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Earthdivine

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Posts posted by Earthdivine

  1.  

    I always feel it's kind of underwhelming, the blob win %.

    I really want that old situation back where most of the station is blob'd, and there are three people or so left making a final stand towards the nuke.

    Yea but then you run into situations where the blob eats the nuke and then....its time to sit down and wait for it to win.

     

    Plus wasnt it removed from blob because blob was made somewhat weaker and needed less station % to win?

     

  2.  

    Seems needlessly laborious to burden an admin for a question over an SSD person. Would it not be easier to clarify the rule that non-starter equipment can be recovered by a person from the department before placing someone into cryo?

    Another thing is that we sometimes get told by players things like, "Hey my net's going down for a few minutes due to storms/router resets.", so we would know they are indeed coming back and can relay that information.

     

  3. The only way I would possibly be for this is if the "waterproof" vents / scrubbers as discussed on the PR were added and put in secure areas (captain's office, brig, etc.) otherwise it'll be Revenge of the Tide.
  4.  

    I forgot to announce this. The server is currently back relisted on the Hub for an indefinite amount of time. Please take care when dealing with people and do not hesitate to ask for AdminHelp. But also please understand if we cannot answer you if there is problems, as we often will have our hands full with other complaints.

     

    As always new players, do be sure to MentorHelp to ask questions, the Mentors will assist you in any way they can to solve your curiosity.

     

  5.  

    Due to having to merge in an ERT fix, we decided to allow the server some time to try how things are without the PDA slot. Now that it has been a few days of playing, please let us know how you feel about the slot removal.

     

    Please note that the current PDA PR will keep the PDA functionalities that was added in with the Personal Crafting PR.

     

    This poll will run for 2 days. Speak or hold your peace.

     

  6.  

     

    Also, our peacekeeper borgs on Paradise also have a laser gun setting, as well as a sonic jackhammer. I highly doubt Fox was referring to those. :P

    Yes I just learned that a few hours ago S:

     

  7.  

    And peacekeeper borgs are literal walking eggplants with their most useful module being a cookie dispenser (unless they're emagged, but even then).

    Uh, when I think Peacekeeper Borgs, i think the Nation ones that can only use Tasers and Handcuffs that don't follow spacelaw.

     

  8.  

    Quite honestly Secborgs are only good against the stealth antags who usually have means of shutting them down. Secborgs have NO lethal options outside of baton-bashing, leaving them to deal with Traitors, Vampires (who often can jaunt away or poof away to a maintenance) or Changling (EMP Schreech, then bash their head in, they have very little HP to use.)

     

    They can't do anything against the other antag types (sans heist) due to their lack of lethal means, making them a glorified bullet sheild for security.

     

    I will completely admit Secborgs are usually played by players who aren't fun to play them.

     

    Also goon secborgs had other things going for them we dont, like moving faster then players, bigger hp pools, and lethals, allowing them to powercop without fear.

     

    I play secborg very often (I am the custom sprite HELIOS) so i know alot about their ins and outs, and they are really underpowered in areas.

     

  9.  

    One person? Gone? Why only one? Why this person only? Does it mean there is content but it's waiting to be patched?

    Mel only wishes one person to have access to the server computer at a time for security reasons (only 2 places the password can be stolen from rather then say, 6) and also so we do not have a conflict of interest between people who have access, which was something we had in the past when more people had access at once.

     

  10.  

     

    It is kinda sad that admins on this server join more and more to the powergaming crowd.

     

     

    Please take the time to think out your responses, as this comes off as uninformed. We have been pushing tons of anti-meta and powergaming things through as we can without tearing things apart, not to mention our constant posts on powergaming/lowered RP and how we're working on it.

     

    The biggest problem with proposing and going through with something like this is the loss of community. SS13 is honestly a stagnated community. We don't get new players coming in unless some big name decides to give us publicity. We can't just brute force this stuff or ban out the playerbase because there's so little players to ask to adjust to this. We already are down to 50 from 100 players since the listing to decrease the amount of greytide and attempt to help what roleplay we still had left. Changing the rules to such would probably push that player count to 30 or lower, making the station into a ghost town and lowering the productivity and more. That's not even to mention the fact we have attempted this in the past and there's a reason we do not have the rules anymore.

     

  11.  

