Jump to content

Port Goonstation


fludd12

Recommended Posts

 

So, mayyyyybe I've been playing a bit too much goonstation for my own good, but here goes nothing.

 

Basically, how feasible would it be to port a lot of the differences between goonstation and paradise? Goongenetics is AMAZING. Interesting powers AND a reason not to OD on power. Mechanic is cool. Mechanic being able to replicate stuff? Why not - it's basically R&D without the ability to make new things. Mining having cool ores that they can smelt together, Artifacts existing for Science again, freaking stock markets and economy systems, imagine adding even more interesting complexity to the game.

 

Talk about a coding mess, though. I don't think our poor coders could survive it.

 

Link to comment
Share on other sites

 

I mostly want goon genetics and VR.

We had the code for this a long time ago, it couldn't work with our DNA system, so it was either GoonDNA/genetics or what we have now. I hope Fox can (dis)prove this?

 

Link to comment
Share on other sites

 

Port Memes!

 

JK....

 

 

Or am i?

 

 

On a serious note, we need goon genetics bad... would stop alot of the "I gots hulk! Ill look for strange objects in maintenance :wink: :wink:"

 

Link to comment
Share on other sites

 

Goons mining, surgery system, augments, mechanic with his Reverse Engineer capabilities - thats all very very cool.

And security can fine and ticket people as well, which is fun.

Also goons have programmed bots Guardbuddies.

 

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use