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David Rossi

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Everything posted by David Rossi

  1. haha lets shit up the thread right? But honestly ehh it'd make sense but it'd just be another thing Sec take off someone.
  2. All these ideas are pretty neat for sure, I most certainly would like to see the 'Micro Traitors' especially, as you said, it'd most certainly help with the meta side of it all, but I could see where it'd be a tad confusing with some of the modes. For example, a traitor getting converted by a Cultist would be irritating, stuff like that really. But I do like the 'micro traitor' idea alot.
  3. Just type it out man...
  4. I wonder if he still has the modelling photos o:
  5. Although it'd be kinda crazy to put Traitors on the same level of difficulty as Lings (Regarding objective wise), Traitors are alot more vulnerable than you think compared to Lings and Vampires whom have some very interesting and rather powerful powers; Ethereal jaunt for vamps, regen for lings etc. Traitors are still your average person and it doesn't take alot of a laser gun to take them down depending on what they've bought. I like the current system of one or two core objectives and then a escape/hijack/die etc. cause it changes your entire motive, if you have to escape and kill x person or steal x thing, you're gonna be stealthier and cover your tracks or do it at certain times, killing x person and dying gloriously? Well that's a big 'ol boom and hijack is well, hijack To sum it up though, I like the current system as it's flexible, you're not forced through these hard objectives with 20 TC, but.. if you wanted to do more objectives for your Syndicate overlords, write a fax, emag the fax and send it their way, they might just reward you with extra 'cookie' points to help you with it.
  6. Of course, so this'll be basically plasma-man but instead of plasma, they breathe super cooled air and have to have temp regulated EVA suits. Having different gasses to breathe is relatively easy to do from a lore view, "Okay we come to work and breathe this so we an work etc." Having a different base temperature could be possible to well, add a forced point of view for why they work, similar to Vortigaunts from HL, perhaps NT forced this onto them as they were easy slave labour perhaps, I'd like that view on the species, forcing them into these suits they can't get out of with a collar or something. It'd be interesting. EDIT: As an observation from a friend, these look like Squidward.
  7. why would they decide to work at a space station which operates at room temperature then
  8. Derailed the thread, good job! Treadmills sound neat and it'd get more tickets in circulation for prizes, neat idea!
  9. Nah, giving Nukeops extra storage space along with a working jetpack is stupidly OP. Just carry a duffle bag in one hand. Also suit storage is for air cannisters. And yea jetpacks can work as pseudo air cannisters if they're in the suit storage.
  10. So far so good, I am curious though to the administration side on the subject though; Considering this'd be in-place would it be now bwoinkable to leave the genetics lab without permission from the RD, with Hulk modification active? And such job-bannable for repeat offences? Or is this a strictly IC overhaul regarding demotions on the subject?
  11. That sounds fine too, I think there was something mentioned about ghosts triggering the dirt accumulation too? Dunno if that's what caused the hysteria of removing dirt. But yeah reducing the rate is much better than removing it.
  12. It adds flavour to the 'perfect' station, there's practically no reason to remove it. The whole it makes the Janitor's job 'impossible' is utter tish tosh.
  13. Amazing stuff Fethas, one gripe. lighter = 50, weldingtool = 25 Although small, should be the other way round tbh. cauterising a wound with a lighter must be harder to do than using a welding tool. Just a small touch.
  14. Shitter Mcshitter says, "Kek this sec officer just arrested me for no reason lol ecks dee." Nah, that's grim and this isn't Hippie.
  15. Probably not lol. They're a forced through better Taj (mechanically) fur race. Personally this lore is well written and represents the current player base of them well.
  16. Or perhaps you can select their record and/or a custom wanted, the selection of their record would display their mugshot kinda photo, front and side of them.
  17. http://wiki.hippiestation.com/index.php?title=Morph port it please. alright thanks babe xoxoxoxoxxoxoxooxoxoxoxoxooxxoo
  18. I dunno to be honest, having an outright mechanism to disallow cloning is kinda meh in my opinion, it's always a worry that your executed traitor could get revived by accident or through deliberate means with the help of another traitor, it's like a second life and go. I've had some amazing scenarios in which I'm revived, helped and given a new identity by another traitor. Plus adding in a mechanism cause you can't trust people to not clone executed personnel is lame, if someone clones a labeled body named DO NOT CLONE, that's aiding and abetting to be honest if the antag in question strikes again. All this would really do is add a hurdle, removing an implant.
  19. http://wiki.hippiestation.com/index.php?title=Morph port it please.
  20. Most certainly ignorance, I do care little for the fur race to be honest, I am just mostly surprised it's in the game with no lore, I'd rather add a teeny bit of possible lore for them instead of just bashing the fact they have no lore and are present in the game.
  21. I only just realised they don't have a lore when looking at the wiki, so they are actually just a fur race rushed through? Now I see the large backlash when they first came about. My suggestion though, make them come from a cold planet, arctic conditions. Fur wise fits that, other than that I don't really have much input to be honest. Somethingsomething rawr.
  22. Revival to add Piggybacking and Crawling to Paradise Station.
  23. When you're an antag and you have to debrain x IPC, it's easy. EMP, debrain with 4 tools. What you don't know is that when they're debrained, they can transmit binary via :b to the borgs and AI. My suggestion is to add a feature to allow you to mute a posibrain from speaking locally and over :b Perhaps tapping it with a multitool, that'd be simple. Casue in its current state, it's impossible to actually steal an IPC's brain without them going over :b HALHAPL THEY'RE LING AND DEBRAINED ME!
  24. Then it shall be back up for debate, bring the magic of Abductors to Paradise! It'd be lovely to see them here and as we may be getting the right code to sustain them, I don't see why not?
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