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mikecari

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  1. Very nice explanation. One thing I've been meaning to ask is: what's the primary difference between communication console messages to centcom and faxes to centcom?
  2. Dunno, I find this new version of nations to be pretty enjoyable actually. It's also an RP gamemode so there's really no "winning" or "losing".
  3. Wait, is the AI able to shunt to off-station APCS? If so that's a pretty big loophole honestly.
  4. One game mode that still stands out for me as being very unbalanced is malfunction. The main reason being that the only way to track a shunted AI is with the captain's pinpointer, of which there is only one of on the entire station. This means that if it ever gets misplaced or given to an SSD person, the crew has no way of winning at all. If you ask me, it's hard enough for the crew to break into the satellite and kill the AI as it is, and shunting just seems like a cheap way to deny the crew a victory and play hide and seek rather than make the round interesting. Perhaps new ways to track a shunted AI would make things more fair. Maybe the robotics console or even the communications console on the bridge would allow you to trace the AI's self-destruct code signal. That way the captain or command could then relay that information to engineering to destroy that specific APC. I feel like shunting in general should really feel like a "last resort" move that really gimps the AI's power in return for a few final moments of safety, like if there's only 60 seconds left for the AI to trigger the self-destruct, rather than a super hard to find and cheap tactic that screws over everyone, even when the AI has over 10 minutes left to blow up station.
  5. You can summon construct shells I believe. You just need 5 sheets of plasteel which is a pain in the ass to obtain. Yeah I agree that not being able to make soulstones is kinda shitty. Maybe it could require reinforced glass sheets or something. Edit: actually, I think summoning shells might be /tg/ only: https://tgstation13.org/wiki/Cult_magic
  6. Yeah why the heck did this get removed. This was always a thing before the update and I see surgeons scratching their heads when they try to perform bone + organ surgery now.
  7. I'm not a big time pod user, but I can definitely see where people are coming from with their frustrations here. I mean, mechs have DNA locks that prevent them from being stolen, janicarts, secways, and ambulances all require keys, it's absurd to think that there are no safety measures for pods when they are extremely valuable station property.
  8. I like this idea. Bar is where I always get beaten to a bloody pulp by greytiders.
  9. I like this guide. Really gets the point across. Now if only security actually respected the magistrate instead of treating him like a lawyer.
  10. I like this idea. Science grinds to a halt without a steady supply of minerals to use. As a miner I always deliver my materials personally to science since I know the cargo people NEVER do their jobs, but it would be nice if science could get off their lazy asses themselves and get them for once.
  11. Saw him today, was a very professional IA agent. I wish we had more people like him handling IA/magistrate jobs.
  12. Which is funny because on other servers like Baystation you get a funny message like "I wouldn't do that if I were you" if you try to put one of the bags inside the other. Why not just do that so the coders can still circlejerk with their funny D&D reference while at the same time removing a round-ending grief feature?
  13. Great guide. Hopefully we'll finally start seeing good doctors now.
  14. I honestly can't tell if you're being sarcastic or not, kek.
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