ID Card
Every Nanotrasen crewmember is always issued with an Identification Card or better known as an ID Card. It is one of the most important items someone can have on station. This thin and unimposing ID Card is what allows you to get from point A to point B on the station without being buzzed at by doors. It also allows you access to certain computer consoles or other machinery, depending on your access. Your ID contains a variety of personal information, including your name; age; occupation; blood type and DNA hash.
A person with the rights to access an Identification Computer can edit your ID to add or remove access. It is usually modified by the Captain or Head of Personnel. Additionally, Every department head has access to a department management console, which is located in their office. This gives them the ability to make small access changes to their subordinates or to demote them.
Identity
IDs determine what information people can tell about you from looking at you and for Security Officers determining what job you have, your statuses, and who you are. How you wear(or don't wear your ID) determines this.
If someone wears something that obscures their face in any way, they'll be identified as the name on their ID card, not the person who's behind the mask. Priority takes place when using IDs; if you're holding an ID, doors will focus on the access applied to the card in your hand, instead of the ID on your outfit/PDA. IDs can be kept inside of a PDA, this is useful because it can be used to hide your identity while also being able to access things.
Types
Heads of Staffs ID Card
These are often high-risk items. They provide extended and even full access to all departments. This allows people to enter restricted areas such as the AI Satellite, the Bridge, and a few other key locations.
ID | Description |
---|---|
Nanotrasen Officer's ID |
An official-looking ID, straight from Central Command. These are held by Nanotrasen Navy Officers and Special Operations Officers; people paid too much to value your existence. They are all access, but you will die trying to take them. |
ERT Member's ID |
Held by Emergency Response Team members. An official-looking ID, straight from Central Command. They have access to everywhere. Coloured strips on the card indicate what rank its owner is. Blue is the Commander; red is an Officer; yellow is an Engineer; white is a Medic, and purple is a Janitor. |
Captain's ID |
Held by the Captain Popularly known as the 'All-Access' ID Card, the Captain's gold-plated ID represents power and might. This allows the Captain to access every area and device in the station. A spare starts in the Captains Quarters. Desired by all. |
VIP's ID |
Held by the Magistrate, Blueshield, and Nanotrasen Representative. A sleek, Nanotrasen-themed ID card. All of these have access to the Bridge, but very little access beyond that. The Nanotrasen Representative has the most access by default; sharing the same areas that the Head of Personnel can enter. |
Head of Personnel's ID |
Held by the Head of Personnel. A shiny, silver ID card which shows honour and dedication. Has full access to the Service and Supply departments, as well as access to the Bridge; EVA; Gateway; Vault, and basic access to every other department. |
Head of Security's ID |
Held by the Head of Security. A no-nonsense ID card for a no-nonsense Command member. Has full access to Security, as well as access to the Bridge; EVA; Gateway, and basic access to other departments. |
Research Director's ID |
Held by the Research Director. An ID card of dubious stability; it seems somebody experimented on it a bit too much. Has full access to Research, as well as to the Bridge; EVA; AI Satellite and Upload; Gateway, and basic access to the Brig. |
Chief Engineer's ID |
Held by the Chief Engineer. A structurally sound ID card, lined with hardened materials to overcompensate. Has full access to Engineering, as well as access to the Bridge; Teleporter; EVA; AI Satellite, and basic access to the Brig. |
Chief Medical Officer's ID |
Held by the Chief Medical Officer. A sterilized ID card; it smells like formaldehyde. Has full access to Medical, as well as access to the Bridge; EVA, and basic access to the Brig. |
General Crew ID Cards
These are general crew ID cards. They provide light access to the department they're assigned to and also access to public areas such as Maintenance.
ID | Description |
---|---|
Cargo ID |
Held by the Cargo Technician and Quartermaster. |
Security ID |
Held by the Security Officer, Detective, Internal Affairs Agent, and Security Pod Pilot. |
Science ID |
Held by the Scientist, Geneticist, Roboticist, and Xenobiologist |
Engineering ID |
Held by the Station Engineer, Atmospheric Technician, and Mechanic. |
Medical ID |
Held by the Medical Doctor, Chemist, and Virologist |
Standard ID |
Held by Misc. Crew; Service. Standard identification cards issued to the general staff and to members of the Service department. They have an array of access depending on their job. |
Special ID Cards
These are general crew ID cards. They provide light access to the department they're assigned to and also access to public areas such as Maintenance.
ID | Description |
---|---|
Prisoner ID |
Held by prisoners. |
Old Id Cards |
Outdated/retired Nanotrasen keycards |
Silver ID |
a regular ID with a fancy sticker on it. |