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Nazsgull last won the day on April 2

Nazsgull had the most liked content!

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About Nazsgull

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  1. After many hours wondering how people reacted so fast to my shenanigans I was told of this feature. Hope it s useful...
  2. Some thoughts? https://github.com/ParadiseSS13/Paradise/compare/master...Nazsgull:glowshroomsBalance Also I understand those values can be overwritten using the genemodificator :/
  3. I was Neil Enet, traitor assistant. Had to assasinate 2 targets and get out. Tried killing one of them but failed misserably. Hid in maintenance for 20 minutes disguised as a cigarette butt (charmeleon projector) to avoid security patrols. Then decided I had had enough, I was going to erase myself from the database. So, I go to security east maintenance, emag my way into detective office and I get disguised as a cigarette butt again. Not even 10 seconds later a security officer notices the break in but obviously does not see me (I'm a cigarette butt after all, what am I going to do, giv
  4. You don't want to know what they are made of...
  5. Reviving post due to update (added situations).
  6. The thing would be for captain to be a traitor and not detectable by people nearby, but I'm not sure how to do that, maybe someone else does?
  7. So it may work removing the loyalty implant? (or adding a Syndicate one). In any case if the gamemode was not worth it then this idea may not be good after all...
  8. Name of Event: Traitor on the bridge One Sentence Description: Captain, who is a traitor, receives a message from the Syndicate marking defective personnel for assasination and Head of Security also receives those targets but from Central Command and ordering him to protect them. Map Changes: No Will this work with the standard NSS Cyberiad map. Yes Code Changes: No Will this work with the standard Paracode base? Yes Suggested Number of Players: High population What type of population level would this be best for? Any will do Full Descripti
  9. Suggestion: https://www.bfxr.net/ Suggestion after playing with it for a while: https://www.bfxr.net/?s=8%2C0.1%2C0.185%2C0.23%2C0.25%2C0.31%2C0.3%2C0.485%2C%2C%2C%2C%2C%2C0.135%2C%2C%2C0.5384%2C0.375%2C-0.14%2C0.69%2C%2C%2C%2C%2C%2C1%2C%2C%2C%2C%2C%2C%2CmasterVolume (Coin sounds might do for that)
  10. I agree with a 10-15 second visit time, althought that is subject to in game testing. It has to be enough time to grab items but not enough to kill someone or break , for example, the display case. Abut the reusing part I'm not a fan of this because adding that option because it makes the "stay in restricted area" part end prematurely, which in my opinion would make the gadget too unbalanced. On the glitch trap, it is supposed to be tiny, not bigger than a cigarette or a burnt match so it's hard but not impossible to see.
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