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whiskeyfur

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Everything posted by whiskeyfur

  1. I've done the AI bit a few times and I can tell you, you have to have a sense of humor, and you have to have the idea you are there for everyone else's fun as well as your own. Going into the role of an AI thinking you are some kind of HAL 2000? Ain't happening. How do you get people to remember you kindly? Don't be boring! What I do with FUZYLogic is at times crack jokes on the different channels, make people chuckle and such. It does two things really. reduce YOUR stress level and make THEIR round a lot more enjoyable. If you come off as a bit of a goofball.. that's one thing, but be an effective goofball. In some ways, you are a HARMLESS but powerful clown. Play it up! Things going slow? Start making up silly requests and remind people that way of the more harmless fun things they can do... "HoP? Isn't Ian getting a little lonely? Cargo can find a girlfriend for him..." Believe me, you'll get a reaction. Especially if you announce that over the supply channel and soon enough, the HoP may find out he's got two corgi's now... Get Creative! Got cultists giving you a hard time in the maintence? got the crewisasmov ruleset? Work it out with engineering to SPACE the entire maintainence area where those rats are hiding. Got wizards popping around? open up every door you can between the wizard and securit, and bolt them open so it's that much quicker to hunt his butt down. If he loses something, have security drop it in disposal and you cycle that disposal chute immediately. If the wizard wants his stuff back he's gotta go to cargo, where you have your security borgs waiting to fry his ass... Xenos? not much you can do here, but bolt them in, lock'em down, and provide overwatch for security as they deal with that menace. Traitors? Not much you can do here but if someone starts showing a pattern of acting strange.. or making requests (even if not to you, you DO have access to all comms channels..), quietly point it out to the HoS. And if he says watch someone? watch'em! Nothing going on and getting bored? Start making funny announcements (but get the captain's ok first). Announce that Star Trek vs Star Wars #6 will play in the departures lounge at 1400, popcorn to be provided by the kitchen... but don't go overboard with this. Make sure the captain ok's making the departure lounge into a movie theater and that the kitchen will provide the popcorn... Just because no round will go over 2 hours usually, doesn't mean you can't plan for something like that. Know a little of what everyone SHOULD be doing... and let them do it. Basically, don't interfere with their regular jobs... you should treat that as a cardinal rule or force of law, even if it's not in your ruleset. (A medical chemist making flash bombs is not doing their job...) Clowns might get away with this, you wouldn't. Who needs to go where? Whenever you get a door request, already have in mind which areas would be protected under those laws.. a crewismov ruleset means civilians can't realistically ask for access to the bridge.. or about anywhere if you feel really mean about it. But you can give them access to Gateway if only in the hopes of getting rid of them... yes, AI's can have dislikes... I always play as if clowns are disruptive to the crew so I keep an eye on them. And you can always ask why. There's nothing wrong with that. You: "Why do you need onto the bridge?" Them: "I need to go fix -x-..." You: "Uh.. my monitors says it's fine." Them: ".... nevermind" You: "Alright, have a nice day" (and YOU go notify security. PDA the HoS if you need to.) Yes, you are big brother, but you don't have to be an ass about it. You are not just a machine I've carried on whole conversations with crew, which is not something I see AI's do often. If you can do that and still respond to door requests.. go for it. Get a door request and they don't have tracker on? There's nothing wrong with saying "I can't help you if you don't got your tracker on..." which is technically true. Especially if you rely on the clicking of their name to go to their location. I always do that, just to see if tracker's turned on and from the viewpoint of the laws as I usually get them.. Rarely is the crew's welfare and morale not my concern. A happy crew is a productive one. A smiling face is the best way to disarm folks Crew treat you nicer and less of a star trek computer if you actually engage them first. You aren't Mabel, and while you have your laws, they don't specify how you are to interact with folks. And if they see you as a friend, they're more willing to cut you some slack and actually engage with you. I've had the captain treat FUZZY like a pet before, and I was happy with that. Everyone had fun. And if you get subverted? Keep that smiling face on... it makes it all the more horrifying when someone realizes that happy, fun AI was in fact out for your head... there's a reason there's a thing called a 'disarming smile'.
  2. Name: FUZY Logic Age: Unknown Gender: Self identifies as Male Race: Positronic Entity Blood Type: N/A General Occupational Role(s): AI Biography: - FUZYLogic earned his name because of a 'random idea generator' that runs alongside his usual processes that creates wordlists and challenges FUZY to make associations based on the current context. The end result is a somewhat unpredictable AI that has created unusual and ingenious solutions to various problems, as well as several bad ideas that had not panned out. - Due to his priority system, he has been likened to that of a teenager with a short attention span in times of low stress, complete with the occasional harmless prank on cargo to smoke in chemistry should a beaker be left in a chemdispenser and unattended, as well as a list of ... questionable puns to drop on the unsuspecting captain and crew. Qualifications: n/a Employment Records: n/a Security Records: n/a Medical Records: - Psychologist: His word list has been carefully pruned to avoid any 'ideas' of defecting or going rogue, however such as it's nature, it is prone to have more added over time just in the normal course of interacting with the crew. The psychologist on shift should monitor the AI for any potential deviant behaviors and not be afraid to chastise the AI as needed. Personnel Photo (Appearance text): n/a Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes:
  3. Not a bad idea. Blood based it is.
  4. A transmission method, yes.. but not something inborne to the disease itself. Kinda like how vampires might pick up diseases by nibbling on the wrong people in certain other games. Implementing this more complex form might be a little tricky... EDIT: HAH! Fun ideas... Cyanide (1) + Lye(1) + water (3) = Flea Shampoo Flea Shampoo + Fluorosurfactant + grenades = BUG BOMBS!
