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  1. For Fiona's detailed records, go here. First Name: Fiona Last Name: Phillips Gender: Female Orientation: Bisexual Nicknames/Alias: Most people call her Fio, Fi, or Fifi (though she hates that last one) Picture(If Available) i'm poor and can't afford that right now, here's some heroforge models to give you an idea leave me alone aah https://imgur.com/a/hnh8xgh Age/D.O.B: Exact DoB unclear, 24 years old Species: Human, genetically modified for deep space habitation. Blood Type: B+ Place Of Birth: A mining colony on G1618-X1634, a planetoid located in the debris field around Groombridge 1618, about 16 ly away from Sol Alignment: Are we really doing DnD alignments? I guess Chaotic Neutral. She is egoistic, but not actively malicious, and while she understands the value of order, she will only obey rules as long as it's convenient for her. Affiliation: Nanotrasen - Employee Cybersun Industries - Former employee Religious Beliefs: Agnostic Detailed Information Appearance: Character Voice: Fiona's voice is quite deep and sometimes slighly raspy, partially due to her smoking habits. Her accent is somewhat odd and hard to place, though it does suggest she speaks Gutter as her first language. Personality: Medical Records: Employment Records: Security Records: Character Biography Family: As the colony she hails from is now defunct, its atmospherics system fully broken, it is unlikely that she has any surviving family members. She does, however, consider one person her sibling. Background: Personal Relationships Faction Relations Other Information Place of habitation: Favorite drink: Fiona drinks mostly water when exercising, but is a big fan of milk and other dairy products, as well as sodas, coke in particular. Her favorite alcoholic drink is Fernet Cola, followed closely by White Russian. She also likes Thirteen Loko quite a lot. She usually drinks her coffee black, though she is a big fan of Mocha, as she fondly remembers mixing instant coffee with cocoa powder found in military rations. Favorite food: Fiona does not have any favorite food. Her palate is a crime against humanity due to having eaten bland food for most of her life. She thus subsists on TV dinners, takeout food, and protein shakes. Fiona often adds hot sauce to things - she had eaten mostly nutrient paste for most of her life, before being exposed to "real food" for the first time in a cafeteria while working for Cybersun. What follows is that her bar for food has always been very low, which caused her to become amazed by hot sauce packets found in rations consumed by her during her combat training. Enlighten me as to what else I should put here
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  2. Hello! This is my Roleplaying guide based on my time on paradise combined with a lot of tabletop roleplaying experience. I hope it can give some interesting ideas. If it doesn't, I'm still happy you took the time to check it out. This guide doesn't dwell a lot on what you SHOULD do but rather HOW you do it. It's easy to tell someone to roleplay. It's harder to tell someone how to roleplay. This guide tries to amend this by providing traditional roleplaying and improv techniques. It also gives a lot of examples on how you could accomplish the three steps detailed below. The guide in 4 words: Build, do not destroy. The three things that make you a good roleplayer in this game are the following, in order of priority: Create interesting situations Be Interested Be Interesting Creating interesting situations Difficulty: Hard Note: As always, any interesting situations you create should follow the servers rules. The hardest, but also the most interesting part. It's hard to define an interesting situation but it's something that involves player characters somehow interacting with something. The classic example is an antagonist trying to kill you. It is immediately interesting because it's your character being hunted by a threat. You wanting to survive versus the antagonist wanting to take you down. However, interesting situations can be bigger than this. The bartender can throw a date night for the lonely hearts, the librarian could have a poetry competition, a civilian could try to get a permit to build something in the maints. The possibilities are endless, it just requires imagination. They also require initiative and work. Creating something means you have to try and risking failure. This is, combined witht he imagination required to come up with interesting ideas, is what makes this the hardest thing in this guide. Push yourself and go for it. Examples of creating interesting situations Here are some suggestions for different jobs to initiate interesting situations. Note: This skill depends heavily on the round and whats going on. If you're currently to busy doing your job to initiate interesting situations, do your duties first, then start getting creative. If you got skills, you might be able to do both. Captain: HOP: Sec Officer: Detective: Therapist: Civilian: Be interested Difficulty: Easy Be interested in other characters. Ask them about stuff. Ask them about their backgrounds and whatever else comes to mind. This is appreciated by everyone who has made a Character. They want people to know about their character. Let them show it off. By being interested, you can also show off your character. I've heard SS13 being called a "glorified chatroom" and it struck quite a cord with me. Talk to people. Ask them about their day. Being able to smalltalk as a made up character is a pretty high level of roleplay. The 4 techniques used to be interested are: "I heard a rumour" Yes/Yes And/ Yes But Have an excuse to start a conversation Join in on the action "I heard a rumour" One of the easiest and best conversation techniques to use in this game. As long its harmless, you can make stuff up about OTHER player characters like rumours or facts. Bonus points if you make this flattering or interesting tailored to their personality. They could play along using yes/yes and/ yes but or just say you're totally wrong. Either way, they get a chance to small talk about a possible previous event. Maybe even add something to their backstory. Try it. Examples About a Badass: About a Captain: About a Detective: About a Quartermaster About a Clown: About a Mime: Fill in the blank examples: Yes/ Yes and/ Yes But: This is a classic Improv technique. Someone comes to you for something. Clown wants all access, the chaplain wants to bless you, Sec wants to arrest you, Captain wants