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Vallidian

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Everything posted by Vallidian

  1. Oh really? Wanna argue on highest number? You can start over at 0 again
  2. Y'all know my number doesn't count.... right? So start over again.
  3. That's not a number. tsk tsk tsk... Have yall ever even reached 20 before? Somebody check, I'm not going through 200 pages to find out.
  4. Too much to explain, just know we didn't want the staffs of slipping, they just fell into our hands.
  5. CentCom trap version 1 Talk about an oh shit moment. And lets not forget my best CC death trap yet..
  6. Magistrate with Dsword - end of round grief. I AM THE SENATE!
  7. Kind of enjoyed my Processing setup.
  8. Alfred: Landerlow Giki: Drakeven Sophia: xPro Sihsse: Bryan Kiyata: Abydos
  9. I'm confused, are you counting 5 or 4? Doesn't matter now.
  10. I must stop this before it gets halfway to the double digits.
  11. No not the dead memes! Please anything but that o' necromancer of memes!
  12. When the gateway was 24/7 terror spiders. This is a legitimate round tip that I did not force.
  13. Vallidian

    mech nerf?

    To give some context in a militaristic perspective, Mechs are meant to be force multipliers. Similar to the Bradley and Abrams, solo they're vulnerable, but when supported by soldiers they provide excellent support. Let's look at a Durand and Gygax's combat effectiveness against blobs, and terror spiders. I'm leaving xenos out of my discussion because I don't play them. Durands are slow but well armored mechs and have a unique Defense Mode function. This means their best combat effectiveness is *supporting* a push, not frontlining it. Gygax are fast, but not as well armored as a Durand, where they lack in defense they make up for in mobility. This type of mech can be used in front line as it as an ability to nope itself out of a bad situation provided it has an exit. A blob is a stationary target, it's vulnerable to anything that is coordinated. Not to mention one of the greatest buffs blob has only works for energy based weapons, ballistics negate it entirely. I'd consider mechs a hard counter to blobs. Terror Spiders are a threat to be feared however. They are mobile, they coordinate (or should), and in time have enough numbers to overwhelm most obstacles. They're at their weakest when they first start. I don't believe mechs themselves need a nerf, like many things in the game, it takes skill and tactics to implement them properly.
  14. As somebody whose been through lavaland all of once as miner, I dont have too much experience in it. However the one run through I did, I noticed the explorer suit can only be upgraded with goliath hide a few times. Maybe trade off one goliath hide use for storm resist?
  15. A round I played earlier today had myself and another cyborg got hacked by traitors, then disabled by security and left outside robotics for about 20 minutes. Apparently all of the robotics quit or died. As a cyborg, we can't ghost if our power cell is removed, but we can't do anything with it removed. Perhaps make it possible to exit the borg body if it's been without a power cell for more than 5 or 10 minutes. I mean sure, after 20 minutes we had our power cells readded by a miner but still, that's 20 minutes of looking at a dark screen with nothing to do but chat in LOOC.
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