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FreeStylaLT

Retired Admins
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Everything posted by FreeStylaLT

  1. you need a saxtant to measure that, Garoon
  2. I didn't know the NT Rep was a "CC VIP". It sounds more like a forced penpusher job they'd send literally as punishment for misbehaving, a dead-end job. But don't quote me on that, I don't know the lore as well as I should.
  3. Oh, I could like, observe the attackers and the attackees, couldn't I. I, uh, totally- totally do that, yes. Yes. On the subject, end-of-round grief has been gone back-and-forth about in the server, as some may remember. What I remember about the no-grief days is the fact that there were a lot more bans because of this arbitrary rule that was seemingly suddenly imposed upon the community, another thing I remember is those 60 RolePlay seconds giving you literally nothing of value at all, so personally I would rather just see them enact chaos then walk silently to the bar and stand there for a bit until the round ends.
  4. N.. No. The last thing I want is griefers having visible access to any faults in our logs without putting in any effort of testing it all out to find flaws to exploit themselves. Another thing I wouldn't want to see is all the players being able to see any and all conversations among admins and moderators in msay, asay and PMs. It would perhaps make coders' jobs easier to some extent, but most runtime logs can be detected locally anyway, along with anything else relating to most feature testing. Player complaints have always been an admin's responsibility to figure out, not a player's, the complainer providing necessary information regarding the event (name, ckey, time, date) is so far sufficient in catching the criminals, I do not think that we need to expose the entire logs with all the admin and attack logs to them so they could scour them for any nitpicks they can find to make their own case as biased as possible. An admin would just look for the facts, an upset complainer might look for anything at all to make him appear more worthy of punishment than he really is. At the end of the day, logs are very much for admin eyes only, and keeping it that way has worked so far and I don't see this change being required.
  5. you know if you're basing yourself so heavily on a video game character why don't you base the lore off of them, too I mean it's the whole point of roleplaying as a specific, already-written and defined individual, isn't it
  6. Well, it's a good thing the game is set over 550 years into the future where we can write off such realism discrepancies as having been addressed over the 500 years of technological improvement, if your main argument is based around how real life 2015 chainsaws work..
  7. I don't know why it reflects projectiles, but I am fine with the rest of its features, since, you really shouldn't be able to "outrobust" someone with a fucking chainsaw, if you charge someone with a chainsaw because you want to be some sort of hero, then you will die like one, since that's not what you should be doing when facing a maniac with one.
  8. Emags could turn some of the existing fish into carps that burst out of the aquarium
  9. But why not let the tajarans go fishing? They can already devour mice! You mean they can't?!
  10. What's exactly wrong with having a more better version of an instant stun taser Security has? All the reasons you listed were regarding the lethality of the gun, which is clearly not it's main intention, since it's made to be a stun weapon first, and an unreliable lethal weapon second. EDIT: From the looks of it you just want the Blueshield to gain access to lethals from the get-go, which isn't something that was ever intended, hence the rubber bullets. Blueshield isn't some special head or Command, they're Security just like any officer, just meant to stick around the heads. Their way of dealing with threats should be identical to those Sec uses, which are non-lethal. If Red Alert is called, the Blueshield should be going to the armory to ask for an E-Gun just like any other officer, not whipping out their e-gun and setting it to kill.
  11. I don't particularly like having these changes implemented, at least both of them, since it'd severely nerf the way atmos can be used as a weapon by Atmospheric Technicians that know what they're doing. Fires have been somewhat nerfed already in the sense that any alternative sources besides forced, intentional arson have been removed (welding fuel) or toned down (atmospheric anomaly) to the point that a fire that was not caused intentionally is quite rare. From my perspective, seeing how fires are now primarily used as weapons, they should actually be worthwhile to be used as such, either for the devastation of more than just the are affected directly, or pressure overload to keep people out/use it to your advantage. Removing both of those features would eliminate the effective uses of stacking pressure either via canister or by fire in a certain area then releasing it into a room, same going for surprise breaches by nuke ops or other explosive detonations/windows for shock & awe, the inability to resist the suck-out is what made it a useful tool as an antag, if they can still run, shoot and otherwise interact/react to it, it'd make the tech's or antag's efforts more in vain. I guess I do have some bias coming from the fact that I have learned to exploit the ever-living crap out of the way ZAS works with pressure stacking, temperature and such that I see these changes as taking something that requires some knowledge to pull off properly and correctly for a great reward to becomes less rewarding for the same amount of effort.
  12. As minor and insignificant it may seem, it is still a long-term addition for someone who has made a short-term, minimal real impact to the server. If this were to be added, in a month, or a few months, or even a week, once the playerbase shifts and new people have become acclimatized with the server people will be asking the question: "Who the hell's a Peirson?" as they drink it. The bartender will shrug "I dunno just some stupid name, misspelled "Person" probably.", seeing how Alice never has and never will, now that she's "gone", reach a community-wide legend status of Cuban Pete, who is still hard enough to find reliable information about without word-of-mouth, leaving the drink completely useless and nonsensical to everyone who isn't around now. If you really want something like this added, I suggest donating and asking for it to be your fluff item, at least then it would blur into obscurity and die with you, not the server or it's codebase, where the "big deal" of now should not be left ingrained in the codebase pretty much permanently.
  13. More snippets of how Hawke does his Representing: Then an exterminator showed up with a flamethrower: Aftermath: and the bonus of the assembled spook squad:
  14. EDIT: screw it I can do better EDIT2, fingers hurt, literally can't go faster without resting:
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