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Posts
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Joined
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Days Won
22
Posts posted by Charliminator
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To be quite honest, resting shouldn't work if you are restrained/stunned.
I'm sick of people holding hostages and then they just rest and security unga grungas them
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42 minutes ago, Sonador said:
Does this not already happen? I seem to recall that neckgrabbed people, although visually just about sharing a tile with their captor, reside on the tile adjacent to their captor in which they're facing, just with their sprite translated.
This is not the case, they are located on the tile of the grabber
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Buckshot and slugs weren't nerfed for a couple of reasons.
1) they are used by admins/nukies
2) its simply easier to remove them and then consider the balance implications. Shotgun shells were the highest dps guns available to the crew. This meant that every threat was approached with a shotgun. This means that there was no leeway for interesting weaknesses or opportunities for other ranged weapons up get used because "just use the shotgun"
Shotgun shells are gone and they aren't coming back
3 hours ago, Billy Banderson said:I've noticed a lot of stuff being removed from the game and not much being added
This kinda sas isn't going to get you anywhere. "Improve dont remove" is such an awful standpoint, some things just need removing.
Also, we are in a feature freeze so what features do you want adding????
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1 hour ago, MattTheFicus said:
someone's got a surplus of GBP.
this might be a fix actually. due to accidental removal
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Sec borgs, lethal shotgun shells(from autolathes), null crates and brig phys were removed.
Morph, vampire and cult (depending on how long ago) have been reworked since you left. Tesla was replaced with the SM round start. Probably some other things that I'm missing.
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I don't really agree with matt or procdrone. I don't think an antag is going to examine a sec off mid combat and then chose to go easier on them.
I really don't think "smurfing" with this will be a problem
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5 hours ago, Mitchs98 said:
vampires really need any buffs
say no more
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I think a better solution to this would be to make vampires immune to holy water below 50? 100? Total blood.
But then you run the risk of getting executed for being fully powered
Also, its best to avoid making "i ded pls nerf" suggestions.
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13 hours ago, Vallidian said:
This should fall under common sense.
Having it as a proper rule means that people can't be like "oh i didn't know it was an issue" when they get bwoinked about it.
Many people don't understand that 1000 monkeys tanks the server. And that's fine, but if it's in the rules that excuse really doesn't fly.
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Seconding what Henri said. This exists.
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I don't really agree. Morph is supposed to be stealthy. A biohazard alert sorta ruins that.
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11 pages of grade A* art.
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Its not an instant game over. I assume by "executing someone" they mean the progress bar sticking the gun to their head.
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bnuuy
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Ik it seems like a cop-out but I have two tips.
Experience
The realisation you'll always roll antag again
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Very interesting and useful. We get quite a few mhelps about AI stuff and I'm clueless for half of these. Thanks!
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I did put some work into this, but with the feature freeze, I think I am gonna shelf it until thats over with. I don't wanna bother maintainers when there is definitely gonna be like 1 case that I miss.
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I started some work on this, I went with calling them a bio-chip implanter. mostly because their icon_state is implanter0 and implanter1 and also type paths and such.
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40 minutes ago, necaladun said:
I like this one the most so far.
would you rename the implanter item to bio-chip implanter? or leave that be?
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The syndie sniper is in such a weird spot. Its just a garbage hybrid of the 357. And ebow. It is a high damage stun tool. Pick one? Imo it shouldn't exist for traitors to pick.
Arachnophobia mode?
in Suggestions
Posted
What more is there to discuss? I feel like the maintainer comments were fairly all encompassing.