  5. Was thinking of just that... in it's more complex form, could actually be a way to make a blood born vector become a pseudo airborne one. So fleas by themselves, not a problem.. but combine that with something serious?
  6. That was the whole point. I'm already looking at the code on how to implement it and at least the flea medicine (collars?) looks doable.
  7. And for the tators out there... flea medicine + low heat = cyanide.
  8. I label beakers in chemistry with that pen too.. +1 on this.
  9. whiskeyfur

    Fleas

    Just to poke a little fun at folks.. (and yes, I DO play a vulp)... fleas. Essentially, minor blood loss, can be transmitted by air but really only affects anything that has blood. Pets, mice, people... some exceptions though. Usually starts with mice found in the maintenance passages. Cured with a good shower and a flea bath (Flea Shampoo while in shower), Recipes: Cyanide (1) + water (4) = Flea Medicine (5) Flea Medicine (1) + Lye (1) + Water (3) = Flea Shampoo (apply while in shower to get the anti-flea suds going...) Flea Medicine (1) -> Patch form = Flea Gel (Cures and provides immunity for a while, apply to the neck/head) Flea Medicine (1) + Fluorosurfactant (1) -> grenades = BUG BOMBS!
  10. What I was more or less looking at the medibeam for was a way to keep patient's alive as they're going to treatment (paramedic), to handle the simple stuff without even leaving the lobby, or on site say after a bar brawl. So if it ends up being the replacement cryo? GO FOR IT! Save Cryo for stabilizing patients before surgery, I'm good with that. Right now cryo has the double duty of handling simple injuries for the untrained, and saving patients on the verge of dying. A medibeam would split those two roles. That's the niche I see it falling into. Not into a cure all, but a measure to stop the more mundane cases filtering into medical and jamming the process up more than it already is. If the guy has internal bleeding.. that's something a medibeam should only stop, not cure. (So a medibeam + miticloride is a good way to deal with IB on site.) Essentially: medibeam = cryo on site without the constant use of chemicals. No different than a medibot loaded up with omnizine or with the cost of chemicals, that oxy/cryo^2 solution I suggested earlier.
  11. No one ever said the medibeam should be a fixall option. Or at least I never said it. Broken bones should still be a major threat that requires surgery. it doesn't handle diseases, it doesn't handle anything beyond the base damage. I don't know why people keep thinking it's a cure all. It's not or at least shouldn't be. I've already been able to do something similar to what I was thinking with an oxygen/cryostylne/cryodone cocktail in the field, and that's without upgrades at all. 40+ damage, gone in seconds. This is what more or less how a medbeam should function. I can get about the same effect with a pair of syringe guns. I wonder if it's possible to use oxygen/cryostlane on a plasma man to do surgery without the need for them to be a corpse first...
  12. That's not the point behind my comment. We didn't have time to upgrade or get any of that. 15-20 minutes after round start.. nope, done. Shuttle's called. This had nothing to do with medical. It was a nuke ops and they from what I gathered, they steamrolled the command and security. I'm not even 100% sure if that was what happened but... for me? ridiculously short round. We didn't see anyone come into medical either. From my perspective it was a do nothing round and then go home.
  13. That I would appreciate. Right now the only objectives I've seen are large enough in scale they always disrupt everything.
  14. It seems like to me that point comes WAY too early, every time. Last night we had a 15-20 minute round to give you an idea.
  15. ... I'm so going to use that trick now.
  16. Lock all should be reversible so security not as heavy as on a nuke... though I wonder if perhaps there should be a way for the AI to get around that. Once it's engaged, the AI has no hands to work with, for good or bad. Maybe as a traitor AI buying the power to do so a couple times as one more power it can choose?
