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Edd

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Everything posted by Edd

  1. You probably need to find someone to sprite rolled up sleeves for the dooozens of uniforms we have. Otherwise it sounds pretty neat (rolled up sleeves on a tacticool turtleneck).
  2. Haya and Chaya could probably do a report on that.
  3. Dear Diary, Today, I was walking down zee central primary hallway, snooping around for zee SOP breaching Security Officers, when I walked upons zee bundle of syndicate operatives fallen over on to zee floor. It would appear that zee clown had lubed zee entire hallway with zee ultra lube, and caused zee nukies to get launched aaaaall zee way down to zee maintenance entrance below Hippety HoP's office. It looked something like zis holographic picture down below: I picked up two of zee guns dropped by zee operatives, and began shooting. It was fun, until I was shot in the head. After vaporizing two of zee operatives and having to have received zee surgery, Zee Captein told me I could have zee day off. Zis was truly a nice day. - Roscoe
  4. What Adr is trying to say, is that switching SS13 addiction to FO4 addiction is like having to have taken meth and then deciding "If I take krokodil, my meth addiction will be overwhelmed by the krokodil addiction!".
  5. It's little snowy outside as I'm writing this reply.
  6. They were trying to kill a ghost.
  7. Half the revolutionaries gave up with the cause for a little while and built a bar at escape - left the murderboning revs and murderboning command fight it off between themselves.
  8. What was silly in my opinion was that Bar/Kitchen/Hydrophonics didn't form their own nation, but were part of command. I am glad to hear though that they will become one. That will be the day Las Foodas will become a real thing.
  9. Here is something to really rub Medical the wrong way: Leprosy Symptoms of Leprosy when made straightforward: - Loss of feeling in the limbs (numbness) - Muscle weakness (reduced brute damage) - Loss of limbs (at late stages of the disease; this is a folklore in real life and proven untrue, but it would really be the only thing that would make this disease unique in anyway if implemented on to SS13) What do you think? I know it is a short suggestion, but there is not much more to it than this.
  10. Edd

    Guide to Surgery

    Don't forget to say something between the lines of "Don't worry, I read an article about this once" just as the v̶i̶c̶t̶i̶m̶ ̶o̶f̶ ̶y̶o̶u̶r̶ ̶i̶n̶c̶o̶m̶p̶e̶t̶e̶n̶c̶e̶ patient is about to go down under.
  11. In my opinion it would be stupid to have Central Command send in orders such as that. Let's not forget though, that the Captain has the ability upload the "Freedom" lawset, which allows a person to give AI an unique set of laws (seldom used I'm afraid, but those who do sometimes go overboard).
  12. I had briefly read that wiki page some day or two ago and I really liked the look of it. Double the fun if this does get ported in and we get a way cooler surgery code!
  13. Could you draw Roscoe in that outfit, holding on to a crossbow with a baguette loaded in to it, whilst he yells "I kill you in the name of delicious" and aims it from his hip? Pretty please?
  14. People would not like this, is what the back of my head is telling me. To be fair, no one wishes to tune in to listen to someone who is not qualified to perform such a charisma and good vocal requiring task as radio broadcasting. Just imagine a very young and high pitch voiced individual using this, hypothetically speaking, already implemented record function. It's alright if you have a high pitched voice, but just hold that thought for a moment. It's always nice to have output, and it wouldn't be too bad of an idea if we had people with a specific set of skills, to not make it sound a tad awkward (and immersion breaking).
  15. Boomboxes (as far as I know) are useless right now. I would love to see a Station DJ and I would recommend trying to somehow add boomboxes in to the mix as a secondary product of transmission for a Station DJ's broadcast (speaking hypothetically as if this were to be implemented).
  16. Tully, if only you would've seen the results when Science had to combat black powder patched headless skeletons with incendiary grenades, because those were the only available weapons at hand. Roboticist wasn't too please.
  17. Edd

