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Stephanov

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Everything posted by Stephanov

  1. How far does responsibility for bad conduct extend to the HoS with this change? Because I've reported misconduct to an HoS/IA before but rarely do they care enough IC to fire someone or at least investigate. I would really like a station where an HoS takes charge of discipline in the security force.
  2. http://objection.mrdictionary.net/go.php?n=8004069
  3. Name: Cyberiad Cola Flavor: Cola Description: "A locally made cola to compete with the Space Cola Company" Reference to: NSS Cyberiad Name: Whackaclown Water Flavor: N/a Description: "This Water company's iconic mascotte features a clown being beaten up" Reference to: Clowns, shenanigans Name: Lawyer Latte Flavor: Coffee & milk Description: "Nobody has an OBJECTION to this flavour" Reference to: Phoenix Wright (video game), laywer Name: Borer Buster Flavor: Sugar water Description: "This drink was originally prescription only, but then people realised that sugar induced water is hardly grounds for needing a doctor's note." Reference to: Cortical Borer Name: Nifty Nosferatu Flavor: Tomato juice, iron supplements and a hint of lemon Description: "The can features a vampire sucking on someone's neck." Reference to: Vampires
  4. Yes I did, thanks. I just find it frustrating to get a bunch of burn wounds when I'm really just trying to get someone out of a dispenser.
  5. Ever just wanted to use a machine and by pure accident you press the light bulb that was slightly hanging over it and you burn your hand? I know I have. I would like to suggest touching light bulbs, or their removal me moved to the grab intent, so that as long as you're on the help intent it just says "That bulb is probably warm, better put on some gloves." Your thoughts?
  6. I was thinking earlier. Nanotrasen is a company, right? And as many companies, it has regulations, penalties and rewards. So, why not change the quality of the shuttle according to crew performance? Just to add a little flavour. At first I was wondering wheter code-wise such an idea is actually feasible but after a short discussion with Regens, it appeared plausible Why? Because a lot of times the station is left in a rush while it can still get fixed, or people cannot be bothered to do their job cleaning, getting rid of corpses and what not. So here's an idea for changing the quality of the shuttle in accordance to performance. <-10k performance: Creaky wooden floors, the temperature is either uncomfortably warm or cold, life support might fail during the trip, only cheap plastic stools, no medical section, no security section. The shuttle arrives at Central. All crew get notified that their contracs have ended due to their disastrous performance. Everything aboard the shuttle is consequently incinerated and/or EMP'd (Or maybe for flavor even more measures of getting rid of this horrible crew can be thought of) <-5k performance: Creaky wooden floors, the temperature is either uncomfortably warm or cold, life support might fail during the trip, only cheap plastic stools. The shuttle arrives at Central. All crew get notified that if performance doesn't increase in future shifts that they will be reprimanded and / or fired. <-2,5k performance: Wooden floors, cheap plastic stools. The shuttle arrives at Central and the crew gets informed that they are penalised for their lousy performance. Neutral performance: The shuttle as we always knew it. Upon arrival, Central informs the crew there's a lot of room for improvement but that their performance was adequate. >2,5k Performance: Normal layout. The shuttle is equipped with better medical equipment including a defibrilator for those last minute saves. The shuttle has a few soda machine for those thirsty crewmembers. Upon arrival Central commends the crew for their performence, but insists that they can do better. >5k Performance: The top right corner is converted to a bar. The floor is replaced with a more robust reinforced metal. The medical section has upgraded sleepers, a ready to use cryo tank and a bounty of advanced treatment equipment. The security section gets a security dispenser, several chargers and a poster saying "Shitcurity, not even once!" The cockpit has a table with cigars and champagne. Upon arrival central commends the crew on their fine performance and that they'll all receive a raise. >10k Performance: The ship has robust reinforced metal walls and floors, all chairs are replaced with comfy chairs. There is cigars and champagne all over the shuttle, together with a few issues of "Robust Crew Magazine", The medical section, bar, security and cockpit are as above. Upon arrival central commends the heads of staff for their brilliant leadership, everyone gets raises and paid vacation.