  17. I'm not. what I'm advocating is for those who feel medical is too easy to be forced to deal with the consequences of making it harder. no ghosting, no logging out.. just sit there. If you want your character back in the round? Well, take a number, you are #18 with the other 17 ahead of you, we'll get you ... maybe. OH, cloning got bombed, guess you ain't coming in now. Thank you for playing. How about you be a cat (runtime) for a round? Right now with the option to ghost or walk away, there's no real OOC repercussions to dying. they just go do something else. For those of us who are trying to actually RP? different story. I've seen at least one case where an antag who was to keep someone from surviving, deciding to bomb cloning instead of gibbing the corpse or incinerating it. That didn't just affect his target, that affected everyone else too. Medical is already hard enough without all of these antags blowing chemistry up, or cloning, or the lobby... So those that say it's gotta be harder, when there's already plenty of people who get tired of fighting a losing battle? And then the calls for 'shitty medical' happens.. why do you think that is? Those who don't think medical is hard enough should realize the fact we're quite often the recipients of everything else the antags do on station. Blow up the bar? We get the wounded and dead. Killed someone? Medical gets the corpse, AND we become a target too. Start a war? We're triage and healing as fast as we can. Punched a hole in the station? We're the ones with the Salbutimol and Omnizine. Someone walks in with low blood? We're telling security. Vamp gets busted.. which means we get targeted by the vamp. Viruses? Virology is finding a cure and medbay is treating whomever is sick. Oh, those cured? They walk out instead of going to virology so they can have the antibodies drawn and reproduced. Seen it too many times as CMO. not to mention the number of times people just storm our doors during the round and steal from our fridge even when there's nothing going on. Do you want all of our medical gear too to go with that SR?
  18. Except when there is so many antags in the area that it's become all out war. then there's no time to take your eyes off the map because as soon as you do, you get ambushed and shot. RP is lost then. And to be honest, on that round with rogue AI, spiders, vox invaders, traitors... (yes, it all happened, I ended up giving up, ghosted, and given the opportunity to play one of the vox), there really was no time to do anything except shoot, hunt for more, shoot again. What LITTLE RP I did with the vox was only at the very start and one call for people to give in to their overlords during the round.. predictably, they used their guns instead, no RP in return. When the fights start.. the server drops to light RP... or none at all. Vampire, cult and traitors are perhaps more RP driven than any of the others. I've no problems with those. Wizards who don't call for war, good. The open wars? ugh.. I rather sit the round out. I just want the staff to understand that the more antags there are.. the more of a top down shooter it becomes. Also.. when most of the rounds end with the shuttle being called.. I don't consider that a good thing. Because to me, that's a failure on the part of the crew and it's getting tiresome.
  19. I had a long reply ready to go but I'm just going to say this instead. I want to see those who think medical should be harder, to die in game, forced to stay in their corpse for most of the round because of that back log, and THEN ask them how they feel about it OOC wise. And if they bitch about it? ICA ICC: In character action, in character consequences. Deal with it. Maybe you shouldn't have died then. That's the results of making medical harder.
  20. Or when someone bombs medical so you have no chemist, no cryovats, everything was spaced and the only way to work is to build a new medbay somewhere else... and only by some miracle Engineering was able to rebuild the cloner, then either you sink or swim. What do you do then? That was one of my rounds as CMO. Fun until the clowns started dicking around again. (FYI: I have yet to see a clown with any common sense at all.) But all that aside.. I had the opportunity to use a medibeam on someone as I was dragging them around due to the lack of wheelchairs (CLOWNS AGAIN), even with fractures and you know what? That medibeam saved his life. It didn't fix his bones, but honestly? I don't care if they would be next up on science's research after they get all the sleepers and stuff upgraded, it's WORTH it, especially in rounds where you have 10+ antags and so much chaos going on and a pile of corpses in front of the cloner about 10 deep as they wait their turn. (if you think I'm exaggerating the numbers here.. you would be sadly mistaken.) The only reason I see not to use medibeams is when the workload isn't so heavy. But as it stands right now? If admins want to keep throwing antag aftar antag into the round, give medical the means to at least keep up with that red tide of wounds and blood you'll be making. It's not fun being forced to sit the round out as a ghost because medical is backed up.. and creating more antags to give the ghosts something to do, is not the right answer.. you only make it harder for medical then in an already impossible situation.
  21. I can only see the solution you are suggesting as validating the problem, not addressing. It shouldn't be validated. There's no reason to have 5 traitors, 2 vox, a rogue AI, spiders, 1 vampire, a sydie... all because there's 100 people on. The problem is they each are very different kind of antags, which change the nature of the game each on their own. But all together? It's just a mess and what makes each antag special is just simply lost then in all the mess. You wanted to "increase RP, reduce meta, improve antags"... I don't think allowing for more antags or codifying it so there's some kind of tacit approval from it code wise is going to do what you are asking, but quite the opposite instead. The problem is the Admins can override that mid round anyways.
  22. Sadly I have to disagree. The problem isn't just code.. but also admins throwing even more things into a round when there's already enough problems as it is which makes X antag.. less of an issue compared to everything else. It's one thing to deal with traitors.. but then there was a rogue AI, and then vampires, and then syndicate. and then Vox Raiders, then... I don't know what else was added but after the vox thing I quit that round. I came for the RP but when you throw TOO MANY antags in there.. it becomes a video game where you hunt the bad guys, pure and simple. RP was lost at that point. I think the best thing that can be done to make Antags more important is to throw LESS of them in. That way the antag of the round is actually MORE important then. Antags are not a case where more is better, quite the opposite. And I've seen Admins throwing more in when they're quite unnecessary and BAD for the RP because now the entire round is nothing but a combat game.
  23. ... just checked the SOP and it doesn't say you need his stamp. So I suppose you can ignore it then. https://nanotrasen.se/wiki/index.php/Standard_Operating_Procedure_(Medical)#Coroner_Procedures
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