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Charliminator

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Posts posted by Charliminator

  1. all ideas here are good except the drink idea. drinks can just be printed for basically nothing and, I doubt people would want cocktails mid famine. 

    Instead, I suggest providing medicine. All the basic stuff and maybe a couple of specialised chems, perhaps the chems required/amounts should be semi random, pulling from a list of all possibilities, to keep the goal fresh. 

    • Like 3
  2. @Vallidian

    I have debated decreasing the amount of vampires. However I have held off for a couple of reasons.

    1) not everyone joins roundstart.

    2) not every vampire will reach full power

    Blood bringers rite healing was nerfed massively vs burn damage as was it's damage/blood loss rate

    As for the space/glass thing. I have literally no clue how to make it not do that. Henk said in coding chat i would have to make a jank LOS check which i doubt would be very performant.

    I'm not sure vampire claws do need a nerf. In comparison to, armblade which can be used in conjunction with a taser or stunbaton. Claws can be countered with range.

     

    Blood eruption no longer deals stamina damage.

  3. Hi hello,

    the Vampire rework has been TMed for a while and I would like to hear your balance suggestions for it.

    All criticism is welcome. If you have a issue/concern, suggestions on how you think it should be best fixed is also a great addition but not necessary. Please don't reeeee "OP", this is for constructive criticism for me to improve the rework.


    Here is the current spread of what subclasses people have chosen. (very epic graph IK)
    image.png.b6b8c587ee68869eac3947ae757f88ec.png

    • Like 2
  4. I agree with every single thing here. Except the two handed thing. I'm not sure, it just feels off for a laser. 

     

    BOH has always been science powergamer juice. Nerfing it in this way would nerf many strategies that aren't healthy for the game. To give some examples: 

    - one sec officer caring and entire armoury and healing to dunk on whatever antag

    - one antag carrying an entire armoury to dunk on sec

    - miners carrying hundreds of eldritch bulkey swords each with the power of wizard items

    - crew carrying 4000 guns to blast down a blob

    I do completely agree with making AEGs bulkey. This way crew can only store one at a time in an armour slot.

    Finally, I'm not convinced aeg + teleshield is all that OP. Especially once tasers are removed.

    All in all, good suggestion.

    • Like 4
  5. 6 hours ago, Rurik said:

    This is no different from changeling, who absorbs a body, inheriting memories and mimicking personality. Yet, vampires are not KoS and are still considered to be part of the crew

    This is due to gameplay reasons. Imagine a vampire who has glare and rejuv getting shotgunned to death for existing. Roundstart vampires are weak, so you cannot really let them be lethalled. However the lore is- well bad.

    *The code includes mentions of space Transylvania and i HATE it.*

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