    Every time you guys talk about metagaming you somehow ingore the fact that we indeed had knowledge limited and it worked fine. It was not to strict and nobody cared if a doctor did set up the engine because there was nobody in engineering, or if a civilian stepped in and helped in medbay when it was helplessly overcrowded, but those were exceptions in which those rules were bend in order to progress the round. A general knowledge of everything is just stupid, what's the point of being a doctor if everyone just runs passed you and picks the right medicine out of the fridge and leaves. It discourages interaction with other players, which is almost ever a bad thing!

     

    @Fox: I am kinda shocked, but mostly dissapointed to see this being posted by you.

    Everytime I see this I think people remember a different game. The Limited Knowledge rules were really bad, as bad as the loyalty implant forced RP was. We constantly were getting complaints to no end about how "X couldn't have known this!" or "Y said his cousin said this, its against the rules". Not to mention when say a Civvy stepped in to help medbay, we would get reports saying such, "An assistant shouldn't know how to do surgery" and would often also try to remove them with CH, which often times resulted in death if the medical player was new.

     

  12. Another thing are that staff slots are taken by people antag fishing, then they ghost or cryo themselves when they don't have antag status, making the illusion of a staffed department in the lobby screen when in reality there's probably less then it shows.

  13.  

    What can be more fun than a wizard who can animate things.

    A wizard who only wanted to get drunk and created an army out of the people who denyed her drinks.

     

    Hah, sounds like fun.

    Ask Tully about, he had a front row seat :3

     

  14.  

    Honestly, we need more events. It's the easiest way to promote RP, and it gives more of an immersive feeling that the server's really been lacking recently. Lore needs to be fleshed out, current events happening off-station should have some sort of impact, and a little bit of continuity would be nice. What I've wanted for awhile is scheduled events, and a plot-tracker. If an admin wants to do an event, announcing it a few days before and setting an aprox. time of when it's going to happen would help get more of the community involved. If the event furthers the current plot or has some kind of impact that should be considered a part of the continuity, then a quick summary should be recorded on the forums.

     

     

    EX: Urist McAdmin wants to do an event where a few bounty hunters show up, with a prisoner in tow. They post on the forums that they're doing an event, and need a few people to participate. The ones chosen to participate are told how to act, what their motives are, and any specific information concerning the character they're going to be RP'ing as. A date is picked for the event, and is marked somewhere on the forums. Event specifics are not revealed, only that an event is going to happen. The event rolls around, things play out, and by the end something has happened that should be kept in the continuity (prisoner was busted out by syndicate agents on board, the prisoner was killed, the prisoner was turned over to CC, whatever happens). The details surrounding the event and it's outcome are revealed on the forums, maybe in the form of a newscast or a NT report. This way, future events can be based off of details of previous ones.

     

    I had done something like that, asking players the round before if they wanted to participate in an undercover Nuke Ops VIP Kidnapping. It had started pretty well, though a bit of a flop since our VIP, Dave, walked headfirst into the group as soon as they boarded, so we improved and made a negotiation announcement.

     

    Only 2 people cared, the NT Rep and the Captain, the latter of which got captured as well after he tried busting out the VIP. It wasn't a complete waste, the Nuke Ops enjoyed the hostage banter they made up, the VIP and Captain tried to break free twice I believe, but no one else cared, despite us telling command constantly the Captain and VIP were missing, and asking the crew to assist in the search before CC had to pay outrageous funds for both to come back safely

     

    We can't really let a story unfold around the station with the events because the station will completely ignore it. The events that seemed to be well liked are the ones the players can't ignore, so that brings more people in to muddle it up or create their own stories about it.

     

  15.  

    Farya, what else can we implement that would incentivise roleplay? At this point it's purely up to the playerbase. If people want to roleplay of their own volition, they will. If they want to be P2Wing shitters, they will.

    Very much this. We been trying to nudge it away from the Powergamer mentality and more to a Roleplay sense with the SoP and Space Law, but even then we have the issue of its entirely up to the community to actually be the change, and that more then likely won't happen due to how many people seem to very much think the game should be "Us versus Them".

     

  16.  

    I mostly want goon genetics and VR.

    We had the code for this a long time ago, it couldn't work with our DNA system, so it was either GoonDNA/genetics or what we have now. I hope Fox can (dis)prove this?

     

  17.  

    ... you still have darkness obscuring people with Xray ...