  7. I saw this happening and I lol'd. 10/10
  8. I know you. I saved your character a few times in medbay. :-]
  9. "What are you doing?" "I'm dancin' I'm dancin' I'm dancin.... I think I lost the beat" Ogodwhy
  10. Hello everyone. I've decided to make shoddily made MS Paint illustrations on your every day Space Station 13 rounds. Here's my first one, one you will undoubtedly recognise. Before you ask. Yes this actually happened: And then there was this, which happened to a friend.
  11. "The greater good of the station should be considered when sentencing" - http://nanotrasen.se/wiki/index.php/Space_law It's actually in the wiki though, right?
  12. It's been a while since I visited the forum. Figured I'd be worth while to say hello since I've been drawn back into the server these past days. I'm Stephanov, Dutch, 25. Frequent characters are Maxwell Lancaster and my more recent Percival Fairfax. See you guys around!
  13. The thing is I'm not much of an expert on being a medical doctor. The idea of this was more to group things together instead of having what you'd call a "shopping list" I'm glad you like it though, I'll try to get to finishing this when I have time.
  14. As a frequent chemist i'm working on a more comprehensive guide to chemistry. I've attached something I've been working on. Let me know if you have any suggestions and/or comments. Or let me know if this is even worthwhile. ;P
  15. Isn't there also robot people/cyborgs? I'm sure a moderate efficiency improvement could be in order? Maybe using less energy when their gears are well greased?
  16. Actually the disposal one sounds pretty good aswell. Though I think the damage is more from motion rather than friction in the tube, isn't it?
  17. You're a traitor and happen to be chemist too, awesome. Now space lube has many fun uses, but how about an actual useful one. What if I were to cover my own character in said substance, making it impossible to use grabs on me for a while. "x tried to grab y, but they were so slippery that they were unable to get a grip" Thoughts? Comments?
  18. Did I REGENerate your memory?
  19. Dropping by again after a long break. Been on the server these last few days. Noticed a few new things, enjoyed them. It's nice seeing everyone again!
  20. I would really like more borer counter-measures as such. I personally can't stand borer rounds cause the moment they're in my character I just wanna flip a table.
  21. Random thought: How about everyone that's in the station gets one random disease resistance? Think about it, it's not like you've never had a disease before you signed up for the station. It would be realistic to have an existing immune system before it gets supplemented. And maybe make it so doctors get two random ones instead seeing they're always around the sick.
  22. Heh or let the blob use catched humans to communicate with the crew and/or terrify them?
  23. Well, it's meant to be a challenge. Whether the crew succeeds is another question. I can imagine cent comm saying something along the lines of: "Look here you little shits, you've been having short shifts all the time now. This needs to end. We hired full-timers, not part-timers. You just try ending the shift prematurely, we double dare you." If we'd have some active admins, they could just recall the shuttle instantly or at least so much as make it uncallable (or is that only possible during DS?) People going SSD would indeed be a problem. We'd need an active force removing sleeping people and dumping them in cryogenics. If any such event would be attempted, it would also be important to tell the regulars about it so they know when it is. What could be done as well is that half-way during the shift cent comm sends an inspector, triggering an end-shift if things look too bad.
  24. As the title suggests, this is what I'd like to have some time. A full shift marathon, lasting 8-10 hours. It would cause the station and its crew to go through every level of god awful scenario before the shift ends. Everyone joining in would have to show off every bit of skill and effort they have at SS13. I'm talking about: -Fixing up massive hull breaches? -A massive fleet of robotic helpers to deal with the excess amount of cleaning and medical help required -Botany pretty much being forced to employ the highest of quality of fertilizer to deal with the demand for food -Massive viral outbreaks that need to be dealt with -Glorious high-tech applications due to the level of research -Mining's finest hour (1m+ ore at least!) -The actual ability to have jail-related roleplay seeing a shift this long is going to inevitably have people in the permabrig. -Massive mandatory pizza and booze party -Engineering/atmospherics expanding the station to deal with the influx of assistants -People given random traitor objectives so there's shit going down In short, a massive shift with massive victory conditions (if any?). What do you guys think, is this doable? ;o
  25. Please let the autolathe make proximity sensors, they're pretty much vital for creating more stuff in robotics. (not sure if this was actually just a bug, seeing adrkiller? or who was it? said they should already be available)
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