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LiquidNightfury

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Everything posted by LiquidNightfury

  1. So of all the weird crap we have in this game, stretching from ball gags and toilet water clowns to screaming, naked amputees in medbay beds, I am very surprised that we're missing the most essential item of clothing for being a creepy weirdo among your peers and colleagues. Morphsuits! An autodrobe-available jumpsuit option in a range of colors and possibly designs, perfect for any crewmate who wants to make anyone around them completely uncomfortable with the skintight details of their technically-not-naked body. Given the right code for racial sprite selection their implementation comes down purely to pumping out a handful of single-tone sprites, and the options for !!FUN!! involved are endless. Thoughts?
  2. It's an issue with node routes on the way to the host. Trust me, they're working on it.
  3. I apologise, and I don't mean to offend when I say this, but it is very difficult to regard this as legitimate. Perhaps you should actually take the feedback of people who have given it and improve your piece instead of simply declaring this a mistake and moving past it.
  4. I shall elaborate, then. A piece of lore should not exist to stereotype, restrain, or explain the behavior of the players of the topic in question, and this has done all three. The term pandering comes to mind, but even if implemented this document would ultimately result in zero sum as you have provided naught to the picture save for naming conventions and a political standpoint summed up in two paragraphs. A well-written piece of lore should be elaborate and broad enough to encourage and spark inspiration. THIS is the thing this piece lacks. While you provide a well enough list of traits to explain the current population onboard the cyberiad, there is no hint of inspiration here, and nothing to spark interest or creation in a player looking for a hook from which to hang their design. In short, there is nothing here. The generality of the piece provides mere sentences of variation and unique traits, and what is generalized isn't interesting. They do not feel remotely as foreign as any foreign body from space would. They could be human if you shifted a few dozen terms. For example, the diona were found in the form of a massive spacefaring cluster around a star. The IPC race are in the latter stages of a civil war for recognised rights. The vox are born as LARVAE, and evolve into strange bird creatures within hidden arkships in deep space, capable of uploading the minds of the dead into new bodies. Comparatively, your article provides stark little to base a character off of, whether it be culturally, historically or behaviorally. The word pandering comes to mind, and in short, it is not a favorable trend that your article pushes.
  5. This is gross. Way to embody everything wrong with the vulpkanin trend in a bare wrapping of light fluff.
  6. Having looked at the sprites, it just seems to be a quality thing. The ones they have are very strongly aliased, and it shows. They need some minor retweaks, at best. The tail is another case entirely, and might require some actual animated sprites to end up looking quality, because they tend to...break horribly if you turn a corner.
  7. That's my point in making this, really. I don't want to call it spite, but trying to prove that it can be done well or done properly. The document, of course, is WIP - While the main component is the lore, I felt it worthwhile to throw in some gameplay traits for some sort of a framework. Several degrees of night vision are coded in, particularly on the unathi and tajaran. I don't know if these have any actual effect ingame, but the code is there, unless 'darksight' is something else. Cantina syndrome, if I'm correct, is in reference to a Star Wars Cantina - that is to say, a wash of dozens of different aliens with no two alike. Bit excessive, I think is the point. Kluys, I have to disagree, save for the amputations, which was mostly me trying to not have to code tailgib. Darksight appears in a few races already, and the movement speed boost isn't sustainable, counteracted by minor hunger, disablers, or even by moving out into a region of the station where the air temperature is standard. Beyond that, the advantages of the race are niche, which is the point - they have different dangers to focus on, different values to maintain. It should be worth noting here that I'm working under the assumption that any race introduced is going to end up as a karma race. Were it simply available to everyone, the design would be quite different. Anyway, made a few small changes.
  8. With the recent github pull that seemed to createan active amount of...'debate' over the presence of a race of lamia, and the convergence of a few other events, I found myself wondering upon the opinions of the community as a whole regarding the topic. Some people seem against the idea due to the popularity of naga/lamia in other...communities, or due to the dilution of paradise with more and more races (not really an argument with what Para has already). Curious about the whole subject, and spurred on by the sprites of Europa's Kyaik (head to toe snake, unlike the snaketail sprites on human bodies) I wrote this document fleshing out my idea of such creatures, the 'Ophidia', and I thought it might be worth finally putting it out there for the discussion of the community. Beyond the topic of the Ophidia, I'm curious on your opinions on the topic of races - is there space for the melting pot of the Cyberiad to expand, or is the level of uniqueness we can have in our races capped out with what we have now?
  9. Yeah, we definitely need more fax machines we can use.
  10. Could be an improvement regardless. Give less of a wait time for people missing limbs, by creating a precident for stocking the machine. Just because it isn't done now doesn't mean it can't be done.
  11. Removing rotting would be completely coddling the medical system. Part of the work of doctors is cleanliness - washing hands, washing tools, and at the very least, removing infection would make ghetto surgery and malpractice pretty rampant without any notable consequences.
  12. These would be hilarious if we added those little raptor things as a player race. Just see a swarm of them fleeing from the mouser-bot.
  13. The sprites of this game are already basic as hell. Removing the dirt would be stripping an entire layer of detail that really doesn't need to be stripped, for reasons that basically come down to a single crappy metric at endgame that nobody reads or cares about. This is dumbing down the quality of the game for no reason other than personal whim tbh.
  14. This is just...no. Do we really need to drag in more straight expies instead of coming up with original content? Not to mention the simplicity of their objectives. They're basically nuke ops without the nuke objective.
  15. You are working on a goddamn spacestation, show some professionalism.
  16. I've been able to drag 350 million watts out of the tesla on a good round. It's a little insane.
  17. LINDA is honestly a pain in the ass system which is both unrealistic and unwieldy. Coming from someone who basically played nothing but atmos for a few months, it's just frustrating to work with, and any improvements to the sluggish jelly air and space wind would be awesome.
  18. No, retain the main hallway, just lose the maintenance west of the assembly line, and you're about spot on. The reason I bring it up is that the construction unit next to the drone control isn't adjacent to space. This means it isn't useful for a lot of construction projects, especially stuff like supermatter tinkering where it can cause a lot of harm to the station if not properly neutralised. It's surrounded on three sides by equipment, as well as a maintenance tunnel absolutely full of pipes, and is honestly too small for any project beyond a small passing fancy, leaving engineers to have to build their own workspace if they want to build something that works off supermatter or thermoelectrics, or strip down a large amount of equipment for space. With the assembly line already being defunct, I can't really see what leaving the gear in there does.
  19. I'm not sure how necessary it is. Like, how often do you find yourself running out of hardsuits? There's a full six in engineering, and security's ones are pretty bad for officers who like moving at a decent pace, and rarely get used. I don't think cargo should be able to get themselves proper spacefaring gear that easily, and I imagine that's the reason behind the high-cost spacesuit as well.
  20. I highly recommend this, if only for the fact that the way vox behave with each other makes this gamemode incredibly frustrating. It would be interesting, as well, to see the creators of the swarmers or something similar - harvesting biological tissue and advanced technology.
  21. People actually do that? I don't believe it, I won't believe it! That said if you're stuck with an asshat supervisor, it's not hard to keep it in your bag at code green though. I've been bitched at for it by civs and superiors more often than I have not.
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