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DaveTheHeadcrab

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Everything posted by DaveTheHeadcrab

  1. I'm of the position that all whiners should be sent to the pits to die a slow and painful death, but that said. Wouldn't making wizard a late-round thing in other rounds just add to the whining factor? "OH I WAS ANTAG AND I GOT GIBBED BY A WIZARD, I DESERVED THAT VICTORY AND HE TOOK IT FROM ME"
  2. I love building in aux tool storage Various iterations of my bar design: Storefront selling goods from a surplus syndie crate How it started: How it ended: Arcade:
  3. Because bad heads of staff have the survival outlook of a depressed lemming.
  4. Zero responses when you call for shitcurity to deal with your problems.
  5. But violently vomiting in your patient's open chest cavity because you are an alcoholic is ok, eh, Eli?
  6. I totally washed my hands before the surgery. Totally.
  7. I am honestly shocked Jonah didn't try to beat me senseless for this.
  8. Oh my lord, I remember this round. I bought a traitor bundle and was just screwing around. I kept using pickpocket gloves to silently strip everyone near me in the bar. It was hilarious. (Also I love your rendition of Elliot Campbell. It makes him look a lot less of an unstable drug-fueled nutjob than he really is.)
  9. But they cannot make an approach on you or the VIP without getting stunned at which point the person ceases to be your problem. I don't know how many times I have to say this, but evidently it's at least once more: You are not security. Chasing the criminal down is not your job. Report the person to security and get on with your life.
  10. Mythbusters time: Both riot shields and energy shields have a less than 100% chance to block bullets. Both of them have the same chance to block bullets. It does not matter which direction you are facing when attempting to block said bullets. The only thing different about the energy shield is the 100% chance to deflect energy and laser projectiles. This is, consequently, insanely useful.
  11. ERT have full command over the station after they dock. Period. Really only the team commander should be issuing demotions, but if an ERT officer tells you to do something, you could be the clown or the Captain, the order is valid.
  12. It's a small group of people doing nothing more than attempting to stir shit up. The minute we cede to their demands they'll turn around and start attacking us for bringing more 'furry' stuff onto the server. Likewise, the minute we refuse their demands they'll try to call us out on being unreasonable and in-league with everyone shit talking furries. They want drama and nothing more. They're trolls. Back on topic: (Yeah, I fucked up and dated the response fax 2015 by mistake.)
  13. Not true. DS armor has thickmaterial. Nice try.
  14. Current Chem: http://en.wikipedia.org/wiki/Silver_sulfadiazine http://en.wikipedia.org/wiki/Antihemorrhagic#Styptics http://en.wikipedia.org/wiki/Salbutamol Old Chem: http://en.memory-alpha.wikia.com/wiki/Kelotane http://en.memory-alpha.wikia.com/wiki/Tricordrazine http://en.memory-alpha.wikia.com/wiki/Dexalin I fail to see how the current chemical system is 'Unrealistic' at all, especially in comparison to the old one.
  15. Blueshield should have both consolidated into an energy gun.
  16. He'd also have to have an accomplice, mind you. They would have to first call red alert from two different card machines then start the sequence from two different card machines.
  17. This is an idea I've had floating around in my head for ages, and want to gauge interest on it. In essence what this would do is allow the command staff to jettison dangerous sections of their department. It would require two heads at a card-swiper, and the station must already be in red-alert for this to work. In addition, not every head of staff ID would work -- In order to swipe to jettison the department in question you must have access to the relevant head of staff's office. So, for instance, if Xenobiology slimes are loose and eating our beloved crewmembers it would require the RD and the Captain's authorization prior to the sequence beginning. Once the sequence begins a station-wide announcement would be made automatically warning crew that it's started, and the area being jettisoned would flash red. A message would pop up every 10 seconds past the beginning announcement, counting down from 30 to 0 (In intervals of 10, as mentioned). At 10 seconds to launch a set of blast doors would begin to close in the airlock of the subdepartment being launched, and the explosive bolts (A set of wall-mounted item in the airlock of the area) would prime. If, for any reason, one of the explosive bolts does not prime (Angry Engineers hacked it, alien queen doesn't take too kindly to being spaced, etc) the sequence would be aborted at that time, and another announcement would be made citing the reason. Assuming we go from 30 to 0 with no problems the explosive bolts detonate and the department is moved from its current location to a permanent hyperspace (Like the kind the emergency shuttle goes through on the way to CentComm). Anyone trapped inside, assuming they have a space suit, would still be able to jump from the spaced area and potentially return to the station. The areas I had in mind for this are the Permabrig, Virology, and Xenobiology.
  18. I changed this ages ago. Only thrown items or projectiles will ever stick in wounds. Likewise, only weapons being used as melee weapons will dismember. Neither projectile weapons nor thrown weapons can remove limbs. For example: If you were to throw a hatchet at somebody, it would have a change of sticking in whatever horrible flesh wound you just created by throwing said hatchet at them, but it would not, under any circumstances, remove limbs. Likewise, if you were to run up and whack somebody in the head with said hatchet, they would likely lose their head after a few solid swings, but the hatchet would, under no circumstances, stick in the wound. Also, with this system bullets don't dismember. Because bullets shooting off someone's head is no fun.
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