     

    Xray completely negates darkness as far as I know. Maybe it wasn't like that in the past?

    Defiantly isnt how it used to be, before you needed to have Mesons on to attain that. I'm guessing this was buffed when we changed our lighting. I haven't played genetics for a long time due to how boring the job is and I felt bad for having the potential to ruin an antags round just by existing.

     

  18.  

    1. Replace the X-Ray genetic mutation with a thermal version.

     

     

    no thanks, X-Ray is a vanilla power, it's been the same for fucking years, literally one of the original 4 powers

    Changing it won't change many problems that are associated with it (other then Antag powers acting strange, such as room-wide Shadowling glares).

     

    As for what Thermals does, it is just seeing people through the walls, without seeing the areas in which they are in. Infact it's more powerful because you still have darkness obscuring people with Xray, you cant hide anywhere with thermals.

     

    At the moment the problem with Genetics is more how ridiculously easy it is now. Most geneticist players can get a full set of powers in 20-30 minutes.

     

  19.  

    On the other hand, I can understand those that disagree here, changing a rule so old can be unwelcome to a great many that simply don't want that kind of RP in Paradise.

     

    Actually we had the rules like this before, back when the server was new.

     

    It got changed because people ignored it all the time and made the dumbest excuses to explain why they knew the things they did. That's honestly the crux of my argument with this.

     

    It's been done before and failed horribly. Don't repeat the past.

     

  20.  

    I wish more paradise players cooled their powergaming for a moment and embraced the unorthodox a little more.

     

    Don't mean to post again so fast, but this is very much a big factor of why the "Wow" factor of the game is gone.

     

    Remember how cool you felt doing R&D and figured out "Wow I can get these research points with this? I need to remember that for next time"? You can't ever experiment with R&D anymore to learn that. A scientist or RD will barge in and start cramming the thing to max in 10 minutes, and point you to the handy R&D Guide or program to have it done for you. If you don't let them max their toy then you get scrutinized for it.

     

    The powergaming mentality is getting so strong it's strangling the game now. My first night back I saw someone make a side comment, "Well we got the wizard, quiet shift from here on out." I was honestly real saddened by that and made me want to just spawn in a bunch of mobs to assault the station with.

     

  21.  

    I miss the complexity and difficulty of baycode.

    Baycode might be more appealing to port if it wasn't so hideously awful. The RIG systems is a good example of that.

     

    And wow this thread really is rose tinted glasses.

     

    The only department that has it easy compared to days of old is engineering. People who say Medical is brainless obviously forgotten how powerful Chems were healing wise. Atleast you need to actually use patches and chems side by side now, before bruise gel and ointment were god awful compared to giving someone a Dyvolene+Bicardine+Dermaline+Dexaline Plus pill, which could be completely stocked for a whole shift by 30 minutes if the chemist was good. Hell I survived a full 20 minutes in soft crit because I was given one of those pills And I never once died dispite having multiple bullet wounds, a virus, and been lasered to near death in a Rev round. Lets not forget our good friend mister Chloral Hydrate + Sleep Toxin, which is by FAR more powerful of a chem combination then any Hell chem mix in terms of being stealthy. Add in Sulphuric Acid to get around hardsuits and biosuits.

     

    Everytime I hear groaning about Atmos being too easy I have to shake my head and wonder what atmos you all are thinking of. All i remember is Admins having to intervene multiple times during large fires because Atmos grinds to a halt, a single window breaking venting the whole station and pressure never recovering, and no one EVER touching atmos except to do projects that yield the exact same results as current day. Remember we had to turn off Pyroclastic Anomalies because a single one spawning melted entire departments, even when it's defused just because it spawns plasma? Or whenever engineering gets flooded with Plasma, Science was flooded as well because that's how Atmos worked.

     

    And quite honestly, nothing looks complex to you all now because you solved it. You know the ins and outs. The station is very hugbox because the community has driven itself away from a station based around "Work place accidents" and "Budget Cost Employees" to what we have now. "Balancing" the game did shit (Except Tasers, which is still better then "Tased twice, down and out forever"). I already had a big effort post about the community and how much they feel safe and sound, and the rise of "Us vs Them" mentality of the station and antags and don't really want to type it all again. If anything is to blame for the loss of how SS13 used to be, it's the SS13 community itself. If it wasn't, wouldn't this balancing issue just be our server?

     

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