    Nations 2.0

    When they kick at maint. bar door How you gonna come? With your hands around your head Or on the trigger of your e-gun? When the Sec break in How you gonna go? Shot down in the hallway Or waiting on Brig floor? You can thrall us You can push us But you'll have to answer to Oh, Guns of Brigston Nations 2.0? Yes please!
  18. I think the shotgun and cable ties do the job when it comes to pacifying troublemakers at the bar. If you do feel the need for getting an extra pair of hands, try hiring someone ICly to help you out at the bar!
  19. We could alternatively just place a secret hidden poker room somewhere aboard the station. Y'know... For those situations where five people stand up from their chairs around a poker table and commence a Mexican Standoff in an dimly lit room. Possibly over an argument about Donk pockets. Who knows.
  20. Credit to Stephanov for the MS Paint illustration This is a story about a handful of nuclear operatives, a nuke and a cyborg. What could possibly go wrong? Meet me some five months ago: I had only played SS13 for roughly three to five days and I had not ever been an antagonist before, but then RNGesus blessed me and granted me around as an antagonist... As the most difficult of antagonists too... At least for me... Now to the story! I spawn in and I am met by a handful of bald men, already starting to argue about a variety of things. Me being the clueless man I am, I just waltzed around and admired all the shiny things within the Syndicate Outpost: "Oooh, look at those bedsheet! And that bar! Oh, is that an Ion Rifle? Oh my lord, my outfit is sooo coool!" We gather around at the uplink-thingy-thangy-crystal-givers and take a seat. I take a seat and listen in on the rapid commands given by the leader of the group, on bringing out our uplinks. I ask: "What's that?" "Are you fucking kidding me... Check your backpack!" "Erm-... What now?" "Your bag, next to your hands." "There's nothing there." "What!? Are you fucking kidding me!?" "I have no backpack or satchel or bag..." "Are you sure?" "Yes!" ... After this went on for five more minutes, I ahelped the situation and an admin hopped on. He represented the same questions as the bewildered Nuke Ops Leader did, and was left equally dumbfound. Sooo... Everyone else is getting reeeady, as I am sitting there for... 20 minutes, waiting for the admins as they were going: "How do we spawn this guy an uplink? This has never happened before!". Eventually I got a bag with an uplink and was given a bunch of cool telecrystals to buy shit with! Yay! We rushed over to the shuttle, geared-up after going through with me how to put the hardsuit helmet on top of the rest of the suit and sat down. As we were waiting for our shuttle to reach the telecommunications satellite of the station, I went ahead and browsed through what the uplink was offering. My eyes were instantly caught by the option to buy a "Flamethrower", which I did end up buying. We arrived, I was giggling like a school girl due to the thought of going full bonkers on the crew with a gasoline spewing metal tube. *THUD* "Okay, let's go!" *RUNNING INTENSIFIES* We all slapped our internals on and dove right through the airlock in to the dark, dark space and began our slow journey towards the telecommunications satellite that was somewhere in the middle of the Z-level. Our leader flew ahead, two of us behind him, me and behind me came a guy pulling a SyndiBorg. *CLANK* said our Magnetic Boots as they attached on to the metal platform before an airlock in leading inside of the telecommunications satellite. "Let's hack it and get in." "Gotcha!" "..." "...Well? You going to hack it?" "What? I don't have a toolbox." "Neither do I." "I don't have one either." "What!? How about you?" "Oh, I have a flamethrower." "For fucks sake..." "..." "...I could go back to the shuttle and fetch o--" "Fuck it, we're blowing it up. Hand me the Composite C-4." "...Okay." A few clicks later and a package of plastic explosives slapped against a red airlock later, we flew back and waited for the boom. Any second now. Aaany se-- Ah, there we go. It wasn't just a single composite C-4 charge that exploded. We flew through space back to the airlock from the safe distance we were at and noticed how all of a sudden half the bloody telecommunications satellite entrance was gone (Like, 4x4 tiles). Upon entering, we made another terrible discovery: The engineer inside had died with internals on (If you had already thought about it, then yes: The Station went to red alert within seconds' time). With the station on full alert we did what seemed like the most logical of things to do at the time: Groaned, whined and burned down telecommunications