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Showing content with the highest reputation on 10/27/2017 in all areas

  1. Will the vulp be purged? Stay tuned to 'Vulp or Pulp' after this commercial break.
    6 points
  2. Hey Paisanos! Yo, what's up, it's your boy, Bobalobdob who I play as: Edmund Faust, E.D., and, on occasion, Rick O'Shay. what I play as: Edmund Faust Primary Scientist, Research Director, Roboticist Secondary Cargo Tech, Quarter Master, Shaft Miner, Head of Personnel, Bar Tender E.D. (Borg) whatever is needed//service if roundstart Rick O'Shay civillian/random any questions? Ask away.
    2 points
  3. Hullo :D (Faustius Maximus) ( Jerk)
    2 points
  4. @bigfatbananacyclops Mike Murdock in his her true form, a neon pink vulp.
    2 points
  5. So, our story begins as our hero, Mark McKinley, signs on as Botanist. I was trying to make exploding lemons. After browsing the wiki, I went and got a Floral Sombotaray from R&D. Was messing around with it, decided to make a shoulder holster from the biogenerator, and a trenchcoat just for fun. Played around with the plants for a bit, killed a few because I was bad at growing, and ended up outside the bar shooting my coworkers as a joke. Sometime later, we get a level 3 biohazard alarm, and reports of terror spiders in Science. Cargo starts ordering guns, and I wander down to HoP for access to those sweet, sweet, semiautomatic shotguns. Denied, wander around for a bit more, generally causing general mischief, until the shuttle is called and I realize I am definitely going to need a gun to get onto the shuttle alive. I go to cargo, manage to get in, and arm myself with a combat shotgun, two or three laser rifles, and riot armor. I also pack up a crate full of guns to distribute on the shuttle. I make my way from Cargo to the front of the bar, and see a spider in front of the bar. I shoot it. I keep going to the shuttle, and defend a coworker from a grey one that was trying to bite him. Shot again. Around this time the gravity turns off and my crate of firearms is lost, floating back down the hall. I make my way into the shuttle, blowing away a red that was in the cabin. Very, very few people had made it on alive, and the spiders tried to take control of the situation. I had emptied my shotgun trying to take out another red hiding behind a doorway, and remembered I had a laser rifle in my backpack, and the laser penetrated glass. Red died, and I buckled down for the ride. At the end of it all, me and another Sec officer were the only two alive people on the shuttle. When we get to Centcom, I blow him away with the riot shotgun that I reloaded on the ride home. I won the game, I think. I was the last man standing.
    1 point
  6. I agree with @DrunkDwarf. Research is more or less a memory game to try to max reseach in the shortest period of time. I suggested to remove station goals on this post here: https://nanotrasen.se/forum/topic/11397-remove-station-goals/ . It nothing more than a burden to the engineers and I believe that is why I stopped playing as one because I hate when someone makes a threat to fire me and I don't want to get risk getting jobban for something, that is in my opinion, stupid. Other than that, yeah. When I play, it doesn't feel like a science station. If it was, then we would of had more scientist than other jobs and the science department would of been bigger and have more stuff to do. The problem is that the argument of balance comes into play and I think it's a pretty weak argument given the fact that an assistant can take over your job behind your back. Such examples would be, a construction of a new medbay somewhere in auxiliary storage or someone putting a protolathe and other research components in the middle of the bar, etc. Its pretty LRP and it breaks the direction of what Paradise should be, MRP.
    1 point
  7. I've never seen anyone actually use the strange objects when I've been in science, most people seem to just churn out max tech levels by going through the same series of items that everyone does by rote. When you don't raise the tech levels to max within the first 10 minutes, someone (sometimes not even in the science department) comes along and shouts at you and takes over, because all that seems to matter is power-gaming max tech every round by the most efficient route possible. If I go and mess with stuff in the E.X.P.E.R.I.MENTOR, none of it really contributes to tech levels, because someone else will have gone and maxed them in the small amount of time it takes to do so. Also, I think I've seen a Scientist send back Tech disks with research maybe once ever since I've been playing here, and i started out playing Cargo a lot. So no, I don't think the station can really be thought of a research station IC, because little research ever seems to happen, just going through the motions so that all the most powerful gear is available to take on the antags. Most of the current station goals become essentially an extra burden for the engineering department to tackle in between repairing shit when the bombs start going off, and more often than not they just don't get built, because engineering has too much to repair already. There definitely needs to be more alternatives that take less time for engineering to set up, but then take more time for a mix of the other departments to really complete, more along the lines of the DNA vault, just quicker to set up initially.
    1 point
  8. 1 point
  9. Hey! B.E.E.R here! I'm the bartender you should aspire to be will probably see often on the Cyberiad. Always glad to see people going into the profession! If I'm on board, and you need help with a drink, don't hesitate to ask! See you in the bar, Mr. Faust.
    1 point
  10. Sign language would be cool...though whenever I do a mute character I just use me for sign language. *shrug*
    1 point
  11. Only if you can do this
    1 point
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