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Mikierpg

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Everything posted by Mikierpg

  1. So i was observing a round when i got a prompt asking if i wanted to play a sentient creature. Having no idea what that meant i decided to accept and suddenly i am a Space Koi. I breach an area that wouldn't cause very much damage, it got fixed quickly. After running around saying hello to everyone trying to RP as a koi, which i felt was a simple minded friendly kinda personality. Eventually A Blob gets announced and I'm chilling in front of the bridge saying that i would like to find it but i can't without maint access (Which i don't think there was anyway to get me said access). Conner Elder who was also just hanging out said that he would search with me. So we go off on a huge blob hunting spree and eventually find it (We started in the exact wrong direction, Sec had already killed it when we got there). Afterwards we just hung out and chilled. Its a lot to say so I've some screenshots here. The first few are in the beach gateway where we complentated life and such, soon afterwards cultists were about to summon their god and we ran back to hide. I had the idea of escaping into space with Conner, so we got him an eva suit and just left the station, me serving as a kind of jetpack dragging him along. While exploring space we found tcomms and boarded. Teleported back onto the station because we saw the shuttle was about to leave. Arrived at arrivals beacon, went to the pods and escaped! Very tender and emotional fun within a round. Oh and i was named Hobbes the Koi at the end. Hobbes out
  2. Carmen Gold, the lewdest on the station. Has a special spot for slimes, especially blue or pink ones. (Added in) Honestly though, squishes ICly make my character freak out, because OOCly i just see them 'squish' and i think ITS THE MOST GOD DAMN ADORABLE THING I'VE EVER SEEN I JUST WANT TO HOLD ONE AND SQUISH IT
  3. Being able to use an emp as antag to force someone out of a mech would be a good strat, or even security being able to get a antag out of a mech without destroying it would be nice
  4. That's a great idea, in addition i believe that allowing an emp from the Exosuit console to reset those kind of locks would work wonderfully too
  5. As the occasional RD nothing is more infuriating than someone DNA locking a mech and cryo'ing. I've had a round with 3 locked mechs just lying around robo.
  6. 'No Sir, Anything but the ERP, ANYTHING PLEASE NO'
  7. I was running around brig with xray during a round and i found this wonderful gem. I took a snip and titled it "Sec is Kinky" The fluffy pink handcuffs are easy to tell the purpose, but the other object happens to be a gag. Enjoy
  8. Coding level: Probably pretty easy, just some objective check tags are round start and then restricting what random crate they can pull Why? I think that the 20 tc crates seem like a really fun and good idea to have a certain play style and to mix it up, however i feel that buying them would be a real risk if you don't have an assassinate, hijack etc. kind of objective. A few of the possibilities like bond and sabotage and the Jedi one are all combat based which makes it an entire waste if you only have to steal the CMO's hypospray. A simple fix would be to remove the possibility of getting combat based boxes if you don't have any combat related objectives. In addition to helping the antag, this would cause less murderboning and just blowing things up, i mean if you spend ALL your money on a crate to steal 2 items and you end up with bond or the desword one then you'll have a massive urge to kill at least someone.
  9. Hahah, ive been browsing old suggestions and saw this on the 8th page and thought i would add my comments to it.
  10. That makes a lot of sense. It would force people to use the foam weapons if they didnt want to actually go in guns ablazing, or they would be using weaker bulldogs and stetckins. You could remove a lot of options from non-war and that would get people doing more creative things.
  11. Huh ive never seen stealth ops, it has always been a wish of mine to infiltrate into the station, assassinate a few people and take their identities via chameleon gear. The next step would be -to assimilate the heads. Then corner the captain and get the disk. The wonderful aspect of this is that it would also be possible to do nonlethal-y. Just build a small space box and lock people in it, they wont be able to do anything and you can play as the people rather than killing them. You could even just stunbaton the captain, take the disk and arm the nuke without anyone ever knowing it was nuke ops. The closest thing I've done to nuke ops was when we teleported onto the bridge and blitzed the captain. Most of the time stealth is suggested (By me or another) it gets shot down because people don't think they can pull it off.
  12. I believe that the announcement systems are great for a command hierarchy. The fact that any head can just force any message to be seen by someone on the station is a good tool. The Magistrate being the most expensive Karma unlock is obviously someone who is well versed in the game. Messages from the Magistrate could be a useful tool for them to impart space knowledge law or whatever they need to say.
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