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Afelirick

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About Afelirick

  • Birthday March 30

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    afelirick

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  1. As a few others have said, if you think there is a problem with security, play it yourself. Be the change you want to see. You think security mistreats you, and your proposed solution is to create random characters for the sole purpose of screwing with security, so that they'll mistreat you? That's not going to fix anything. Play security. Do it better.
  2. Ridiculous on a board where the first page is comprised of threads that have been left alone for as many months? Not really.
  3. Enjoyed our little tango earlier today in robotics! When I saw that ebow in your hands I knew I was screwed, but I got lucky. I forced myself to resign from mime after that for using my voice to shout over comms. That was a really fun shift.
  4. Medical. Get good at medical. Save peoples lives. Have good bedside manner.
  5. Yeah, I'm no programmer so I can't even begin to imagine what kind of work it would take or if the game itself would be able to manage it well enough to be worth it, but I figured it was worth a suggestion! And definitely, being able to pull pilots out would be fantastic. But I've only encountered a single situation where I felt like it was necessary. Then again I don't do mechanic too often, either.
  6. Mechanic is hardly a necessary role to have filled, and this isn't a situation I've run into often, but at times in space you run into empty pods, and some not so empty. I recall once trying to find a way to rescue someone from a pod, I don't know if they were dead, dying or SSD, but an admin confirmed someone was inside, and we weren't able to come up with a way to get them out and take them stationside short of blowing up the pod. Which I'd rather not do. So, what if there were a spacepod component that enabled you to tow other pods? I mean, you are a mechanic, towing is definitely something that fits the job. And the idea of bringing back an extra civilian or security pod for station/security use, while not using the materials to build them, sounds pretty neat. Maybe a mechanic to allow the emergency ejection of a dead/ssd/unconscious pilot, too. I don't have any idea if these are even remotely feasible codewise, or worth the effort, but I figured I'd toss it out there.
  7. The majority of the CTD issues I was able to find were GFWL related, but it seems GFWL has been patched out of DoW2, and it's fully steamworks, now. So that shouldn't be your issue. Unless you haven't updated it. However, Space Marine is a fairly enjoyable game. Not the greatest, but a pretty good time.
  8. Last night Eddie had a wonderful round of repeatedly accidentally nearly killing himself! It was amazing how inept he can be sometimes.
  9. Hi. Eddie Mason does stuff. Sometimes. Bye!
  10. What! Eddie rescued Khar from the wilderness of space for NOTHING?
  11. He ate the diona nymph I was tasked with protecting! Supersadface. It's okay though. I don't like nymphs much.
  12. Aaand I got myself my avatar. That was a fun round.
  13. I'm fairly new to Paradise, so I don't know you from then, but I certainly know Snow from yesterday! Thanks for helping me, as Ian, save the animals, in the psych office!
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