So, the Syndicate hired you to go on a suicide mission to blow up a space station, now what? Well, fortunately for you this guide is for you.
So, you just spawned in with your teammates, you might want to greet them to get a feel of how experienced they are, once you've done that depending on whether or not you're the commander you may want to ask your team if they want to declare war or not (this guide is mostly focused on war ops but I will touch on the other options briefly). You will want to make this decision carefully as this will heavily influence the direction of your mission. DO NOTE
War is the most difficult option available to you and will likely result in your death if you go in unprepared or inexperienced stick with your team and ask for help when you need it, the rest of your team is counting on you to not balls it up.
Declaring war on the station will greatly increase your available TC, you will receive roughly 3 TC for every crew member, however you will be unable to launch your shuttle until 20 minutes into the round, the crew WILL have lots of time to arm themselves via cargo however you have roughly 10 minutes to declare war before you can no longer declare, you can use this to your advantage by waiting until just before declaring war leaving the crew with only 10 minutes to prepare greatly reducing the amount of weapons they can buy.
So, you went with war, alright this is gonna be difficult for you but it will be fun, head to the south east as there will be a handful of lockers with some very basic equipment in them, grab your belt, goggles and spare clip, you won't need the rest of the stuff in there for war.
Getting your gear
Now this is arguably the most important part of your mission, your equipment will define what role you're taking on in the team and how well you can deal with the threat of the crew, the crew will almost certainly be heavily equipped with shotguns armor and all sorts of dangerous weaponry. I could list all of the items and their use here but that would make this guide about the length of a scientific research article so I'll just cover some of the noteworthy items available to you. All the items available to you can be found here: https://www.paradisestation.org/wiki/index.php/Nuclear_Agent_Items do note that you also have near total access to everything from a standard operative's uplink.
This is a near essential part of any Nukie's kit it provides near unparalleled defense and great offense at the same time, having the standard esword active will grant an innate 50% block chance for all attacks and deals a whopping 30 damage per hit, while a dsword will grant total immunity to energy weapons and a 75% block chance for all other attacks, the weapon isn't impervious however as there are a handful of things it cannot block, in particular, thrown objects, they will ignore your block chance and certain things can even embed or stun you.
Cryptographic Sequencer (Emag)
Another essential tool in a Nukie's loadout, this will effectively grant you all access and allow you to mess with a few things the crew may want to keep around. Do note that if you emag a door that is currently bolted it will remain bolted after being emagged and seal an area off unless the door is destroyed.
Elite Syndicate Hardsuit
Now, this is a bit of personal opinion but the standard blood red hardsuit is just awful, the elite hardsuit however is an excellent piece of equipment, at a tiny 8 TC you can get a full body suit of armor that is fireproof, grants a whopping 60 brute,60 bullet,50 laser,25 burn protection, considering the crew is primarily armed with shotguns and auto rifles the bullet and brute armor is huge.
Shielded Syndicate Hardsuit
This is just as effective as the elite hardsuit but with some different abilities, the suit shares the exact same armor values as a standard blood red hardsuit, however, the suit has a rechargeable shield that blocks ANY 4 hits entirely, this hardsuit is better suited to shorter engagements as the sustained fire from the crew will wear down your shields leaving you vulnerable.
Syndicate Sniper Rifle
This is one hell of a gun, at a surprisingly cheap price of only 16 TC this weapon does utterly insane amounts of damage per shot, however you shouldn't be aiming for the body with this beast, shooting someone in the head will instantly kill them regardless of headwear (unless they're an IPC) and completely prevent them from being revived if the fight goes on long enough, it also comes equipped with a scope allowing for quick and easy kills, it is important to note this weapon's very low fire rate and low ammo capacity of 6 shots, this weapon can also be equipped with fearsome penetrator rounds that pierce through walls and people, combined with an xray implant this becomes an even more fearsome gun capable of taking out heavily fortified areas with just a few shots .
Any Of The Various Bundle Items
These are almost always worth the price as well as giving you a syndicate duffelbag, they are larger than your starter backpack and have no slowdown.
This is an amazing option for support of your team as it allows you to heal large amounts of damage quickly and even mend broken bones, do note that this item has to be in your active hand to function, and if multiple people on your team are using one DO NOT CROSS THE BEAMS, it will create a rather devastating explosion that will almost certainly result in the death of you and any nearby operatives.
Alright, enough about the items on to the assault itself.
There are a small handful of targets you may want to take out before heading to the station proper, destroying tcomms will take away the vital communication that the crew needs while still leaving you with your own comms, you may also want to destroy the AI, if the AI is a big dumb dumb they won't have moved their core to a more secure location, this is great for you, the AI can be a right pain if left to its own devices.
The Station Raid
Here it is, what you've been waiting for, the raid on the station itself. Your one and only goal is to get the nuclear auth disk, arm your nuke and escape alive, you will always know a general direction of the nuke disk thanks to your pinpointer which you should turn on, it will be located in your PDA slot and will point you towards the disk. Get you and your teammates into the airlock, turn on your internals and jetpack, once you exit the shuttle MAKE SURE TO CLOSE THE BLAST DOORS, there will be a little button just to the left of the door that will close the blast doors and seal out any snoopers looking to mess with your ship.
If you go down or get stunned and don't have teammates to back you up, manually detonate your microbomb implant, this can be done by clicking the button in the top left or if you're in crit and unconcious typing "succumb" into the bottom bar of your screen will make you die instantly and activate your bomb implant.
The crew will likely have made many fortifications across the station, this can be good and bad, you'll be killing lots and lots of people, don't get caught up in your bloodlust however, many nukies fail to remain on task and this is where they fall, you'll want to be in and out as fast as possible, once you (hopefully) take down the Captain you'll want to take their body to safe location, then strip their body and search their bags for the nuke disk.
Once you have the disk head back to your ship and get the nuke out, bring the nuke to a secure location on station, preferably away from space, right click on the nuke and deploy the bolts, insert the disk and open your notes, the nuke code will be stored in there, input the code, arm the nuke, take the disk out so the crew cannot disarm the nuke and GTFO, get back to your shuttle, try to take as many operatives with you as you can but if you must you can leave the rest behind.
Hoping all goes well and the crew doesn't get the nuke off the station before it explodes you will be greeted with a Syndicate Major Victory.
You just pulled off what most fail to do and have likely earned the respect of the ghosts.
So, you or your commander decided against war, well now you have two options Blitz and Stealth, Blitz is generally the better option of the two, do note that since you haven't declared war you won't have the nice big TC injection war gives, this means you need to be more careful with what you choose for your equipment, the benefit to this strategy is that the crew will be totally unaware until you begin your assault and will not be armed, you'll be able to get in and out quickly with little effort.
Stealth on the other hand is a much slower method, with this method you'll more be focused on subversion, sabotage and infiltration. You'll want to ditch a lot of the previously mentioned equipment for other options, most of the equipment you'll want is also available to standard traitors which can be found here : https://www.paradisestation.org/wiki/index.php/Syndicate_Items . If any of you get caught odds are the jig is up and you need to be ready for a fight.
All in all Nuclear Emergency is an interesting gamemode to say the least, if you follow this guide roughly you'll hopefully lead you and your team to victory and avoid much of the salt that gets directed at the inexperienced.
Good luck and remember, GET DAT FUKKEN DISK.