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Xenomorph changes and features


Bigtimetripod

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https://github.com/tgstation/-tg-station/pull/16478

 

^^^^^^^^

 

Just some changes what would make it a bit better in my opinion.

 

Original Changelog:

 

rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!

tweak: Alien Drone health increased to 125 hp.

tweak: Alien drone is now faster!

tweak: Alien egg and larva maturation times halved.

tweak: Resin membrane health increased to 160 hp.

rscadd: Aliens may now open firelocks.

rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)

tweak: Droppers no longer affect aliens.

 

Most are logical like being able to open unbolted airlocks (more work for AI to bolt everything), but it think the tweaks are a bit much. If ported, this what i think it would look like.

 

Paradise log:

 

rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!

rscadd: Aliens may now open firelocks.

rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)

tweak: Droppers no longer affect aliens. (Xeno have no eyes!)

 

Get ready, set, Brain storm!

 

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Xeno needs to be made its own job again before anything else is changed about them, buff or nerf.

 

They have plenty of toys now, they don't need R&D, SciChem, and Experimentor access on top of it.

 

Xeno Lives Matter!

 

latest?cb=20141005001209

 

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Just remove their perma-insta-stun disarm powers and 90% of the problem goes away, one xeno can take on an infinite amount of non-mech attackers if it's fast enough.

The quality of life stuff like firelock opening shouldn't be a problem, the health buff though I don't think would be a good idea, they're already robust enough.

 

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