top half with my flamethrower to disable it. Our leader starts his work on the calibration of the teleport, the rest of us idlely hovering around the torn apart telecommunications satellite. It didn't take too long for one of us to get bored. "Herp-a-derp-a-derpaty-derp." "..." "..." "..." *BANG* "WHAT THE *BEEP* WHY DID YOU BLOODY SHOOT ME YOU MOOOROOON!?!?" "OH GOD I AM SO SORRY, I WAS JUST TE-- I DID NOT KNOW THAT THE SPREAD WOULD BE SO WIDE!" "WHAT IS GOING ON!? ARE WE BEING AMBUSHED!!?!" There is an old Finnish proverb that goes: "In a group stupidity condenses". That's exactly what happened here. One of us thought that, the best place to try out his Bulldog Assault Shotgun would be within a room roughly the size of 5x5 tiles. The results were inevitable when the trigger was pulled, and one of us got a few pellets up their behind. Best we could do was nothing, since as far as we knew, we didn't bring any medical equipment. Few tears and well-placed words later... They dropped their alert status to blue! Which was nice. Time passes... ** //TELEPORT CALIBRATION COMPLETE// ** "Let's go!" "Grab the nuke, teleport is ready!" "Woo!" "Hooah!" "LET'S ROCK AND ROOOOLL-- *ZUM*" ... ... *ZZZZZUM* "LET'S DO TH-- Oh god." Our leader was none the wiser either, which we discovered upon going through the teleport. Four nuclear operatives, a syndicate cyborg and the nuke... All teleported in between the small 1x3 space between the bridge doors... With civilians on the other side... And a security officer... There was a moment's silence before all hell broke loose and everyone started to scream (both us and the crew members). The security officer began firing disabler beams at us through the glass window and we could not move! Panicing everywhere, yelling and shooting! OH SO MUCH HORROR! The security officers are on their way, it seems as if all has been lost.... Plottwist! I as a new player relied on the whacky things I had been told about SS13 and went on with the logic that "Shotgun + Window/Grille assembly = Way out!". And it worked like magic! I shot us a way out and we opened fire on the crew population in front of the bridge doors, laying waste on that security officer who had been disabler beaming us. With a 'window' of time I had just opened us, I switched over from my Bulldog Shotgun to the flamethrower - made shishkebab out of those previously giggling crew members before their very own eyes. ***SHOOTING AND FLAME THROWING INTENSIFIES*** Bullets whizzed past our heads, crew members pathetically trying to push us over, that one security officer running like a french girl! Then... It all began to end. The main security force arrived fully equipped with all that armory could grant them. Guns-a-blazin' down the northern portion of the central primary hallway. Our security borg had disappeared somewhere, so we were left outmanned and outgunned by the security officers. Some of us ran, some of us got shot down. I, was shot down to critical. A vox and a Brig Physician dragged me off in front of cargo, and I plead for them to let me be taken captive! They said "No". As a final resort, having to have overheard something about "Nukie Go Boom When Dead", I commited suicide. Successfully blowing off the right hand of that pesky Brig Physician and the little Vox. From there on out, I don't know what exactly happened. I went to tell about the round to the people who introduced me to SS13 in the first place, so I wasn't really following how the surviving members of this absolute hilarity emitting group of operatives were doing. We got ourselves a minor victory, since the Captain that was aboard that shift forgot to take the nuclear authentication disk with himself. Only one survivor was left, one. That being the fella who did some aiming practice at the aforementioned satellite. The End.
  21. I fixed a few typos, including "Fires" to "Fries" under Microwave Recipes.
  22. I'd pay money if Phantasmic immortalized the humiliating moment of a few Death Squad operatives who have (literally) fallen victim to the clown's banana peels and then killed by their own hole makin' equipment. It's always fun watching robust things get robusted by not-so-robust things.
  23. If people can just buy medical equipment from the medical bay's lobby, what is the point of having medical doctors for other than performing surgery? Oh, and about that, we only have two operating rooms and the Medical Doctor limit is five I believe.
  24. Is the way you've drawn the revolver inspired by "The Ambassador" from Team Fortress 2?
  25. You could draw pauldrons by using the tips on this thread, Adr. Lots and lots of pauldrons.
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