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Daniel Me

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About Daniel Me

  • Birthday 11/01/1984

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  1. My vote is yes. Reason: I am pro almost anything that focus on role-playing, especially when finding interesting and creative ways. Even though I agree with Mkenner that it's good for the players having shorter and more action filled rounds, I believe this could be solved in numerous other ways. Blob-lines: I really like the idea about a form of game-mechanik that forces the blob to be carefull making singe (meta) lines. That sounds really cool. :!: NB: Currently don't mind blob rounds, as it makes me feel both usefull helping out, and angry when others do stupid thing with the welding tank. :lol:
  2. Thanks. That's probably a usefull tip. I never focused too much on robust thoughness, and traitoring... Well, I am more a friendly kinda guy - for now. Mabye in the future. Me will probably never be (volentarily) traitor though. Yeah, that really IS strange. Seems yer not much of a criminal then - a good sign. Or, yer just smart about it. Still feel Me and Buck has connected on some level as friends, though.
  3. Here is some feedback on yer "Know yer enemy, 2" thread. :arrow: As a security officer, I like to have some clear pointers and guidelines about how to handle and relate to syndicate agents, revolutionaries, cultists, wizards, a malfunctioning AI, changelings, vampires, borers and other antags/critters. This list yer made here Neca, helps a lot. Good to know that there is a "list" of cults that are deemed dangerous, I'll look for those in the future. I like the "propaganda" view from the Company on Syndicate/revs/'lings. Its good to know that some contraband are "typical" terrorist equipment. Perhaps yer could add "All changelings have already killed someone on station to assume their identity", so everyone know they are murderers by defaul? (Unless they are brought to the station as research subjects - see 'Event' thread) I do like that yer encouraging to actually "chop their heads off and brun their bodies", but can they be given to RnD alive, or just dead? The whole body, or just the head? Its also good to know that wizards are hostile unless a diplomatic relation are to be made. I've always asked em for autographs on a normal round, as I saw the wizards guild to be quite popular - now I know better. The information about the vampires was what I enjoyed the most. The guidelines are nice, as it sort of allows vampires to work for the Company if processed correctly. And I also like their syndicate affiliation. Mabye yer could add "blob" and "xenos" on the list? Are their presence known in the galaxy, or are they something completely new? What is NTs recommend actions, on station, if they are spotted?
  4. They are basicly starting to gradually remove instant stun effect, if I understand correctly. Facts - It's getting harder for security: Stun baton now does damage as a taser. So repeated use must be applied to "down" criminal scum. They heal back quick though. :oops: To cuff, yer need to grab the criminal scum, upgrade the grab, change hands, and use a pair of cuffs on them. Now... "drop" yer grip on them and pull them to the brig. Fj45: Just step "into" the doorway, arm and throw the flashbang, step out, close door if the criminal scum tries to flee out your doorway. Note: I want a "Fire in the Hole!" hail-message on the mask! :idea:
  5. Security HUDsunglasses protect against flashes. The bang though, you'd need them earmuffs.
  6. I like the idea of making pepperspray usefull. :!: Yes, I agree. Yes, if peppersprays become usefull, security WILL fill em with pepperspray. A reskinned extinguisher with perrerspray would be preferable. 8-) I don't know about the batons though, I don't like the idea of hurting folks unessecary... :cry:
  7. Thanks all of ye. Seems like being a successfull officer just became a "tad" harder with the new mechaniks for cuffing and stun, so I'll try to adapt and keep it up. If possible, I'll start a newsfeed, "Law & Justice", where I put out people I've arrested, write their crimes and add pictures. :idea:
  8. Head was not a vital hit-location! :lol:
  9. His behavior, accent, hair, cyberlegs, skill-set: It's all very thought through and has its reason for being that way. Try talking to him without any headgear, and you'll also figure out one of his biggest weaknesses (you probably need to give him an order to do that, though). NB: You should have met Me when he got braindamage that somehow would not be cured (bug I believe). :lol:
  10. Yes! That! :!: Sounds great! Out with shitcurity, inn with goodcurity! 8-) I'd also like a section with weapon license and such that can be revoked. :idea:
  11. It would be great if the timers used at brig showed who the name of last user who activated it. I hate asking again and again on the security channel who gave Mr. X an exuberant amount of time, bucklecuffed em to the bed and did not bother with doing a proper search. Mabye even add a comment field. :evil: Having a name would kinda make whoever sets the timer, so more easy detect who is breaking procedures, or just have not read space law. :!:
  12. Well, while I had incarcerated the changeling that was under "investigation", at least two other changelings were destroyed. Yes, a pretty bussy shift that one. When I see anything that even remotely looks like virus, I pick my extended oxygen flask from my webbings and use internal without fail. Why do you think Me is balding? Viiirruuuuzzzz!
  13. Oh yeah, yer that fantastic german security character - I love it! Was great working one shift with ya, with the changeling and all. To bad it escaped. So sorry yer to find yer dead at the chapel, but at least I brought yer corpse aboard the shuttle. Hope yer got yerself cloned at SentCom, sir! Looking forward working future shift with yer! Stay safe!
  14. And make it possible for those with balding hair do do a combover!!
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