one without a tracking beacon, you can simply run up to it and slap the beacon on, as long as you wear earmuffs and avoid the peels.
  10. It seems like the flag for IPC's that is supposed to make them not have internal organs is bugged (Slime people also suffer from this, broken bones and etc.), as during one round today, I managed to survive an EMP, only to wind up with a ruptured lung. (BOOMCARD coughs up blood!)
  11. Something that I recently discovered is that Supermatter hallucination does not go away for IPC's, or just takes an INCREDIBLY long time to do so. Even though they are immune to the toxin damage, the hallucinations persist, meaning that you will regularly be stunned or even knocked out.
  12. I've seen some really great things out of you in security, keep it up. Also, it's a few days late, but congratulations on becoming a mentor.
  13. This would certainly be useful, because by the time I start fixing piping after an explosion, engineers have usually gone ahead and just built walls everywhere without replacing the pipes. It's difficult enough not having a real reference to where pipes were before without that.
  14. Name: Khaz'ronyx Age: 37 Gender: Male Race: Kidan Blood Type: B+ General Occupational Role(s): Atmospheric Technician, Chief Engineer, Station Engineer. Biography: Born on the Kidan colony of Faezh IX, Khaz'ronyx was born on the outskirts of an industrial city. NanoTransen records about his childhood or formal education are nonexistent, rather, they begin at his employment aboard a Kidan mining vessel. He was in charge of maintaining the ship's atmospheric systems. It has been reported that at some point during his employment, the vessel was assaulted by pirates, which resulted in most of the crew either dead or absorbed into the ranks of the pirates. It seems that he was a part of the latter group, at least for a while, as his next recorded appearance is at a Nanotransen Recruitment office. He served for 4 years aboard the NTV Duke as an atmospheric technician, however he was also formally trained in the maintenance of NanoTransen vessels aboard said ship. He was later transferred to the NCS Cyberaid, where he picked up additional engineering experience, as well as learned to operate the ship's engines. Qualifications: Advanced Electronic Hacking Atmospheric System Maintenance and Operation Basic First Aid Combating Fires Combating Plasma Fires Extensive Knowledge of Atmospherics and Gas Flow Extensive Melee Combat Experience Operation and Upkeep of the Singularity Engine Operation and Upkeep of the Supermatter Engine Operation and Upkeep of Solar Arrays Employment Records: 8 years aboard a non-NT mining vessel. 4 years aboard the NTV Duke. 5 years aboard the NCS Cyberaid. Security Records: No minor or major crimes on record. Caution should be exercised around the subject, as he is fiercely defensive of his work and close acquaintances. He is experienced in both hand-to-hand and armed melee combat. He may be a useful asset should a threat to the station arise, as he seems to work calmly in stressful situations. Subject has a deep hatred of predatory creatures, and has not been observed eating Diona nymphs. Medical Records: No chronic disabilities nor cybernetic limb or organ replacments. For those of you who failed your Xeno Health and Treatment Training, Kida react differently to certain drugs, and information is detailed below. Alcohol has no effect on Kida, however cocoa seems to have an effect similar to that of alcohol on humans. Inaprovaline does not stabilize respiratory function if the patient is in critical condition, and instead causes a feeling of euphoria, extended use is addictive. CAFFEINE IS HIGHLY TOXIC TO KIDA, ONE CUP OF COFFEE IS IN FACT LETHAL. Personnel Photo (Appearance text): The personnel photo shows a Kida that is approximately 227 centimeters (7"5') tall, weighing in at 98 kilograms (216 lbs). He has a dark brown armored carapace, as well as two large, dull yellow compound eyes. Vestigial second set of arms is barely distinguishable from the rest of his carapace. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Subject is capable of speaking Sol Common, although his tone seems perpetually friendly due to the way that Kida replicate the langauge. A raise in volume seems to indicate frustration or anger. He has also learned to speak Gutter, and is fluent in his native Chittin.
  15. Platinum can actually be found in veins single tile nodes on the mining asteroid, with the problem being that it is about as rare as gold. Diamond on the other hand can only be found via the drills. A competent miner (Note: they do not exist for the most part) spending about 20 minutes on the asteroid with a Ripley can easily come up with 50 platsteel, and 500+ regular metal sheets.
  16. I definitely agree with the idea that flags should not be a thing. If the whole idea of it is to be kept, something more akin to a "capture point" or "king of the hill" system with each nation having one or more points to capture would solve some of the issues with flags, although it would introduce other problems. Alternatively, the idea that admins could declare a winner also makes a fair bit of sense, although judging which nation "wins" may be a bit arbitrary. There doesn't seem to be an obvious way to implement this game mode that would discourage the random murdering and zerg rushes that happen in the current iteration of it.
  17. I'm guessing that the connectors are all disconnected because you didn't plan on filling any canisters?
  18. Yes, this sounds just on the basis of more DOOMCRAB. The problem I can see with that though, is that the cult may convert pets that are not controlled by players, which ends up getting said pet killed.
  19. Methods of combating atmos problems without using air alarms may be a good idea to cover, given that air alarms are currently broken. Currently, the only way to fight plasma fires consists of scrubbers and supercooled N2. From my experience, it does seem that the best way to learn to "read" the pipes and determine how gas flows is to actually try atmos in-game. Learning to do so makes it much easier to work with the atmos system, and be able to fix it should it be sabotaged.
  20. Don't be scared of the pipes, they will not pump dangerous gases everywhere. It is actually really difficult to flood the station with harmful gases unless you're very specifically trying to or you drag a canister somewhere and open it. By default, there is only one pump that will dump gas from the yellow loop into the distribution (blue) loop, and it is in the enclosed area in atmos, and you should never really accidentally trigger it. Edit: Image with the pump highlighted.
  21. The shortcut for the Kidan language is :4. I believe it is called Chittin.
  22. Yeah, engineering was full of them, one of the engineers was scared of them and I was the atmos tech, so I went around with the fire axe bashing their brains in.
  23. Yeah, I saw the wish granter one. Somebody wished for laser eyes, and got them, however whenever he used them it caused him horrible pain. A civilian wished for power to destroy everyone in his way and got turned into a wraith. I believe my wish was for security to stop chasing a ninja, who actually seemed to have non-harmful objectives, instead the ERT started chasing him around.
  24. You were that guy? I turn off my internals for 5 seconds, then N2O floods the room, and I get caught in a fire.
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