you for a special mission. In most cases, you should avoid saying no (Unless you really don't want to do it). It's better to say Yes/Yes and/ Yes but. All these answers will lead to MORE roleplaying and MORE interactions. A No will in most cases lead to less roleplaying. However, you should obviously still follow the server rules and apply common sense to the situations. Examples below. HOP example: Chaplain Blessing you example: Sec Arresting you example: Captain wants you example: Have an excuse to start an interaction When you make your character, consider how they interact with certain people. Different people want different things out of an interaction. What would your character be interested in finding out? Some are focused on the job/personal life/love life/interests. More detail on how to create excuses for your character is in the character creator in the next post. Examples, based on types that can be found on the station.: The young CentCom goldenboy/girl The Gossipy Grandmother The Naive Newcomer The Flirt The Badass The Preacher Join in on the action If you see someone announcing something, like a private investigator, a fun religion or a scientific experiment being announced, interact with it in some way. Just stopping by is good but if you can contribute, taking it in a different direction or building upon what's already there, it's even better. Create interaction. By talking with someone, you can start a series of events that could make someones round a lot better. Don't be afraid to ask people for things or ask about things. Be Interesting Difficulty: Medium. To be interesting means you have a character people are curious about and want to interact with. Your character changes you from just your job to an actual person. This step also happens before you've actually started playing the game. In my next post I'll post a character creator, designed specifically for Paradise, to help you create an interesting character. Some shortcuts to be interesting are the following: Have a unique or odd style/appereance. Speak in a distinct manner. Off hand mentions to previous events in your life. If you came this far, thanks for reading. I truly hope it gave you one or two ideas!
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  3. This is an absolutely stellar guide for those new to roleplay! As an experienced roleplayer, it always warms my heart to see others guide those just getting their feet wet. Excellent work!!
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  4. As many of you know, it really isn't a secret, staff place a phrase within our rules which we use to verify that a user has read the rules entirely. If you didn't know, then surprise! There's a phrase we've hidden there to do that. What most of you don't know, even though it is a bit of common sense, is why we use this method of verification when its rather easy to by-pass. All you have to do is go to the appeals section and read a few to find the phrase pretty easily, saves time on reading right? Well here's why its a very bad idea to do so. It cheats you, not us. People may think they're pulling one over on us by not reading the rules and providing a phrase from an appeal however, all it does is make things more difficult for the individual. When they break the rules next, which they will, and they're back in the appeals section asking for another chance, we're gonna ask why they'd broken the rules despite having read them (Especially damning if the offense happens close to a recently accepted appeal). If they say they've read them, then we think the individual is unwilling to follow the rules which tanks their appeal. If they said they haven't despite providing the phrase, they lied to us in their previous appeal, also tanking the chances of them getting the next appeal accepted. Either way, it just serves to screw them over and not staff. Anyone caught in a lie can tell you how difficult it is to regain trust afterwards and Staff are naturally suspicious when it comes to individuals who violate the rules, lying to us is just a surefire way of making sure you don't play here. We also will, from time to time, change this phrase in the rules, not only to ensure they're read but to also make sure that individuals who slip up from time to time (Hey it happens to all of us, we're human after all) will refresh themselves on the rules. So don't take the easy way out. Read our rules fully. The easy way is just going to screw you over later and we want you to play here and have fun, not forced to sit outside the party because you were too lazy to read.
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  5. Gladly: is considered -> should be considered Making it more vague here lets doctors apply it in a broader way, rather than it always being true. psychological problem, and a waste -> psychological problem and a waste I think for readability removing this comma would help the sentence flow. Patients may be treated at the lowest priority. -> Injuries that are the result of self harm should be treated at the lowest priority. I think it would help to clarify what patients this is talking about, I know it might seem obvious from context but these policies need to be idiot proof. may recommend a demotion. -> may recommend a demotion to said crew member's department head. Again, might be best to idiot proof this bit. Psychiatric treatment is recommended -> Psychiatric treatment is recommended for those who self harm More idiot proofing. It's shocking how much SoP is taken out of context.
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  6. Thanks! I find the roleplaying aspect to be the main draw of the game. Yeah I have similar stuff with my characters. Brent Savoir (https://www.paradisestation.org/forum/topic/20023-brent-savoir-gentleman-detective/ ) always texts the journalist or librarian to offer to do an interview since he's galaxy famous. Even if they say no it's an attempt to reach out and create something fun. Having specific food requests is also cool. It also feels way more real when people want some specific food from the chef instead of gobbling down whatever dead carrion laying on the bar. Yes! Exactly. This is basically "Be Interested" in my guide. It's super easy to do. I can't belive that more people don't do it. It doesn't even have to be that elaborate. Just a simple "How's your day" or any common phrase to open up a conversation can work. Obviously you get bonus points if you tailor it to the person you're talking to.
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